ToME: the Tales of Maj'Eyal

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PostPosted: Sat Feb 12, 2011 3:25 pm 
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Thalore

Joined: Fri Sep 24, 2010 10:40 am
Posts: 127
Location: East Sussex, England
It has been a good campaign from start to finish, my main problem was lag, bucket loads of it. Climbing through the High Peak was so painfully slow that I decided not to recall out to sell the many items I picked up. I was concerned by the total lack of wands of illumination throughout High Peak, which I intended to use if the final battle ground was dark, with the SummerTide amulet as backup for magical darkness. Never mind, it was a well lit area. I had so many bundles of arrows, I just chose one to battle a big bad demon U (sorry, cannot recall the exact name, Diathon or similar )on level 14. It was the hardest battle I have fought with an archer, as it had 40% resist physical, 50% resist all, 100% fire resistance, and more than 5,000 health, with rush attacks that disarm, and a mobile lava pool to keep you warm :) :) . My steady shot attack was hitting for about 150 damage, but Teleport wands kept me alive before it was vanquished.

This is my kit as I fought the blue wizards:
PS: Aeryn had 98 health after I finished the last wizard :!: :!:
Predawn

Code:
  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  113
Race             : Skeleton     DEX:  102
Class            : Archer       MAG:  36
Level            : 50           WIL:  35
Exp              : 1008%        CUN:  47
Gold             : 7775.69      CON:  91

Attack(Main Hand): 195          Life             :     1864/1864Encumbrance      : 211/243
Damage(Main Hand): 442          Stamina          :     267/267  Difficulty       : Hardcore
APR   (Main Hand):  18         
Crit  (Main Hand):  36%         
Speed (Main Hand): 0.79         
Range (Main Hand):  18         
                                Equilibrium      :     16

Fatigue          : 45%          Spellpower       : 53
Armor            : 40.1         Spell Crit       : 13.6%
Defense          : 45.2         Spell Speed      : 1
Ranged Defense   : 45.2         

All damage       : 17%
Physical damage  : 45%
Cold damage      : 22%

Physical Save    : 68.13726015408
Spell Save       : 64.88726015408
Mental Save      : 21.125

All Resists:  27%
Fire Resist(cap):  62%( 70%)
Cold Resist(cap):  82%( 70%)
Lightning Resist(cap):  62%( 70%)
Acid Resist(cap):  62%( 70%)
Nature Resist(cap):  77%( 70%)
Blight Resist(cap):  67%( 70%)
Darkness Resist(cap):  27%( 70%)
Poison Resistance: 100%
Bleed Resistance: 100%
Confusion Resistance:  30%
Blind Resistance:  30%
Disarm Resistance:  30%
Stun Resistance: 100%
Fear Resistance: 100%
Knockback Resistance:  30%

Number of NPC killed: 11893
Most killed NPC: cold drake hatchling (494)

  [Winner!]

Well done! You have won the Tales of Maj'Eyal: the Fourth Age

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been disminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

  [Talents Chart]

 - Technique / Archery - bows         (mastery 1.50)
    Bow Mastery (class)               10/10
    Piercing Arrow (class)            5/5
    Dual Arrows (class)               1/5
    Volley of Arrows (class)          5/5
 - Technique / Archery - common       (mastery 1.30)
    Steady Shot (class)               5/5
    Aim (class)                       1/5
    Rapid Shot (class)                0/5
    Critical Shot (class)             0/5
 - Technique / Archery - utility      (mastery 1.30)
    Flare (class)                     1/5
    Crippling Shot (class)            5/5
    Pinning Shot (class)              5/5
    Scatter Shot (class)              5/5
 - Technique / Field control          (mastery 1.00)
    Disengage (generic)               1/5
    Track (generic)                   3/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 0.90)
    Precise Strikes (class)           5/5
    Rush (class)                      1/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 0.90)
    Quick Recovery (class)            4/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              5/5
    Unending Frenzy (class)           2/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   5/5
    Massive Armour Training (generic) 1/5
    Health (generic)                  5/5
    Weapon Combat (generic)           10/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       5/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5
 - Cunning / Packing                  (mastery 1.20)
    Efficient Packing (generic)       4/5
    Insulating Packing (generic)      0/5
    Burden Management (generic)       0/5
    Pack Rat (generic)                0/5
 - Wild-gift / Antimagic              (mastery 1.00)
    Resolve (generic)                 5/5
    Aura of Silence (generic)         1/5
    Antimagic Shield (generic)        0/5
    Mana Clash (generic)              0/5
 - Undead / Skeleton                  (mastery 1.10)
    Skeleton (generic)                5/5
    Sharp Bones (generic)             0/5
    Bone Armour (generic)             0/5
    Re-assemble (generic)             0/5

  [Inscriptions (5/5)]

Infusion: Regeneration
Infusion: Healing
Infusion: Wild
Rune: Shielding
Rune: Controlled Phase Door

  [Current Effects]

- Hymn of Perseverance
- Precise Strikes
- Chant of Fortitude

  [Completed Quests]

 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * You have destroyed Rak'shor.   
   * You have destroyed Vor.   
   * You have destroyed Grushnak.   
   * You have destroyed Gorbat.   
 -- Escort: lost sun paladin (level 3 of Daikara)
You successfully escorted the lost sun paladin to the recall portal on level 3 of Daikara.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- Escort: lost sun paladin (level 3 of Ruins of Kor'Pul)
You successfully escorted the lost sun paladin to the recall portal on level 3 of Ruins of Kor'Pul.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- Back and there again
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.
You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.
You gave the Orb of Many Ways to Tannen for study while you look for the athame and diamond in Reknor.
You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.
Tannen revealed himself as the vile scum he really is and trapped you in his tower.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- The Temple of Creation
Ukllmswwik asked you to take his portal to the temple of Creation and kill Slasul who has turned mad.
   * You have killed both Ukllmswwik and Slasul, betraying them both.   
 -- The beast within
You met a half-mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
8 lumberjacks have died.
 -- Escort: repented thief (level 7 of Daikara)
You successfully escorted the repented thief to the recall portal on level 7 of Daikara.
As a reward you improved talent Heightened Senses (+1 level(s)).
 -- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them. The more you have the weaker the shield will be.
 -- The Island of Dread
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.
There are disturbing rumors of greater undead, and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth, dedicated to opposing magic.
   * You must not use spells, runes, or magical devices.   
   * You have gained 42 of 10 levels.   
 -- Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul.
As a reward you improved Strength by +2.
 -- Escort: worried loremaster (level 3 of Dreadfell)
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell.
As a reward you improved Cunning by +1.
 -- Into the darkness
It is time to explore some new places -- dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is on the eastern borders of the Thaloren forest.
   * You have explored the Old Forest and vanquished Wrathroot.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored the Daikara and vanquished the Dragon.   
 -- The rotting stench of the dead
You have been resurrected as an undead by some dark powers.
However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world.
You have found a very special cloak that will help you walk among the living without trouble.
 -- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the southwest.
 * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.
 -- Let's hunt some Orc
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful -- even the Dwarves have not ventured in these old halls for many years.
 -- Escort: repented thief (level 2 of Dreadfell)
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell.
As a reward you improved talent Heightened Senses (+1 level(s)).
 -- Strange new world
You arrived through the farportal in a cave, probably in the Far East.
Upon arrival you met an Elf and an orc fighting.
You decided to side with the Elven lady.
Fillarel told you to go to the south east and meet with High Sun Paladin Aeryn.
 -- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 10/10   
 -- A mysterious staff
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.
On your way out of the Dreadfell you were ambushed by a band of orcs.
They asked about the staff.
 -- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.
 -- Eight legs of wonder
   You have killed Ungol?« in Ardhungol and saved the Sun Paladin.
 -- Escort: lone alchemist (level 3 of Trollmire)
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire.
As a reward you improved Dexterity by +1.
 -- The Doom of the World!
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.
This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice; do not let the orcs finish their work!

You arrived in time and interrupted the ritual. The sorcerers have departed.
Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.
 -- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.
Seek the Sorcerers and stop them before they bend the world to their will.
To enter, you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.
 -- Escort: lost anorithil (level 8 of Dreadfell)
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell.
As a reward you improved talent Hymn of Perseverance (+1 level(s)).
 -- Scrying for dummies
You have found an object that seems to be unique. It looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollmire, and talk to the local scryer. Maybe she can be of help.
 -- Escort: repented thief (level 4 of Dreadfell)
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell.
As a reward you improved talent Heightened Senses (+1 level(s)).
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
   * You have found a Blood-Runed Athame.   
   * You have found the Resonating Diamond.   

  [Active Quests]

 -- Sher'Tul Fortress
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.
With one of the notes there was a small gem that looks like a key.
You used the key inside the ruins of Nur and found a way into the fortress of old.
The Weirdling Beast is dead, freeing the way into the fortress itself.
You have activated what seems to be a ... butler? with your rod of recall.

  [Character Equipment]

 In main hand
a) mighty dragonbone longbow of speed
   Type: weapon / longbow
Firing range: 18
Default ammo(infinite):
53 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Increases damage type: 28% physical.

   Dropped by skeleton archer
 In off hand
 On fingers
b) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases resistances: 2% all.
Increases stun immunity: 60%.

c) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 18% all.
Increases damage type: 10% all.

   Dropped by white ooze
 Around neck
d) Daneth's Neckguard
   Type: jewelry / amulet
When wielded/worn:
Armor 10, Defense 0, Ranged Defense 0
Fatigue 10%
Increases stats: 4 Strength,4 Constitution.
It can be used to activate talent: Juggernaut (level 2), costing 30 power out of 60/60.
 Light source
e) Eldritch Pearl
   Type: lite / lite
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning,-5 Luck.
Allows you to breathe in: water.
Spellpower 12, Spell Crit 0%
Light radius 6
It can be used to activate talent: Tidal Wave (level 4), costing 80 power out of 150/150.
   Dropped by Slasul
 Main armor
f) Scale Mail of Kroltar (10 def, 14 armor)
   Type: armor / heavy
When wielded/worn:
Armor 14, Defense 10, Ranged Defense 0
Fatigue 16%
Increases stats: 5 Strength,3 Dexterity,4 Constitution.
Increases resistances: 20% acid,20% nature,20% blight,20% fire,20% lightning.
Maximum life 120
It can be used to activate talent: Inferno (level 3), costing 50 power out of 80/80.
 Cloak
g) Cloak of Deception
   Type: armor / cloak
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Spellpower 5, Spell Crit 0%

   Dropped by Necromancer
 On head
h) Crown of the Elements (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15

   Dropped by white ooze
 Around waist
i) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

 On hands
j) Gloves of the Firm Hand (0 def, 0 armor)
   Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.

 On feet
k) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

 Tool
l) voratun pickaxe of strength (dig speed 23 turns)
   Type: tool / digger
When wielded/worn:
Increases stats: 5 Strength.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
m) 245 elemental dragonbone arrow (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 28 fire,13 acid,18 ice,15 lightning.

   Dropped by skeleton archer

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-01-26 20:04:24
'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2011-01-20 10:06:33
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-01-28 21:23:32
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-02-01 03:04:17
'Brave new world' was achieved for Gone to the Far East and took side in the war. At 2011-01-28 19:04:24
'Clone War' was achieved for Destroyed your own Shade. At 2011-01-28 16:51:48
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-01-13 07:57:07
'Destroyer of the creation' was achieved for Killed Slasul. At 2011-02-03 14:54:45
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-01-27 20:03:05
'Dragon's Greed' was achieved for Amass 8000 gold pieces. At 2011-02-04 22:14:20
'Earth Master' was achieved for Killed Harkor'Zun and unlocked the Geomancer class At 2011-01-23 00:46:25
'Evil denied' was achieved for Won ToME by preventing the Void portal to open. At 2011-02-12 13:18:15
'Exterminator' was achieved for Killed 1000 creatures At 2011-01-15 18:54:24
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-01-20 10:40:36
'Flooder' was achieved for Defeated Ukllmswwik while doing his own quest. At 2011-02-03 15:20:59
'Gem of the Moon' was achieved for Completed the Master Jeweler quest with Limmir. At 2011-02-05 23:31:37
'Level 10' was achieved for Got a character to level 10. At 2011-01-13 11:07:22
'Level 20' was achieved for Got a character to level 20. At 2011-01-23 00:32:02
'Level 30' was achieved for Got a character to level 30. At 2011-01-28 15:05:43
'Level 40' was achieved for Got a character to level 40. At 2011-01-31 19:58:48
'Level 50' was achieved for Got a character to level 50. At 2011-02-09 18:14:31
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2011-02-06 03:51:28
'Portal destroyer' was achieved for Fought the two Sorcerers and closed one invocation portal. At 2011-02-12 13:18:00
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2011-02-04 14:29:41
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2011-01-13 07:52:01
'Size matters' was achieved for Do over 600 damage in one attack At 2011-01-20 10:40:01
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-01-28 14:51:08
'The secret city' was achieved for Discovered the truth about mages. At 2011-01-20 10:21:08
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-01-29 18:30:07
'Treasure Hoarder' was achieved for Amass 3000 gold pieces. At 2011-01-30 10:11:13
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-01-24 09:54:50
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-01-26 17:22:18

  [Character Inventory]

** Snipped infusions to save space**

?) Choker of Dread
   Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
‚) Garkul's Teeth
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 6 Strength.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Warcries,0.10 Technique / Bloodthirst,0.10 Technique / Two-handed weapons.
It can be used to activate talent: Shattering Shout (level 4), costing 24 power out of 48/48.
?) cleansing voratun amulet
   Type: jewelry / amulet
When wielded/worn:
Increases resistances: 14% acid.
Increases poison immunity: 15%.

„) copper amulet of willpower (+4)
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 4 Willpower.

…) gold amulet of the fish
   Type: jewelry / amulet
When wielded/worn:
Allows you to breathe in: water.

†) insulating voratun amulet
   Type: jewelry / amulet
When wielded/worn:
Increases resistances: 14% fire,11% cold.

‡) stabilizing stralite amulet
   Type: jewelry / amulet
When wielded/worn:
Increases stun immunity: 15%.
Increases knockback immunity: 15%.

   Dropped by Argoniel
?) steel amulet of mastery (0.21 Cursed / Slaughter)
   Type: jewelry / amulet
When wielded/worn:
Increases talent masteries: 0.21 Cursed / Slaughter.

   Dropped by Elandar
‰) stralite amulet of teleportation
   Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
   Dropped by ghoul
Š) vitalizing copper amulet
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 3 Constitution.
Increases resistances: 7% blight.
Increases physical save: 5.
Regenerates 0.30 hitpoints each turn.
Maximum life 32
Maximum stamina 20

‹) voratun amulet of the fish
   Type: jewelry / amulet
When wielded/worn:
Allows you to breathe in: water.

?) voratun amulet of willpower (+10)
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 10 Willpower.

?) Dragon Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Gorbat, Supreme Wyrmic of the Pride
Ž) Elemental Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
?) Orb of Destruction (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
?) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 20/30.
   Dropped by Tannen
‘) Orb of Scrying
   Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
’) Orb of Undeath (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
“) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases damage type: 10% all.

”) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases resistances: 10% all.

•) Ring of the Dead
   Type: jewelry / ring
When wielded/worn:
Increases stats: 10 Luck.

   Dropped by Rak'Shor Cultist
–) Vargh Redemption
   Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
—) copper ring of freezing (+7%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 7% cold.

   Dropped by Grand Corruptor
?) gold ring of defense (14 def, 0 armor)
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 14, Ranged Defense 0

   Dropped by Elandar
™) gold ring of magic (+7)
   Type: jewelry / ring
When wielded/worn:
Increases stats: 7 Magic.

š) steel ring of constitution (+6)
   Type: jewelry / ring
When wielded/worn:
Increases stats: 6 Constitution.

›) steel ring of nature's blessing (+11%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 11% nature.

   Dropped by snow giant chieftain
?) voratun ring of blight (+13%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 13% blight.

   Dropped by orc figther
?) voratun ring of blight (+20%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 20% blight.

   Dropped by forest wight
ž) voratun ring of burning (+16%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 16% fire.

?) voratun ring of burning (+20%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 20% fire.

 ) voratun ring of freezing (+17%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 17% cold.

   Dropped by armoured skeleton warrior
?) voratun ring of massacre (+17%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 17% physical.

   Dropped by crimson ooze
?) voratun ring of massacre (+20%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 20% physical.

   Dropped by snow giant chieftain
?) voratun ring of shock (+17%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 17% lightning.

   Dropped by gelatinous cube
¤) phase voratun dagger of rage (38-49.4 power, 29 apr)
   Type: weapon / dagger
38 Power [Range 1.30] (+45% Dexterity,+45% Strength), 8 Attack, 29 Armor Penetration, Crit 10%
Damage type: physical
When wielded/worn:
Increases stats: 7 Strength,7 Dexterity.
Increases damage type: 19% physical.
Regenerates 3.00 stamina when hit.

   Dropped by snow giant chieftain
?) shocking voratun dagger of torment (39-50.7 power, 9 apr)
   Type: weapon / dagger
39 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 9 Armor Penetration, Crit 10%
Damage type: physical
Special effect on hit: 10% chance to torment the target
Damage on strike(melee): 29 lightning.

¦) voratun dagger of corruption (39.5-51.35 power, 9 apr)
   Type: weapon / dagger
39 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 9 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 29 blight,29 darkness.
When wielded/worn:
See invisible: 20

§) mighty dragonbone longbow
   Type: weapon / longbow
Firing range: 18
Default ammo(infinite):
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Increases damage type: 33% physical.

   Dropped by orc archer
¨) mighty dragonbone longbow of dexterity (+5)
   Type: weapon / longbow
Firing range: 18
Default ammo(infinite):
55 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Increases stats: 5 Dexterity.
Increases damage type: 31% physical.

©) mighty dragonbone longbow of power
   Type: weapon / longbow
0 Power [Range 1.10] (), 0 Attack, 14 Armor Penetration, Crit 0%
Damage type: physical
Firing range: 18
Default ammo(infinite):
53 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Increases damage type: 32% physical.

?) steady dragonbone longbow of power
   Type: weapon / longbow
0 Power [Range 1.10] (), 0 Attack, 7 Armor Penetration, Crit 0%
Damage type: physical
Firing range: 18
Default ammo(infinite):
57 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Reduces talent cooldowns: Steady Shot (1).

«) steady dragonbone longbow of speed
   Type: weapon / longbow
Firing range: 18
Default ammo(infinite):
55 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Reduces talent cooldowns: Steady Shot (1).

   Dropped by skeleton master archer
¬) slime-covered voratun longsword of corruption (40-56 power, 6 apr)
   Type: weapon / longsword
40 Power [Range 1.40] (+100% Strength), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: physical
Damage on strike(melee): 19 blight,44 slime,26 darkness.
When wielded/worn:
See invisible: 16

   Dropped by slimy ooze
­) Crooked Club (18-25.2 power, 4 apr)
   Type: weapon / mace
18 Power [Range 1.40] (+100% Strength), 12 Attack, 4 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 14 % chances to confuse.

   Dropped by orc cryomancer
®) poisonous voratun mace of corruption (46-64.4 power, 6 apr)
   Type: weapon / mace
46 Power [Range 1.40] (+100% Strength), 0 Attack, 6 Armor Penetration, Crit 3%
Damage type: physical
Damage on strike(melee): 20 blight,21 darkness,51 poison.
When wielded/worn:
See invisible: 25

?) Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
   Type: weapon / staff
80 Power [Range 1.20] (+130% Magic), 30 Attack, 60 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Increases stats: 10 Magic,10 Willpower.
Maximum mana 100
Spellpower 48, Spell Crit 15%
It can be used to absorb energies, costing 200 power out of 200/200.
   Dropped by Elandar
°) Telos's Staff (Top Half) (35-42 power, 0 apr, cold damage)
   Type: weapon / staff
35 Power [Range 1.20] (+100% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
Damage type: cold
When wielded/worn:
Increases stats: 5 Willpower.
Increases mental save: 8.
Spellpower 25, Spell Crit 5%

   Dropped by orc high cryomancer
±) dragonbone staff 'Mardesta' (35.5-42.6 power, 6 apr, nature damage)
   Type: weapon / staff
35 Power [Range 1.20] (+100% Magic), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: nature
When wielded/worn:
Attack 0, Armor Penetration 2, Physical Crit 0%, Physical power 0
Increases stats: 9 Dexterity,2 Cunning.
Increases cut immunity: 15%.
Increases disarm immunity: 10%.
Maximum stamina 10
Spellpower 9, Spell Crit 5%

   Dropped by orc pyromancer
?) dragonbone staff 'Scaldriver' (32-38.4 power, 6 apr, blight damage)
   Type: weapon / staff
32 Power [Range 1.20] (+100% Magic), 0 Attack, 6 Armor Penetration, Crit 5%
Damage type: blight
When wielded/worn:
Damage on hit(melee): 3 fire.
Increases critical damage modifier: +12.00%.
Spellpower 10, Spell Crit 5%

   Dropped by skeleton mage
?) Mighty Girdle
   Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.

´) Ureslak's Molted Scales (0 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Increases resistances: -30% arcane,10% fire,10% darkness,10% cold,10% lightning,10% nature.
Increases resistances cap: -30% arcane,5% fire,5% darkness,5% cold,5% lightning,5% nature.

µ) plush elven-silk cloak of the Shaloren (3 def, 9 armor)
   Type: armor / cloak
When wielded/worn:
Armor 9, Defense 3, Ranged Defense 0
Increases stats: 2 Magic,2 Willpower.

   Dropped by ghoulking
¶) shadow elven-silk cloak of Iron Throne (3 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 2 Strength,2 Constitution.
Increases stealth bonus: 20.

   Dropped by snow giant chieftain
·) Vestments of the Conclave (0 def, 0 armor)
   Type: armor / cloth
When wielded/worn:
Increases stats: 3 Magic.
Increases damage type: 10% arcane.
Spellpower 0, Spell Crit 3%

   Dropped by gelatinous cube
¸) elven-silk robe of power (5 def, 0 armor)
   Type: armor / cloth
When wielded/worn:
Armor 0, Defense 5, Ranged Defense 0
Increases damage type: 17% acid,19% arcane,19% blight,19% fire,15% physical,18% cold,20% lightning,19% nature.
Spellpower 4, Spell Crit 0%

   Dropped by orc corruptor
?) charged hardened leather gloves of strength (+4) (0 def, 2 armor)
   Type: armor / hands
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases stats: 4 Strength.
Increases damage type: 7% lightning.

?) naturalist hardened leather gloves of dexterity (+5) (0 def, 2 armor)
   Type: armor / hands
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases stats: 5 Dexterity.
Increases damage type: 7% nature.

») arcanist's cashmere wizard hat of telepathic range (2 def, 0 armor)
   Type: armor / head
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases resistances: 8% arcane.
Grants telepathy: increase range by 10.
Spellpower 6, Spell Crit 0%
It can be used to activate talent: Manaflow (level 1), costing 80 power out of 80/80.
   Dropped by Elandar
?) arcanist's elven-silk wizard hat of amplification (3 def, 0 armor)
   Type: armor / head
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases resistances: 10% arcane.
Regenerates 3.00 mana when hit.
Spellpower 7, Spell Crit 0%
It can be used to activate talent: Manaflow (level 1), costing 80 power out of 80/80.
?) drakeskin leather cap of precognition (5 def, 5 armor)
   Type: armor / head
When wielded/worn:
Attack 4, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 5, Defense 5, Ranged Defense 0
Fatigue 5%
Increases stats: 4 Cunning.

?) prismatic voratun helm of dexterity (+10) (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 10 Dexterity.
Increases resistances: 19% light,20% darkness.

   Dropped by gelatinous cube
?) prismatic voratun helm of strength (+10) (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 10 Strength.
Increases resistances: 17% light,18% darkness.

   Dropped by orc assassin
?) hardened voratun mail armour of fire resistance (5 def, 19 armor)
   Type: armor / heavy
When wielded/worn:
Armor 19, Defense 5, Ranged Defense 0
Fatigue 16%
Increases resistances: 11% acid,31% fire,12% physical,11% cold,13% lightning.

   Dropped by quasit
Á) Betomira (3 def, 6 armor)
   Type: armor / light
When wielded/worn:
Armor 6, Defense 3, Ranged Defense 0
Fatigue 8%
Increases stats: 1 Strength,3 Dexterity,7 Cunning,3 Magic.

Â) 174 acidic dragonbone arrow (56-78.4 power, 18 apr)
   Type: ammo / arrow
56 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 29 acid.

   Dropped by orc archer
?) 31 acidic dragonbone arrow of the wind (53-74.2 power, 18 apr)
   Type: ammo / arrow
53 Power [Range 1.40] (+70% Dexterity,+50% Strength), 13 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
Increase travel speed by 200%
When wielded/worn:
Damage on hit(ranged): 28 acid.

   Dropped by orc archer
Ä) 15 acidic dragonbone arrow of unerring flight (53-74.2 power, 18 apr)
   Type: ammo / arrow
53 Power [Range 1.40] (+70% Dexterity,+50% Strength), 500 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 26 acid.

   Dropped by orc archer
?) 167 dragonbone arrow (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical

   Dropped by ghoul
?) 8 dragonbone arrow of annihilation (50.5-70.7 power, 18 apr)
   Type: ammo / arrow
50 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 103%
Damage type: physical

   Dropped by orc archer
Ç) 9 dragonbone arrow of annihilation of the wind (52.5-73.5 power, 18 apr)
   Type: ammo / arrow
52 Power [Range 1.40] (+70% Dexterity,+50% Strength), 13 Attack, 18 Armor Penetration, Crit 103%
Damage type: physical
Increase travel speed by 200%

   Dropped by skeleton archer
?) 200 dragonbone arrow of the wind (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 13 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
Increase travel speed by 200%

   Dropped by skeleton archer
É) 4 dragonbone arrow of unerring flight of annihilation (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 500 Attack, 18 Armor Penetration, Crit 103%
Damage type: physical

   Dropped by skeleton archer
?) 183 elemental dragonbone arrow of the wind (54.5-76.3 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 9 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
Increase travel speed by 200%
When wielded/worn:
Damage on hit(ranged): 26 fire,21 acid,13 ice,29 lightning.

   Dropped by skeleton archer
Ë) 289 flaming dragonbone arrow (55-77 power, 18 apr)
   Type: ammo / arrow
55 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 16 fire.

   Dropped by skeleton archer
?) 126 flaming dragonbone arrow of the wind (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 8 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
Increase travel speed by 200%
When wielded/worn:
Damage on hit(ranged): 16 fire.

   Dropped by skeleton archer
Í) 154 icy acidic dragonbone arrow (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 20 acid,15 ice.

   Dropped by skeleton archer
Î) 360 icy dragonbone arrow (55-77 power, 18 apr)
   Type: ammo / arrow
55 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 16 ice.

   Dropped by naga tide huntress
?) 172 icy poisonous dragonbone arrow (54.5-76.3 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 27 poison,10 ice.

   Dropped by orc archer
?) 283 poisonous dragonbone arrow (54-75.6 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 31 poison.

   Dropped by orc archer
?) 175 poisonous dragonbone arrow of the wind (52.5-73.5 power, 18 apr)
   Type: ammo / arrow
52 Power [Range 1.40] (+70% Dexterity,+50% Strength), 11 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
Increase travel speed by 200%
When wielded/worn:
Damage on hit(ranged): 12 poison.

?) 153 poisonous flaming dragonbone arrow (50.5-70.7 power, 18 apr)
   Type: ammo / arrow
50 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 24 fire,29 poison.

Ó) 146 shocking dragonbone arrow (54.5-76.3 power, 18 apr)
   Type: ammo / arrow
54 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 27 lightning.

   Dropped by skeleton archer
Ô) 11 shocking dragonbone arrow of annihilation (55-77 power, 18 apr)
   Type: ammo / arrow
55 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 103%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 11 lightning.

?) 10 shocking dragonbone arrow of unerring flight (52.5-73.5 power, 18 apr)
   Type: ammo / arrow
52 Power [Range 1.40] (+70% Dexterity,+50% Strength), 500 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 29 lightning.

Ö) 468 slime-covered dragonbone arrow (51.5-72.1 power, 18 apr)
   Type: ammo / arrow
51 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 40 slime.

   Dropped by skeleton archer
×) 17 slime-covered dragonbone arrow of annihilation (50-70 power, 18 apr)
   Type: ammo / arrow
50 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 103%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 46 slime.

   Dropped by green ooze
?) 225 slime-covered dragonbone arrow of the wind (50.5-70.7 power, 18 apr)
   Type: ammo / arrow
50 Power [Range 1.40] (+70% Dexterity,+50% Strength), 9 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
Increase travel speed by 200%
When wielded/worn:
Damage on hit(ranged): 33 slime.

   Dropped by orc archer
?) 152 slime-covered slime-covered dragonbone arrow (51-71.4 power, 18 apr)
   Type: ammo / arrow
51 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 18 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 87 slime.

   Dropped by rogue
Ú) 2 agate
   Type: gem / black
When wielded/worn:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.
When used to imbue an object:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.

?) 7 onyx
   Type: gem / black
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

Ü) 11 aquamarine
   Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.

   Dropped by gelatinous cube
Ý) 9 lapis lazuli
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0

?) 3 opal
   Type: gem / blue
When wielded/worn:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.

   Dropped by white ooze
ß) 6 sapphire
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 8, Ranged Defense 0

   Dropped by Briagh, Great Sand Wyrm
?) 4 topaz
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0

   Dropped by crimson ooze
á) 7 emerald
   Type: gem / green
When wielded/worn:
Increases resistances: 6% all.
When used to imbue an object:
Increases resistances: 6% all.

   Dropped by skeleton warrior
â) 4 jade
   Type: gem / green
When wielded/worn:
Increases resistances: 8% all.
When used to imbue an object:
Increases resistances: 8% all.

?) 2 spinel
   Type: gem / green
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0

ä) 5 turquoise
   Type: gem / green
When wielded/worn:
See invisible: 10
When used to imbue an object:
See invisible: 10

?) Summertide Phial
   Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
?) 65 alchemist bloodstone
   Type: alchemist-gem / red
When used as an alchemist bomb:
Life regen 10% of max life

   Dropped by Tannen
ç) 2 bloodstone
   Type: gem / red
When wielded/worn:
Increases stun immunity: 60%.
When used to imbue an object:
Increases stun immunity: 60%.

   Dropped by skeleton warrior
?) 8 fire opal
   Type: gem / red
When wielded/worn:
Increases damage type: 10% all.
When used to imbue an object:
Increases damage type: 10% all.

   Dropped by Corrupted Sand Wyrm
é) 13 garnets
   Type: gem / red
When wielded/worn:
Increases damage type: 6% all.
When used to imbue an object:
Increases damage type: 6% all.

?) 8 ruby
   Type: gem / red
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.

   Dropped by ancient elven mummy
ë) 10 amethyst
   Type: gem / violet
When wielded/worn:
Increases damage type: 4% all.
When used to imbue an object:
Increases damage type: 4% all.

?) Gwai's Burninator
   Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
í) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
   Dropped by Bill the Stone Troll
î) Rod of Spydric Poison (3/3)
   Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.
   Dropped by Ungol?«
?) dragonbone wand of detection (12/12)
   Type: wand / wand
It can be used to detect the presence of creatures around you, with 12 charges out of 12.
   Dropped by slimy ooze
?) dragonbone wand of healing (5/5)
   Type: wand / wand
It can be used to heal, with 5 charges out of 5.
?) dragonbone wand of healing (5/5)
   Type: wand / wand
It can be used to heal, with 5 charges out of 5.
   Dropped by orc elite berserker
?) elven-wood wand of healing (3/5)
   Type: wand / wand
It can be used to heal, with 3 charges out of 5.
ó) elven-wood wand of teleportation (11/12)
   Type: wand / wand
It can be used to teleport randomly, with 11 charges out of 12.
ô) solid dragonbone wand of teleportation (11/14)
   Type: wand / wand
It can be used to teleport randomly, with 11 charges out of 14.
?) Pearl of Life and Death
   Type: gem / white
When carried:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning,10 Luck.
Increases resistances: 7% all.
Increases damage type: 7% all.
Increases stun immunity: 100%.
Light radius 1

   Dropped by Argoniel
ö) 7 diamond
   Type: gem / white
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.

   Dropped by gelatinous cube
÷) 10 moonstone
   Type: gem / white
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 10, Ranged Defense 0

?) 4 pearl
   Type: gem / white
When wielded/worn:
Increases resistances: 10% all.
When used to imbue an object:
Increases resistances: 10% all.

?) 10 quartz
   Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.

ú) 10 amber
   Type: gem / yellow
When wielded/worn:
Increases damage type: 8% all.
When used to imbue an object:
Increases damage type: 8% all.

?) ametrine
   Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.

ü) 6 citrine
   Type: gem / yellow
When wielded/worn:
Light radius 1
When used to imbue an object:
Light radius 1

   Dropped by yellow ooze
ý) 7 zircon
   Type: gem / yellow
When wielded/worn:
Increases resistances: 2% all.
When used to imbue an object:
Increases resistances: 2% all.


  [Last Messages]

Argoniel hits High Sun Paladin Aeryn for 27.93 acid damage.
Argoniel hits High Sun Paladin Aeryn for 27.93 acid damage.
High Sun Paladin Aeryn is free from the acid.
Resting starts...
High Sun Paladin Aeryn is no longer cursed.
High Sun Paladin Aeryn is free from the hex.
Rested for 14 turns (stop reason: all resources and life at maximum).
A bolt of ice blasts onto Twang!
Something hits Twang for 45.30 cold damage.
Twang attunes to the damage.
Twang is invigorated by the attack!
There is more than one object lying here.
Twang picks up (  .): shining pearl.
Twang picks up (L.): stabilizing stralite amulet.
Twang is no longer attuned.
There is an item here: trollish poem, second part
There is more than one object lying here.
Lore found: Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment.
Light around it seems to dim and you can feel its tremendous power simply by touching it.
The Sorcerers seem to have awakened its power.
"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."
You can read all your collected lore in the game menu, by pressing Escape.
Twang picks up (  .): Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage).
Twang picks up (1.): gold ring of defense (14 def, 0 armor).
Twang picks up (M.): steel amulet of mastery (0.21 Cursed / Slaughter).
Twang picks up (  .): cashmere wizard hat.
Lore found: Pearl of Life and Death
A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shitting away.
You can read all your collected lore in the game menu, by pressing Escape.
You have found a trap (trap)!
There is an item here: regeneration infusion [heal 702 over 5 turns]
Twang picks up (l.): regeneration infusion [heal 702 over 5 turns].
There is an item here: yew staff (20-24 power, 4 apr, light damage)
You have found a trap (summoning alarm)!
Twang triggers a burning curse!
Twang is hexed!
Twang is free from the hex.
There is an item here: slime-covered stralite mace (35-49 power, 5 apr)
There is a Unremarkable cave here (press '<', '>' or right click to use).
Saving game...
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving done.

_________________
Predawn


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