ToME: the Tales of Maj'Eyal

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PostPosted: Tue Feb 15, 2011 4:42 pm 
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Cornac

Joined: Fri Oct 04, 2002 7:12 am
Posts: 32
http://te4.org/characters/59/tome/0cd84d41-310d-11e0-8f6a-001cc000edf0

Close but no cigar. After fighting for hours and hours (game performance on High Peak is really horrible) Elandar and Hal decided it was enough and decided on a draw. Elandar's runes/infusions (regen, shield, wild, and a very low CD phase door) combined with some innate healing abilities were just too much to outdamage even with a maximized conduit. Couldnt get him lower than 64% and even that only happened when he PD-ed right next to me by accident. Elandar couldt get through Hal's superior defense either.

This was the only fight in which I felt the randomness of bosses having runes/infusions was unfair. On the whole I feel improved monster/boss AI is a good thing. There were a few tough fights but at least there was always some hidden tactic to outsmart the boss. I might have missed something in the end fight ofcourse, who knows....

Oh well, on to b20b. Still no win, but at least I got my first draw :D


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PostPosted: Wed Feb 16, 2011 12:13 am 
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Spiderkin

Joined: Wed Jan 26, 2011 3:47 pm
Posts: 559
I experienced exactly the same. :D

Try using 2 controlled phase door runes to keep up.


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PostPosted: Wed Feb 16, 2011 9:07 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10477
Location: Angolwen
Well done getting there:)
And yes in b20 bosses can not get teleport/phase runes, they only get their natural teleport spells if they have any

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PostPosted: Wed Feb 16, 2011 12:22 pm 
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Cornac

Joined: Fri Oct 04, 2002 7:12 am
Posts: 32
Thanks DG! I think that will do the trick, biggest problem indeed wasnt Elandar being able to shield/heal/regen whatever but being able to PD extremely often. I'm not sure if I understand it correctly, but I added a snippet from stdout which seems to suggest he could PD every 3 seconds, in addition to shield every 5 sec, regen every 6, wild every sec etc. Then again I might misinterpret the numbers behind the AI talents. But it certainly looked like he had most of his stuff working every time I looked at him. That is fair enough, as I did the same :-)

Code:
============================== TACTICAL AI   Elandar
Elandar   221   tactical ai talents can use   Rune: Phase Door   T_RUNE:_PHASE_DOOR_3   escape
Elandar   221   tactical ai talents can use   Twilight Surge   T_TWILIGHT_SURGE   attackarea
Elandar   221   tactical ai talents can use   Rune: Shielding   T_RUNE:_SHIELDING_5   defend
Elandar   221   tactical ai talents can use   Metaflow   T_METAFLOW   buff
Elandar   221   tactical ai talents can use   Infusion: Movement   T_INFUSION:_MOVEMENT_4   defend
Elandar   221   tactical ai talents can use   Infusion: Regeneration   T_INFUSION:_REGENERATION_6   heal
Elandar   221   tactical ai talents can use   Heal   T_HEAL   heal
Elandar   221   tactical ai talents can use   Infusion: Wild   T_INFUSION:_WILD_1   defend
Elandar   221   tactical ai talents can use   Regeneration   T_REGENERATION   heal


@Dekar: Nice, I didnt even realize there already was a mindslayer win, grats! :-) Adding another controlled PD wouldnt help me enough I'm afraid. The problem wasnt that I couldnt PD/Mind Hook/Superhuman Leap often enough. By the time I had figured out where he was usually at least 2 of those were ready again. The main trouble was that I lacked permanent ways of detecting where he PD-ed to fast and often enough. I foolishly ditched all my vision runes and didnt invest enough in detection build options, though I doubt it wouldve been enough. The few times I tried my Wand of Detection succesfully showed that by the time I had moved within PD/Leap range he was already gone into the darkness again. The Mindslayer's obvious lack of crowd control doesnt help either: no stuns and thermal leech's freeze effect doesnt prevent PD.

The only thing I havent really tried yet is using the speed runes to try and do more damage the few times I'm close enough. And now that I think about it, I havent tried to use some other weapon yet, for instance the elemental greatsword of massacre + the 2 massacre rings. It might be worth a try, though ATM i cant make myself invest more hours of High Peak lag ;-) Maybe later....


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PostPosted: Wed Feb 16, 2011 3:27 pm 
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Spiderkin

Joined: Wed Jan 26, 2011 3:47 pm
Posts: 559
He teleported away roughly every 8-10 turns for me if I remember correctly. If he really got such a low cooldown rune I can imagine how hard it must be.


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