Oh noes! I died, to the 7th or 8th orc patrol I (deliberatly) bumped into. I should have used that wand of healing and not the regeneration infusion as my last move. Ah well. Successful run. Unlocked 4 classes. Learned a lot
Code: Select all
Sex : Male STR: 18
Race : Yeek DEX: 16
Class : Archmage MAG: 80
Level : 41 WIL: 75
Exp : 1% CUN: 22
Gold : 1270.56 CON: 47
Attack(Main Hand): 7 Life : -53/668 Encumbrance : 188/220
Damage(Main Hand): 70 Difficulty : Roguelike
APR (Main Hand): 6 Mana : 351/461
Crit (Main Hand): 8%
Speed (Main Hand): 1.00
Vim : 260/260
Fatigue : 3% Spellpower : 135
Armor : 17.812847791525Spell Crit : 28.212311873453%
Defense : 38.707772361578Spell Speed : 1
Ranged Defense : 72.571359837333
Fire damage : 13%
Acid damage : 12%
Temporal damage : 31%
Physical Save : 22.75
Spell Save : 54.25
Mental Save : 33.95
All Resists: 20%
Physical Resist(cap): 33%( 70%)
Fire Resist(cap): 29%( 70%)
Cold Resist(cap): 69%( 70%)
Lightning Resist(cap): 30%( 70%)
Acid Resist(cap): 30%( 70%)
Mind Resist(cap): 55%( 70%)
Poison Resistance: 25%
Confusion Resistance: 100%
Blind Resistance: 27%
Silence Resistance: 20%
Stun Resistance: 100%
Fear Resistance: 70%
Knockback Resistance: 100%
Number of NPC killed: 4140
Most killed NPC: skeleton warrior (139)
[Talents Chart]
- Technique / Combat training (mastery 0.70)
Heavy Armour Training (generic) 0/5
Massive Armour Training (generic) 0/5
Health (generic) 3/5
Weapon Combat (generic) 0/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 5/5
Manathrust (class) 4/5
Manaflow (class) 1/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.30)
Flame (class) 5/5
Flameshock (class) 5/5
Fireflash (class) 1/5
Inferno (class) 3/5
- Spell / Earth (mastery 1.30)
Stone Skin (class) 2/5
Dig (class) 1/5
Strike (class) 1/5
Stone Wall (class) 1/5
- Spell / Water (mastery 1.30)
Corrosive Vapour (class) 4/5
Freeze (class) 1/5
Tidal Wave (class) 1/5
Ice Storm (class) 5/5
- Spell / Air (mastery 1.30)
Lightning (class) 3/5
Chain Lightning (class) 1/5
Feather Wind (class) 5/5
Thunderstorm (class) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 1/5
Blur Sight (class) 4/5
Phantasmal Shield (class) 0/5
Invisibility (class) 0/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 4/5
Teleport (generic) 2/5
Displacement Shield (generic) 5/5
Probability Travel (generic) 1/5
- Spell / Divination (mastery 1.30)
Arcane Eye (generic) 1/5
Keen Senses (generic) 5/5
Vision (generic) 1/5
Premonition (generic) 5/5
- Spell / Nature (mastery 1.30)
Regeneration (generic) 1/5
Heal (generic) 1/5
Restoration (generic) 2/5
Nature's Call (generic) 1/5
- Corruption / Vim (mastery 1.00)
Soul Rot (generic) 3/5
Vimsense (generic) 0/5
Leech (generic) 0/5
Dark Portal (generic) 0/5
[Inscriptions (5/5)]
Infusion: Regeneration
Rune: Manasurge
Infusion: Wild
Infusion: Regeneration
Rune: Shielding
[Current Effects]
- Hymn of Perseverance
- Stone Skin
- Feather Wind
- Chant of Fortress
- Keen Senses
- Blur Sight
- Premonition
- Arcane Power
+ Infusion Saturation
+ Runic Saturation
- Premonition Shield
- Pain Suppression
- Regeneration
[Character Equipment]
In main hand
a) temporal dragonbone staff of wizardry (38-45.6 power, 6 apr, cold damage)
Type: weapon / staff
38 Power [Range 1.20] (+100% Magic), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: cold
When wielded/worn:
Increases stats: 3 Magic,5 Willpower.
Increases damage type: 31% temporal.
Maximum mana 15
Spellpower 32, Spell Crit 5%
Dropped by skeleton mage
In off hand
On fingers
b) conjurer's steel ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 5 Magic,5 Willpower.
Regenerates 0.10 mana each turn.
Dropped by bandit
c) ruby ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
Dropped by orc soldier
Around neck
d) stabilizing steel amulet
Type: jewelry / amulet
When wielded/worn:
Increases stun immunity: 16%.
Increases knockback immunity: 11%.
Dropped by red ooze
Light source
e) healer's alchemist's lamp of health
Type: lite / lite
When wielded/worn:
Maximum life 54
Light radius 3
Increases all healing by 24%
Main armor
f) bilefire silk robe of Linaniil (3 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 8 Magic.
Increases resistances: 9% fire,10% acid.
Increases damage type: 13% fire,12% acid.
Regenerates 0.26 mana each turn.
Maximum mana 61
Spellpower 5, Spell Crit 5%
Dropped by orc pyromancer
Cloak
g) regal linen cloak of stability (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 2 Willpower,3 Cunning.
Increases silence immunity: 20%.
Increases stun immunity: 12%.
Increases knockback immunity: 13%.
On head
h) soothing cashmere wizard hat of absorption (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases poison immunity: 25%.
Increases confusion immunity: 40%.
Increases stun immunity: 20%.
Regenerates 1.00 stamina when hit.
Regenerates 2.00 mana when hit.
Regenerates 1.00 equilibrium when hit.
Around waist
i) stabilizing hardened leather belt of burglary
Type: armor / belt
When wielded/worn:
Increases stats: 4 Dexterity.
Increases trap disarming bonus: 6.
Increases stun immunity: 14%.
Increases knockback immunity: 13%.
Infravision radius 4
Dropped by ghoul
On hands
j) Snow Giant Wraps (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Strength.
Increases resistances: 10% cold,10% lightning.
Increases knockback immunity: 50%.
Maximum life 60
It can be used to activate talent: Throw Boulder (level 2), costing 6 power out of 6/6.
On feet
k) traveler's pair of hardened leather boots of stability (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases maximum encumberance: 26.
Increases stun immunity: 16%.
Increases knockback immunity: 18%.
Tool
l) dwarven-steel pickaxe (dig speed 29 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-02-21 02:41:31
'Anti-Antimagic!' was achieved for Destroyed the Ziguranth camp with your Rhaloren allies. At 2011-02-21 02:24:02
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-02-22 22:48:32
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2011-02-22 18:45:07
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-02-21 04:17:34
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-02-19 17:28:51
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-17 00:35:00
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-18 13:31:05
'Level 10' was achieved for Got a character to level 10. At 2011-02-15 22:37:41
'Level 20' was achieved for Got a character to level 20. At 2011-02-17 00:39:49
'Level 30' was achieved for Got a character to level 30. At 2011-02-20 14:08:32
'Level 40' was achieved for Got a character to level 40. At 2011-02-22 22:18:17
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-02-16 00:32:14
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-02-22 18:13:53
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-02-21 01:52:54
'Unstoppable' was achieved for Has returned from the dead. At 2011-02-21 02:24:22
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-02-20 23:34:45
[Character Inventory]
a) healing infusion [heal 238]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 238 life.
It can be used to inscribe your skin with the infusion..
b) heroism infusion [+5 for 11 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase strength, dexterity and constitution by 5 for 11 turns.
It can be used to inscribe your skin with the infusion..
c) heroism infusion [+6 for 11 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 32
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase strength, dexterity and constitution by 6 for 11 turns.
It can be used to inscribe your skin with the infusion..
d) insidious poison infusion [24 nature damage, 49% healing reduction]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 24.43 nature damage per turns for 7 turns and reducing the target's healing received by 49%.
It can be used to inscribe your skin with the infusion..
Dropped by elven guard
e) mind power infusion [+6 for 11 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase willpower, cunning and magic by 6 for 11 turns.
It can be used to inscribe your skin with the infusion..
f) psychic's insidious poison infusion [40 nature damage, 36% healing reduction]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 40.57 nature damage per turns for 7 turns and reducing the target's healing received by 36%.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
g) psychic's movement infusion [7 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to prevent stuns, dazes and pinning effects for 7 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
h) psychic's regeneration infusion [heal 413 over 5 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 413 life over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the infusion..
i) titan's regeneration infusion [heal 561 over 5 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 561 life over 5 turns.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion..
j) wild infusion [resist 16%; cure hex, disease, poison, physical, curse]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, disease, poison, physical, curse effects and reduce all damage taken by 16% for 5 turns.
It can be used to inscribe your skin with the infusion..
Dropped by white ooze
k) wizard's mind power infusion [+9 for 11 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase willpower, cunning and magic by 9 for 11 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
l) wizard's regeneration infusion [heal 450 over 5 turns]
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 450 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
m) Rune of the Rift [450.00 temporal damage, removed from time 4 turns]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Inflicts 589.50 temporal damage. If your target survives it will be sent 4 turns into the future.
It will also lower your paradox by 120 (if you have any).
It can be used to inscribe your skin with the rune..
n) acid wave rune [193 acid damage]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 3.00
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a self-centered acid wave, doing 193.76 acid damage.
It can be used to inscribe your skin with the rune..
Dropped by ghoul
o) controlled phase door rune [range 9]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 9.
It can be used to inscribe your skin with the rune..
p) heat beam rune [333 fire damage]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6.00
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of heat doing 333.35 fire damage over 5 turns.
It can be used to inscribe your skin with the rune..
q) invisibility rune [power 13 for 7 turns; 8 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 13) for 7 turns.
Charges remaining: 8
It can be used to inscribe your skin with the rune..
r) lightning rune [313 lightning damage]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 7.00
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of lightning, doing 104.33 to 313.00 lightning damage.
It can be used to inscribe your skin with the rune..
s) psychic's heat beam rune [360 fire damage]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6.00
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of heat doing 360.47 fire damage over 5 turns.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune..
t) speed rune [speed 45% for 5 turns; 6 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 45% for 5 turns.
Charges remaining: 6
It can be used to inscribe your skin with the rune..
u) speed rune [speed 53% for 5 turns; 8 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 53% for 5 turns.
Charges remaining: 8
It can be used to inscribe your skin with the rune..
v) titan's invisibility rune [power 13 for 8 turns; 7 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 13) for 8 turns.
Charges remaining: 7
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the rune..
w) wizard's frozen spear rune [503 cold damage]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 7.00
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a bolt of ice doing 503.00 cold damage with a chance to freeze the target.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
Dropped by orc cryomancer
x) wizard's invisibility rune [power 14 for 7 turns; 6 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 14) for 7 turns.
Charges remaining: 6
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
y) wizard's speed rune [speed 63% for 4 turns; 6 charges]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 63% for 4 turns.
Charges remaining: 6
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
z) Sealed Scroll of Last Hope
Type: scroll / scroll
It can be used to open the seal and read the message.
{) Feathersteel Amulet
Type: jewelry / amulet
When wielded/worn:
Fatigue -20%
Increases maximum encumberance: 20.
|) cleansing gold amulet
Type: jewelry / amulet
When wielded/worn:
Increases resistances: 7% acid.
Increases poison immunity: 10%.
}) gold amulet
Type: jewelry / amulet
~) grounding copper amulet
Type: jewelry / amulet
When wielded/worn:
Increases resistances: 6% lightning.
Increases stun immunity: 12%.
Dropped by minotaur
) insulating stralite amulet
Type: jewelry / amulet
When wielded/worn:
Increases resistances: 9% fire,10% cold.
Dropped by orc soldier
€) shielding stralite amulet
Type: jewelry / amulet
When wielded/worn:
Increases blindness immunity: 18%.
Increases confusion immunity: 14%.
?) steel amulet
Type: jewelry / amulet
Dropped by blue ooze
‚) steel amulet of teleportation
Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
?) stralite amulet
Type: jewelry / amulet
„) stralite amulet of the fish
Type: jewelry / amulet
When wielded/worn:
Allows you to breathe in: water.
…) stralite amulet of willpower (+6)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 6 Willpower.
†) Orb of Many Ways
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Golbug the Destroyer
‡) Elemental Fury
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Cunning.
Increases damage type: 10% acid,10% arcane,10% fire,10% cold,10% lightning.
?) Nightsong
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
Dropped by Subject Z
‰) Ring of the War Master
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Weapons and shields,0.10 Technique / Combat training,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Archery - slings.
Dropped by Chronolith Twin
Š) brawler's stralite ring
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 9, Ranged Defense 0
Increases stats: 9 Strength.
‹) gold ring
Type: jewelry / ring
Dropped by skeleton master archer
?) gold ring of regeneration (+0.90/turn)
Type: jewelry / ring
When wielded/worn:
Regenerates 0.90 hitpoints each turn.
?) gold ring of time (+12%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 12% temporal.
Increases damage type: 12% temporal.
Dropped by black ooze
Ž) mule's stralite ring
Type: jewelry / ring
When wielded/worn:
Fatigue -9%
Increases maximum encumberance: 30.
?) savior's gold ring
Type: jewelry / ring
When wielded/worn:
Increases physical save: 11.
Increases spell save: 9.
Increases mental save: 8.
Dropped by elder vampire
?) sneakthief's copper ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 5 Dexterity,5 Cunning.
Light radius -2
‘) steel ring of time (+12%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 12% temporal.
Increases damage type: 12% temporal.
Dropped by green ooze
’) stralite ring
Type: jewelry / ring
“) stralite ring
Type: jewelry / ring
Dropped by blue ooze
”) stralite ring of arcane power (+15%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 15% arcane.
•) stralite ring of corrosion (+15%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 15% acid.
Increases damage type: 15% acid.
–) stralite ring of fire (+13%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 13% fire.
Increases damage type: 13% fire.
—) stralite ring of frost (+15%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 15% cold.
Increases damage type: 15% cold.
Dropped by Ungol?«
?) stralite ring of lightning (+11%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 11% lightning.
Increases damage type: 11% lightning.
™) Moon (30-39 power, 30 apr)
Type: weapon / dagger
30 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 30 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 20 darkness.
When wielded/worn:
Increases damage type: 10% darkness.
Light radius -1
š) Star (25-32.5 power, 20 apr)
Type: weapon / dagger
25 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 20 Armor Penetration, Crit 20%
Damage type: physical
Damage on strike(melee): 20 light.
When wielded/worn:
Increases damage type: 10% light.
Light radius 1
Dropped by rogue
›) Wintertide (45-63 power, 10 apr)
Type: weapon / longsword
45 Power [Range 1.40] (+100% Strength), 0 Attack, 10 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 15 ice.
When wielded/worn:
Increases resistances: 25% cold.
Increases damage type: 20% cold.
Light radius 1
See invisible: 2
It can be used to generate a burst of ice, costing 8 power out of 18/18.
Dropped by Ungol?«
?) Eldoral Last Resort
Type: weapon / sling
Firing range: 18
Default ammo(infinite):
36 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 3 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Increases stats: 4 Dexterity,3 Cunning.
Increases damage type: 15% physical.
Reduces talent cooldowns: Eye Shot (2),Steady Shot (1).
?) Staff of Destruction (15-18 power, 4 apr, arcane damage)
Type: weapon / staff
15 Power [Range 1.20] (+150% Magic), 0 Attack, 4 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Increases damage type: 14% fire,11% lightning.
Spellpower 10, Spell Crit 15%
ž) acidic elven-wood staff of warding (27-32.4 power, 5 apr, cold damage)
Type: weapon / staff
27 Power [Range 1.20] (+100% Magic), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: cold
When wielded/worn:
Armor 0, Defense 9, Ranged Defense 0
Increases resistances: 7% arcane.
Increases damage type: 26% acid.
Increases stun immunity: 40%.
Spellpower 15, Spell Crit 4%
It can be used to activate talent: Displacement Shield (level 4), costing 80 power out of 80/80.
Dropped by Chronolith Twin
?) dragonbone staff of channeling (34.5-41.4 power, 6 apr, blight damage)
Type: weapon / staff
34 Power [Range 1.20] (+100% Magic), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: blight
When wielded/worn:
Regenerates 0.16 mana each turn.
Spellpower 18, Spell Crit 5%
It can be used to activate talent: Metaflow (level 3), costing 80 power out of 80/80.
Dropped by orc pyromancer
) dragonbone staff of conveyance (36.5-43.8 power, 6 apr, cold damage)
Type: weapon / staff
36 Power [Range 1.20] (+100% Magic), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: cold
When wielded/worn:
Increases talent masteries: 0.30 Spell / Conveyance.
Spellpower 7, Spell Crit 5%
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
Dropped by elven mage
?) elven-wood staff of blasting (26.5-31.8 power, 5 apr, nature damage)
Type: weapon / staff
26 Power [Range 1.20] (+100% Magic), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: nature
When wielded/worn:
Increases damage type: 13% fire,13% lightning.
Spellpower 14, Spell Crit 9%
It can be used to activate talent: Blastwave (level 2), costing 80 power out of 80/80.
Dropped by elven tempest
?) magma dragonbone staff of divination (36.5-43.8 power, 6 apr, nature damage)
Type: weapon / staff
36 Power [Range 1.20] (+100% Magic), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: nature
When wielded/worn:
Increases damage type: 26% fire.
Increases talent masteries: 0.30 Spell / Divination.
Spellpower 7, Spell Crit 5%
Dropped by orc necromancer
?) shimmering yew staff of conveyance (16.5-19.8 power, 4 apr, cold damage)
Type: weapon / staff
16 Power [Range 1.20] (+100% Magic), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: cold
When wielded/worn:
Increases talent masteries: 0.30 Spell / Conveyance.
Maximum mana 48
Spellpower 3, Spell Crit 3%
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
¤) Trident of the Tides (50-70 power, 4 apr)
Type: weapon / trident
50 Power [Range 1.40] (+130% Strength), 10 Attack, 4 Armor Penetration, Crit 15%
Damage type: physical
Damage on strike(melee): 15 cold,20 nature.
When wielded/worn:
Increases resistances: 25% cold.
Increases damage type: 20% cold.
Increases spell save: 18.
See invisible: 2
It can be used to activate talent: Water Bolt (level 3), costing 60 power out of 150/150.
Dropped by yaech mindslayer
?) Gleriabeth the dwarven-steel waraxe (21-29.4 power, 4 apr)
Type: weapon / waraxe
21 Power [Range 1.40] (+100% Strength), 0 Attack, 4 Armor Penetration, Crit 4%
Damage type: physical
Damage on strike(melee): 6 light.
When wielded/worn:
Increases stats: 4 Magic,5 Willpower.
Increases stun immunity: 25%.
Increases knockback immunity: 30%.
Spellpower 0, Spell Crit 3%
Dropped by orc fighter
¦) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
§) Mighty Girdle
Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.
¨) grounding hardened leather belt of life
Type: armor / belt
When wielded/worn:
Increases resistances: 9% lightning.
Increases stun immunity: 20%.
Regenerates 0.80 hitpoints each turn.
Dropped by assassin
©) hardened leather belt of inertia
Type: armor / belt
When wielded/worn:
Increases stats: 4 Strength,5 Constitution.
Increases pinning immunity: 22%.
Dropped by elven mage
?) stabilizing hardened leather belt of resilience
Type: armor / belt
When wielded/worn:
Increases stun immunity: 16%.
Increases knockback immunity: 13%.
Maximum life 45
Dropped by Harkor'Zun
«) enveloping cashmere cloak of fog (13 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 13, Ranged Defense 0
Increases resistances: 19% fire,13% light.
Increases stealth bonus: 8.
Increases confusion immunity: -20%.
Light radius -1
Dropped by The Master
¬) enveloping cashmere cloak of resilience (8 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
Maximum life 34
) enchanted silk robe of life (3 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases resistances: 12% blight.
Regenerates 1.20 hitpoints each turn.
Maximum life 80
Spellpower 6, Spell Crit 0%
Increases all healing by 19%
Dropped by orc pyromancer
®) slimy silk robe of fire resistance (3 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Damage when hit: 9 slime.
Increases resistances: 30% fire.
Dropped by Chronolith Clone
?) stormlord's silk robe (3 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 5 Willpower.
Increases resistances: 12% cold,7% lightning.
Increases damage type: 13% cold,5% lightning.
Dropped by orc blood mage
°) timelord's silk robe of cold resistance (3 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 7 Magic.
Increases resistances: 11% physical,27% cold,10% temporal.
Increases damage type: 14% physical,9% temporal.
Dropped by Ungol?«
±) Eden's Guile (2 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 2, Ranged Defense 0
Fatigue 2%
Increases stats: 3 Cunning.
Increases talent masteries: 0.20 Cunning / Survival.
It can be used to boost speed, costing 50 power out of 50/50.
?) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Protector Myssil
?) scholar's pair of hardened leather boots of rushing (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 3 Strength,3 Constitution.
Spellpower 5, Spell Crit 0%
It can be used to activate talent: Rush (level 2), costing 80 power out of 80/80.
Dropped by gelatinous cube
´) scholar's pair of hardened leather boots of stability (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stun immunity: 11%.
Increases knockback immunity: 15%.
Spellpower 5, Spell Crit 0%
µ) traveler's pair of hardened leather boots of phasing (0 def, 3 armor)
Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 3 Magic,4 Willpower.
Increases maximum encumberance: 32.
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
Dropped by Ungol?«
¶) Flamewrought (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 10% fire.
Increases damage type: 5% fire.
It can be used to activate talent: Flamespit (level 2), costing 6 power out of 24/24.
·) Gloves of the Firm Hand (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
¸) cinder hardened leather gloves of attack (0 def, 2 armor)
Type: armor / hands
When wielded/worn:
Attack 13, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 2, Defense 0, Ranged Defense 0
Increases resistances: 5% fire.
Increases damage type: 5% fire.
?) anchoring linen wizard hat of magic (+3) (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 3 Magic.
Increases resistances: 5% temporal.
?) grounding rough leather cap of the depths (0 def, 1 armor)
Type: armor / head
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases resistances: 5% lightning.
Allows you to breathe in: water.
Increases stun immunity: 11%.
») insulating cashmere wizard hat of seeing (2 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases resistances: 8% fire,9% cold.
Increases blindness immunity: 50%.
?) stabilizing linen wizard hat of knowledge (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 2 Magic,2 Willpower.
Increases stun immunity: 12%.
Increases knockback immunity: 14%.
Spellpower 0, Spell Crit 4%
?) stabilizing linen wizard hat of seeing (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases blindness immunity: 40%.
Increases stun immunity: 12%.
Increases knockback immunity: 12%.
?) hardened reinforced leather armour of acid resistance (4 def, 13 armor)
Type: armor / light
When wielded/worn:
Armor 13, Defense 4, Ranged Defense 0
Fatigue 8%
Increases resistances: 40% acid,5% fire,9% physical,9% cold,11% lightning.
Dropped by Ungol?«
?) radiant reinforced leather armour (4 def, 7 armor)
Type: armor / light
When wielded/worn:
Armor 7, Defense 4, Ranged Defense 0
Fatigue 8%
Increases stats: 4 Willpower,9 Luck.
Damage on hit(melee): 12 light.
Increases resistances: 22% blight,19% darkness.
Dropped by assassin
?) Sanguine Shield (14 def, 4 armor)
Type: armor / shield
When used to attack (with talents):
40 Power [Range 1.10] (+120% Strength), 0 Attack, 0 Armor Penetration, Crit 9%
Damage type: physical
When wielded/worn:
Armor 4, Defense 14, Ranged Defense 14
Fatigue 19%
Increases stats: 5 Constitution.
Increases resistances: 25% blight.
Regenerates 5.00 hitpoints each turn.
Dropped by orc warrior
Á) acidic steel shield of resistance (6 def, 2 armor)
Type: armor / shield
When used to attack (with talents):
16 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Armor 2, Defense 6, Ranged Defense 6
Fatigue 8%
Damage when hit: 14 acid.
Increases resistances: 8% lightning,8% acid,7% cold,7% fire.
Dropped by orc fighter
Â) 9 flaming elven-wood arrow of annihilation (44-61.6 power, 14 apr)
Type: ammo / arrow
44 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 102%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 20 fire.
Dropped by skeleton master archer
?) 11 flaming yew arrow of unerring flight (32-44.8 power, 10 apr)
Type: ammo / arrow
32 Power [Range 1.40] (+70% Dexterity,+50% Strength), 500 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 12 fire.
Dropped by skeleton master archer
Ä) 7 slime-covered elven-wood arrow of annihilation (42.5-59.5 power, 14 apr)
Type: ammo / arrow
42 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 102%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 22 slime.
Dropped by skeleton archer
?) 9 yew arrow of unerring flight (31.5-44.1 power, 10 apr)
Type: ammo / arrow
31 Power [Range 1.40] (+70% Dexterity,+50% Strength), 500 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
Dropped by skeleton master archer
?) sapphire
Type: gem / blue
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0
Dropped by orc warrior
Ç) 2 jade
Type: gem / green
When wielded/worn:
Increases resistances: 8% all.
When used to imbue an object:
Increases resistances: 8% all.
Dropped by green ooze
?) 2 turquoise
Type: gem / green
When wielded/worn:
See invisible: 10
When used to imbue an object:
See invisible: 10
Dropped by skeleton master archer
É) Wintertide Phial
Type: lite / lite
When wielded/worn:
Light radius 1
Infravision radius 6
?) dwarven lantern of corpselight
Type: lite / lite
When wielded/worn:
Spellpower 5, Spell Crit 4%
Light radius 4
See invisible: 12
Dropped by vampire
Ë) Telos's Staff Crystal
Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
?) ruby
Type: gem / red
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
Í) 161 shocking elemental stralite shot (46-55.2 power, 5 apr)
Type: ammo / shot
46 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 5 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 16 fire,9 ice,9 acid,28 lightning.
Dropped by bandit
Î) 8 shocking stralite shot of unerring flight (43-51.6 power, 5 apr)
Type: ammo / shot
43 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 500 Attack, 5 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 15 lightning.
Dropped by Chronolith Twin
?) Gwai's Burninator
Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
?) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
?) Rod of Spydric Poison (3/3)
Type: wand / wand
It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75.
Dropped by Ungol?«
?) dragonbone wand of conjuration (14/14)
Type: wand / wand
It can be used to fire a bolt of a random element, with 14 charges out of 14.
Dropped by orc necromancer
Ó) dragonbone wand of illumination (24/24)
Type: wand / wand
It can be used to light the area, with 24 charges out of 24.
Dropped by yellow ooze
Ô) elven-wood wand of teleportation (9/9)
Type: wand / wand
It can be used to teleport randomly, with 9 charges out of 9.
Dropped by orc fighter
?) elven-wood wand of teleportation (11/11)
Type: wand / wand
It can be used to teleport randomly, with 11 charges out of 11.
Ö) elven-wood wand of trap destruction (12/12)
Type: wand / wand
It can be used to try to disarm any known traps in a line, with 12 charges out of 12.
Dropped by orc warrior
×) solid elven-wood wand of flames (9/9)
Type: wand / wand
It can be used to fire a beam of fire, with 9 charges out of 9.
Dropped by slimy ooze
?) solid elven-wood wand of healing (4/4)
Type: wand / wand
It can be used to heal, with 4 charges out of 4.
?) solid yew wand of conjuration (6/7)
Type: wand / wand
It can be used to fire a bolt of a random element, with 6 charges out of 7.
Ú) solid yew wand of teleportation (8/8)
Type: wand / wand
It can be used to teleport randomly, with 8 charges out of 8.
?) yew wand of conjuration (5/6)
Type: wand / wand
It can be used to fire a bolt of a random element, with 5 charges out of 6.
Ü) yew wand of detection (9/9)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 9 charges out of 9.
Ý) yew wand of detection (6/8)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 6 charges out of 8.
?) yew wand of trap destruction (8/8)
Type: wand / wand
It can be used to try to disarm any known traps in a line, with 8 charges out of 8.
ß) quartz
Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.
Dropped by Kryl-Feijan
?) 2 amber
Type: gem / yellow
When wielded/worn:
Increases damage type: 8% all.
When used to imbue an object:
Increases damage type: 8% all.
Dropped by Rantha the Abomination
[Last Messages]
Orc corruptor casts Blood Grasp.
Yagga Yagga hits orc pyromancer for 47.70 fire damage.
Orc pyromancer casts Fireflash.
Yagga Yagga hits orc archer for 77.33 cold damage.
Yagga Yagga hits orc archer for 57.13 acid damage.
Yagga Yagga hits orc archer for 34.35 acid damage.
Yagga Yagga hits orc soldier for 57.13 acid damage.
Yagga Yagga hits orc berserker for 57.13 acid damage.
Yagga Yagga hits orc soldier for 17.66 fire damage.
Yagga Yagga uses Infusion: Wild.
Yagga Yagga is no longer cursed.
Yagga Yagga is cured!
Yagga Yagga lessens the pain.
Yagga Yagga uses Infusion: Regeneration.
Yagga Yagga starts regenerating health quickly.
Orc corruptor hits Yagga Yagga for 192.12 blight damage.
Orc corruptor drains life from Yagga Yagga!
Orc pyromancer hits Yagga Yagga for 103.89 fire damage.
Orc pyromancer hits orc pyromancer for 119.41 fire damage.
Orc pyromancer hits orc archer for 147.81 fire damage.
Orc pyromancer hits orc archer for 147.81 fire damage.
Orc pyromancer hits orc soldier for 121.01 fire damage.
Yagga Yagga hits orc archer for 21.57 fire damage.
Yagga Yagga hits orc berserker for 21.57 fire damage.
Yagga Yagga hits orc archer for 21.57 fire damage.
Orc corruptor casts Blightzone.
Yagga Yagga hits orc pyromancer for 47.70 fire damage.
Orc pyromancer casts Flame.
Orc pyromancer's spell looks more powerful!
Orc pyromancer hits Yagga Yagga for 91.31 fire damage.
Orc pyromancer killed Yagga Yagga!
Yagga Yagga hits orc archer for 77.33 cold damage.
Yagga Yagga killed orc archer!
Yagga Yagga hits orc high pyromancer for 57.13 acid damage.
Yagga Yagga hits orc archer for 34.35 acid damage.
Yagga Yagga hits orc soldier for 57.13 acid damage.
Yagga Yagga hits orc berserker for 57.13 acid damage.
Orc corruptor hits orc pyromancer for 33.57 blight damage.
Orc corruptor hits orc archer for 42.91 blight damage.
Orc corruptor hits orc soldier for 42.91 blight damage.