ToME: the Tales of Maj'Eyal

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PostPosted: Thu Feb 10, 2011 6:10 am 
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Uruivellas

Joined: Sun Sep 05, 2010 5:11 am
Posts: 683
/edit: Game won now http://te4.org/characters/345/tome/c2ebaf74-328a-11e0-8a36-001cc000edf0

Got a summoner to level 50, got some nice gear and stats. Resistance is capped, stun immunity 100%, 99 cun >_> one short for 100.
Seems like there are significantly more cun items than wis items. It was much easier to raise cun than wis. It is also much more common for gear to have str and con so I probably should not have added any str points (str was only at 20 without gear, dex 14 or something).

Had a lot of fun overequiping.
In the end slings+shield is the best, regardless of other things I tried. Spellblade was also an option (18%fire, 18% phys VS 31% phys dmg increase). For some time I used the minor/minor demon telepathy granting whip.
I had two rings crafted with two jewels each in the east after doing the quest.

I should mention that summoners have a hard time dealing with the prides berserker boss. I only killed him because of stair abuse (a very very cheap tactic, using hydra and fire drake, natures renewal, another hydra and fire drake, do some damage, go down and recharge, repeat).

During the quest where the paladins defend against the orcs while you run down trough the volcano, I did not know what to and killed the orcs. In the process I killed sun paladins. I finished the dungeon but all the sun paladins where hostile, so I cannot continue the quests.

Tried to enter the infinite dungeon, but well you cant. That means I will retire this character for now. 50 levels and no deaths and nothing more to do ... the game is slacking.
To be fair, I died once. When I was doing the quests for the portals east and back I was underwater and didn't know it. I died, crashed the game, put on my amulet of the fish, and continued. i did not know I was drowning so I cheated a little. Didn't feel fun not to know I am drowning.

/edit: finished the game, had to edit some files to get better damage for killing

Final character dump:

Code:
   [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  44
Race             : Cornac       DEX:  40
Class            : Summoner     MAG:  29
Level            : 50           WIL:  88
Exp              : 2144%        CUN:  87
Gold             : 1668.57      CON:  78

Attack(Main Hand):  34          Life             :     1419/1419Encumbrance      : 95/119
Damage(Main Hand):  83                                          Difficulty       : Roguelike
APR   (Main Hand):   6         
Crit  (Main Hand):  31%         
Speed (Main Hand): 0.80         
Range (Main Hand):  10         
                                Equilibrium      :     0

Fatigue          : 45%          Spellpower       : 53
Armor            : 36           Spell Crit       : 30.6%
Defense          : 52.5         Spell Speed      : 1
Ranged Defense   : 60.5         

All damage       : 7%
Physical damage  : 68%
Lightning damage : 17%
Blight damage    : 15%

Physical Save    : 43.575
Spell Save       : 49.825
Mental Save      : 70.125

All Resists:  18%
Arcane Resist(cap):  28%( 70%)
Fire Resist(cap):  65%( 70%)
Cold Resist(cap):  60%( 70%)
Lightning Resist(cap):  55%( 75%)
Acid Resist(cap):  65%( 70%)
Nature Resist(cap):  38%( 70%)
Blight Resist(cap):  63%( 70%)
Darkness Resist(cap):  43%( 70%)
Mind Resist(cap):  53%( 70%)
Confusion Resistance:  80%
Blind Resistance: 100%
Stun Resistance: 100%
Fear Resistance:  70%
Knockback Resistance:  50%

Number of NPC killed: 5985
Most killed NPC: storm drake hatchling (271)

  [Winner!]

Well done! You have won the Tales of Maj'Eyal: the Fourth Age

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.

  [Talents Chart]

 - Technique / Combat training        (mastery 1.00)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           0/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          3/5
    Heightened Senses (generic)       5/5
    Trap Disarm (generic)             3/5
    Evasion (generic)                 5/5
 - Wild-gift / Call of the wild       (mastery 1.20)
    Meditation (generic)              5/5
    Nature's Touch (generic)          5/5
    Earth's Eyes (generic)            5/5
    Nature's Balance (generic)        5/5
 - Wild-gift / Summoning (melee)      (mastery 1.50)
    War Hound (class)                 5/5
    Jelly (class)                     5/5
    Minotaur (class)                  5/5
    Stone Golem (class)               5/5
 - Wild-gift / Summoning (distance)   (mastery 1.50)
    Ritch Flamespitter (class)        5/5
    Hydra (class)                     5/5
    Warper (class)                    5/5
    Fire Drake (class)                5/5
 - Wild-gift / Summoning (utility)    (mastery 1.30)
    Turtle (class)                    5/5
    Spider (class)                    5/5
    Suppress Summoning (class)        1/5
    Summon Control (class)            1/5
 - Wild-gift / Summoning (augmentation)(mastery 1.30)
    Rage (class)                      5/5
    Detonate (class)                  1/5
    Resilience (class)                5/5
    Phase Summon (class)              1/5

  [Inscriptions (4/4)]

Infusion: Regeneration
Rune: Shielding
Rune: Controlled Phase Door
Rune: Teleportation

  [Current Effects]


  [Character Equipment]

 In main hand
a) mighty drakeskin leather sling of dexterity (+7)
   Type: weapon / sling
Firing range: 10
Default ammo(infinite):
54 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical
When wielded/worn:
Increases stats: 7 Dexterity.
Increases damage type: 31% physical.

 In off hand
b) spellplated dwarven-steel shield of resistance (8 def, 2 armor)
   Type: armor / shield
When used to attack (with talents):
32 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Armor 2, Defense 8, Ranged Defense 8
Fatigue 12%
Increases stats: 4 Willpower.
Increases resistances: 7% lightning,7% acid,7% cold,7% fire.
Increases spell save: 8.
Increases mental save: 8.

   Dropped by Wrathroot
 On fingers
c) voratun ring of massacre (+14%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 14% physical.

d) stralite ring of massacre (+16%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 16% physical.

 Around neck
e) Choker of Dread
   Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by armoured skeleton warrior
 Light source
f) Eldritch Pearl
   Type: lite / lite
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning,-5 Luck.
Allows you to breathe in: water.
Spellpower 12, Spell Crit 0%
Light radius 6
It can be used to activate talent: Tidal Wave (level 4), costing 80 power out of 150/150.
   Dropped by Slasul
 Main armor
g) Plate Armor of the King (15 def, 20 armor)
   Type: armor / massive
When wielded/worn:
Armor 20, Defense 15, Ranged Defense 0
Fatigue 26%
Increases stats: 9 Willpower.
Increases resistances: 25% acid,10% arcane,25% blight,25% fire,25% darkness.
Increases stun immunity: 50%.
Increases knockback immunity: 50%.
Maximum stamina 60
Light radius 1

   Dropped by orc berserker
 Cloak
h) Serpentine Cloak (10 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
Increases stats: 4 Cunning,3 Constitution.
Increases talent masteries: 0.10 Cunning / Stealth.
It can be used to activate talent: Phase Door (level 2), costing 30 power out of 60/60.
 On head
i) Crown of the Elements (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15

 Around waist
j) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

   Dropped by Sandworm Queen
 On hands
k) Storm Bringer's Guantlets (0 def, 0 armor)
   Type: armor / hands
When wielded/worn:
Increases stats: 4 Magic.
Increases resistances: 15% lightning.
Increases resistances cap: 5% lightning.
Increases damage type: 10% lightning.
Increases critical damage modifier: +20.00%.
Spellpower 0, Spell Crit 5%
It can be used to activate talent: Chain Lightning (level 3), costing 16 power out of 16/16.
 On feet
l) Shifting Boots (7 def, 1 armor)
   Type: armor / feet
When wielded/worn:
Armor 1, Defense 7, Ranged Defense 0
Fatigue 2%
Increases stats: 8 Cunning,4 Dexterity.
Increases talent masteries: 0.10 Spell / Temporal.
It can be used to blink to a nearby random location, costing 22 power out of 40/40.
   Dropped by Draebor, the Imp
 Tool
m) dwarven-steel pickaxe of delving (dig speed 31 turns)
   Type: tool / digger
When wielded/worn:
Increases stats: 3 Strength,3 Constitution.
Light radius 1
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
n) 8 voratun shot of unerring flight (54.5-65.4 power, 6 apr)
   Type: ammo / shot
54 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 500 Attack, 6 Armor Penetration, Crit 7%
Damage type: physical


  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2011-02-09 02:16:31
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2011-02-09 04:16:15
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2011-02-09 12:55:58
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2011-02-09 03:36:02
'Clone War' was achieved for Destroyed your own Shade. At 2011-02-09 04:48:36
'Destroyer of the creation' was achieved for Killed Slasul. At 2011-02-09 05:14:38
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2011-02-09 03:19:13
'Earth Master' was achieved for Killed Harkor'Zun and unlocked Stone magic At 2011-02-07 13:57:06
'Evil denied' was achieved for Won ToME by preventing the Void portal to open. At 2011-02-11 00:37:35
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-09 01:10:29
'Flooder' was achieved for Defeated Ukllmswwik while doing his own quest. At 2011-02-09 05:22:38
'Gem of the Moon' was achieved for Completed the Master Jeweler quest with Limmir. At 2011-02-09 10:30:58
'Level 10' was achieved for Got a character to level 10. At 2011-02-07 08:56:12
'Level 20' was achieved for Got a character to level 20. At 2011-02-07 14:02:15
'Level 30' was achieved for Got a character to level 30. At 2011-02-09 03:19:13
'Level 40' was achieved for Got a character to level 40. At 2011-02-09 10:11:41
'Level 50' was achieved for Got a character to level 50. At 2011-02-10 04:04:57
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2011-02-10 06:03:15
'Portal master' was achieved for Fought the two Sorcerers and closed four invocation portals. At 2011-02-11 00:37:28
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2011-02-10 05:07:52
'Size matters' was achieved for Do over 600 damage in one attack At 2011-02-11 00:21:38

-> had to do this to kill the last boss

'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2011-02-09 03:25:11
'The Arena' was achieved for Unlocked Arena mode. At 2011-02-10 06:50:51
'The secret city' was achieved for Discovered the truth about mages. At 2011-02-09 09:00:15
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2011-02-09 08:03:19
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2011-02-10 02:09:07
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-02-09 02:02:53

  [Character Inventory]

a) brawler's heroism infusion [+8 for 12 turns]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase strength, dexterity and constitution by 8 for 12 turns.
Its effects scale with your Strength stat.

It can be used to inscribe your skin with the infusion..
b) brawler's wild infusion [resist 30%; cure hex, poison, curse]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, poison, curse effects and reduce all damage taken by 30% for 8 turns.
Its effects scale with your Strength stat.

It can be used to inscribe your skin with the infusion..
c) duelist's insidious poison infusion [49 nature damage, 50% healing reduction]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6.00
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 49.68 nature damage per turns for 7 turns and reducing the target's healing received by 50%.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the infusion..
d) heroism infusion [+7 for 12 turns]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase strength, dexterity and constitution by 7 for 12 turns.

It can be used to inscribe your skin with the infusion..
e) insidious poison infusion [56 nature damage, 70% healing reduction]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 6.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 56.56 nature damage per turns for 7 turns and reducing the target's healing received by 70%.

It can be used to inscribe your skin with the infusion..
f) psychic's healing infusion [heal 476]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 476 life.
Its effects scale with your Willpower stat.

It can be used to inscribe your skin with the infusion..
g) regeneration infusion [heal 554 over 5 turns]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 554 life over 5 turns.

It can be used to inscribe your skin with the infusion..
h) sneak's heroism infusion [+10 for 13 turns]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to increase strength, dexterity and constitution by 10 for 13 turns.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the infusion..
i) sneak's insidious poison infusion [69 nature damage, 56% healing reduction]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 69.86 nature damage per turns for 7 turns and reducing the target's healing received by 56%.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the infusion..
j) sneak's regeneration infusion [heal 657 over 5 turns]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 657 life over 5 turns.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the infusion..
k) sneak's sun infusion [radius 10]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to brighten the area in a radius of 10. It also reveals any stealthy creatures.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the infusion..
   Dropped by Minotaur of the Labyrinth
l) titan's sun infusion [radius 11]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to brighten the area in a radius of 11. It also reveals any stealthy creatures.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the infusion..
   Dropped by Rak'Shor Cultist
m) wild infusion [resist 28%; cure physical, poison]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical, poison effects and reduce all damage taken by 28% for 5 turns.

It can be used to inscribe your skin with the infusion..
n) wild infusion [resist 30%; cure disease, poison, magical]
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of disease, poison, magical effects and reduce all damage taken by 30% for 8 turns.

It can be used to inscribe your skin with the infusion..
   Dropped by orc high cryomancer
o) Rune of the Rift [502.00 temporal damage, removed from time 4 turns]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Inflicts 537.14 temporal damage.  If your target survives it will be sent 4 turns into the future.
It will also lower your paradox by 120 (if you have any).

It can be used to inscribe your skin with the rune..
p) controlled phase door rune [range 11]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 11.

It can be used to inscribe your skin with the rune..
q) controlled phase door rune [range 11]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 11.

It can be used to inscribe your skin with the rune..
   Dropped by icy orc wyrmic
r) duelist's controlled phase door rune [range 12]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport in a range of 12.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
   Dropped by master vampire
s) duelist's frozen spear rune [375 cold damage]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 9.00
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a bolt of ice doing 375.57 cold damage with a chance to freeze the target.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
t) invisibility rune [power 12 for 13 turns; 10 charges]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 12) for 13 turns.
Charges remaining: 10

It can be used to inscribe your skin with the rune..
u) psychic's vision rune [radius 18]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to get a vision of the area surrounding you (18 radius) and to allow you to see invisible (power 36) for 23 turns.
Its effects scale with your Willpower stat.

It can be used to inscribe your skin with the rune..
   Dropped by orc soldier
v) shielding rune [absorb 550 for 6 turns]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 550 damage for 6 turns.

It can be used to inscribe your skin with the rune..
   Dropped by orc grand master assassin
w) shielding rune [absorb 507 for 8 turns]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 507 damage for 8 turns.

It can be used to inscribe your skin with the rune..
x) sneak's speed rune [speed 69% for 5 turns; 7 charges]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 69% for 5 turns.
Charges remaining: 7
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the rune..
y) sneak's teleportation rune [range 196]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 196 with a minimum range of 15.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the rune..
z) sneak's teleportation rune [range 207]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 207 with a minimum range of 15.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the rune..
   Dropped by snow giant chieftain
{) speed rune [speed 56% for 6 turns; 7 charges]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 56% for 6 turns.
Charges remaining: 7

It can be used to inscribe your skin with the rune..
|) titan's invisibility rune [power 20 for 13 turns; 11 charges]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 20) for 13 turns.
Charges remaining: 11
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the rune..
   Dropped by skeleton mage
}) titan's teleportation rune [range 148]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 148 with a minimum range of 15.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the rune..
   Dropped by sandworm
~) titan's vision rune [radius 18]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to get a vision of the area surrounding you (18 radius) and to allow you to see invisible (power 35) for 27 turns.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the rune..
   Dropped by Corrupted Daelach
) wizard's speed rune [speed 50% for 6 turns; 5 charges]
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 50% for 6 turns.
Charges remaining: 5
Its effects scale with your Magic stat.

It can be used to inscribe your skin with the rune..
   Dropped by Rantha the Worm
€) Feathersteel Amulet
   Type: jewelry / amulet
When wielded/worn:
Fatigue -20%
Increases maximum encumberance: 20.

   Dropped by Harkor'Zun
?) Pendent of the Sun and Moon
   Type: jewelry / amulet
When wielded/worn:
Increases resistances: 10% light,10% darkness.
Increases resistances cap: 5% light,5% darkness.
Increases damage type: 7% light,7% darkness.
Spellpower 5, Spell Crit 5%
It can be used to activate talent: Circle of Sanctity (level 2), costing 60 power out of 60/60.
‚) copper amulet of greater telepathy
   Type: jewelry / amulet
When wielded/worn:
Grants telepathy: all.
Regenerates -3.00 hitpoints each turn.

?) steel amulet of teleportation
   Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
„) stralite amulet of the fish
   Type: jewelry / amulet
When wielded/worn:
Allows you to breathe in: water.

…) voratun amulet of cunning (+10)
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 10 Cunning.

†) voratun amulet of willpower (+9)
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 9 Willpower.

   Dropped by slimy ooze
‡) Demonic Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
?) Dragon Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Gorbat, Supreme Wyrmic of the Pride
‰) Elemental Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
Š) Orb of Destruction (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
‹) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Tannen
?) Orb of Scrying
   Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
?) Orb of Undeath (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
Ž) Glory of the Pride
   Type: jewelry / ring
When wielded/worn:
Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (6).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40

   Dropped by Grushnak, Battlemaster of the Pride
?) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Increases stats: 7 Constitution,7 Dexterity,7 Magic,7 Strength,7 Willpower,7 Cunning.
Increases resistances: 8% all.

   Dropped by orc cryomancer
?) Limmir's Ring of the Moon
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 18% all.
Increases stun immunity: 60%.

‘) Nightsong
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
   Dropped by Chronolith Twin
’) brawler's voratun ring
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Increases stats: 6 Strength.

   Dropped by orc berserker
“) gladiator's gold ring
   Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 9
Increases stats: 8 Strength,6 Constitution.

”) gladiator's stralite ring
   Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 11
Increases stats: 8 Strength,8 Constitution.

   Dropped by bandit
•) gold ring of fire (+12%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 12% fire.
Increases damage type: 12% fire.

   Dropped by ghast
–) gold ring of frost (+13%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 13% cold.
Increases damage type: 13% cold.

—) gold ring of lightning (+16%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 16% lightning.
Increases damage type: 16% lightning.

   Dropped by Elandar
?) mule's steel ring
   Type: jewelry / ring
When wielded/worn:
Fatigue -5%
Increases maximum encumberance: 26.

™) sneakthief's voratun ring
   Type: jewelry / ring
When wielded/worn:
Increases stats: 9 Dexterity,9 Cunning.
Light radius -2

š) sneakthief's voratun ring
   Type: jewelry / ring
When wielded/worn:
Increases stats: 8 Dexterity,7 Cunning.
Light radius -2

›) sneakthief's voratun ring
   Type: jewelry / ring
When wielded/worn:
Increases stats: 10 Dexterity,9 Cunning.
Light radius -2

?) steel ring of lightning (+11%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 11% lightning.
Increases damage type: 11% lightning.

?) stralite ring of blight (+15%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 15% blight.
Increases damage type: 15% blight.

   Dropped by orc soldier
ž) voratun ring
   Type: jewelry / ring

?) voratun ring
   Type: jewelry / ring

 ) voratun ring
   Type: jewelry / ring

?) voratun ring of arcane power (+19%)
   Type: jewelry / ring
When wielded/worn:
Increases damage type: 19% arcane.

?) voratun ring of lightning (+10%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 10% lightning.
Increases damage type: 10% lightning.

?) Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage)
   Type: weapon / staff
80 Power [Range 1.20] (+130% Magic), 30 Attack, 60 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Increases stats: 10 Magic,10 Willpower.
Maximum mana 100
Spellpower 48, Spell Crit 15%
It can be used to absorb energies, costing 200 power out of 200/200.
   Dropped by Elandar
¤) defender's voratun helm of greater telepathy (7 def, 13 armor)
   Type: armor / head
When wielded/worn:
Armor 13, Defense 7, Ranged Defense 0
Fatigue 5%
Grants telepathy: all.
Increases physical save: 13.
Regenerates -3.00 hitpoints each turn.

?) shaloran voratun helm of dexterity (+2) (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 2 Willpower,8 Dexterity.
Increases stun immunity: 40%.

   Dropped by unknown actor
¦) impervious voratun shield of nature resistance (12 def, 12 armor)
   Type: armor / shield
When used to attack (with talents):
70 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Armor 12, Defense 12, Ranged Defense 12
Fatigue 14%
Increases stats: 6 Constitution.
Increases resistances: 24% nature.
Increases stun immunity: 50%.

§) spellplated voratun shield of resilience (12 def, 3 armor)
   Type: armor / shield
When used to attack (with talents):
69 Power [Range 1.10] (+100% Strength), 0 Attack, 0 Armor Penetration, Crit 5%
Damage type: physical
When wielded/worn:
Armor 3, Defense 12, Ranged Defense 12
Fatigue 14%
Increases stats: 5 Willpower.
Increases spell save: 14.
Increases mental save: 11.
Maximum life 66

   Dropped by orc fighter
¨) 5 emerald
   Type: gem / green
When wielded/worn:
Increases resistances: 6% all.
When used to imbue an object:
Increases resistances: 6% all.

   Dropped by Rantha the Abomination
©) 3 jade
   Type: gem / green
When wielded/worn:
Increases resistances: 8% all.
When used to imbue an object:
Increases resistances: 8% all.

   Dropped by Golbug the Destroyer
?) dwarven lantern 'Ragurath'
   Type: lite / lite
When wielded/worn:
Increases stats: 5 Cunning.
Damage on hit(melee): 2 arcane.
Damage when hit: 24 fire.
Increases resistances: 5% arcane.
Increases damage type: 4% arcane.
Light radius 4

«) reflective alchemist's lamp of revealing
   Type: lite / lite
When wielded/worn:
Increases resistances: 9% light,10% darkness.
Increases blindness immunity: 31%.
Light radius 3
See invisible: 12

   Dropped by Slasul
¬) Telos's Staff Crystal
   Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
   Dropped by Rak'Shor Cultist
­) Runed Skull
   Type: gem / red
When carried:
Damage when hit: 25 fire.
Spellpower 7, Spell Crit 0%

   Dropped by orc elite berserker
®) 35 alchemist bloodstone
   Type: alchemist-gem / red
When used as an alchemist bomb:
Life regen 10% of max life

   Dropped by Tannen
?) 4 bloodstone
   Type: gem / red
When wielded/worn:
Increases stun immunity: 60%.
When used to imbue an object:
Increases stun immunity: 60%.

°) 5 fire opal
   Type: gem / red
When wielded/worn:
Increases damage type: 10% all.
When used to imbue an object:
Increases damage type: 10% all.

±) 3 ruby
   Type: gem / red
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.

?) Rod of Annulment
   Type: wand / wand
It can be used to force your some foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30.
   Dropped by Rhaloren Inquisitor
?) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
´) solid dragonbone wand of teleportation (13/13)
   Type: wand / wand
It can be used to teleport randomly, with 13 charges out of 13.
µ) Pearl of Life and Death
   Type: gem / white
When carried:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning,10 Luck.
Increases resistances: 7% all.
Increases damage type: 7% all.
Increases stun immunity: 100%.
Light radius 1

   Dropped by Argoniel
¶) 5 diamond
   Type: gem / white
When wielded/worn:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.

·) 6 pearl
   Type: gem / white
When wielded/worn:
Increases resistances: 10% all.
When used to imbue an object:
Increases resistances: 10% all.

¸) 6 quartz
   Type: gem / white
When wielded/worn:
Increases stun immunity: 30%.
When used to imbue an object:
Increases stun immunity: 30%.

   Dropped by cutpurse
?) 5 amber
   Type: gem / yellow
When wielded/worn:
Increases damage type: 8% all.
When used to imbue an object:
Increases damage type: 8% all.


  [Last Messages]

There is an item here: dwarven lantern
Sumo stops regenerating health quickly.
You have found a trap (trap)!
Sumo disarms a trap (trap).
There is an item here: wizard's sun infusion [radius 11]
Sumo drops on the floor: grounding elven-silk wizard hat of knowledge (3 def, 0 armor).
Sumo drops on the floor: shielded silk robe of life (3 def, 7 armor).
Talent Infusion: Regeneration is ready to use.
There is more than one object lying here.
Talent Nature's Balance is ready to use.
You have found a trap (trap)!
You have found a trap (trap)!
Sumo disarms a trap (trap).
Sumo disarms a trap (trap).
There is an item here: drakeskin leather cap (0 def, 5 armor)
There is an item here: drakeskin leather belt
There is more than one object lying here.
There is an item here: pair of voratun boots (0 def, 5 armor)
There is an item here: pair of voratun boots (0 def, 5 armor)
There is an item here: voratun mail armour of cold resistance (5 def, 10 armor)
You have found a trap (lethargy trap)!
Sumo disarms a trap (lethargy trap).
There is an item here: acidic stralite battleaxe (45.5-68.25 power, 3 apr)
Saving game...
You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...
Today is the 2nd Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:20.
Today is the 3rd Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:35.
Today is the 4th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
There is a Last Hope (Town) here (press '<', '>' or right click to use).
There is an into the wild here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 5th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Saving done.
Saving game...
You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...
Saving done.
There is a Gates of Morning (Town) here (press '<', '>' or right click to use).
There is an into the wild here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is more than one object lying here.


Last edited by marvalis on Fri Feb 11, 2011 11:33 am, edited 2 times in total.

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PostPosted: Thu Feb 10, 2011 2:33 pm 
Offline
Wyrmic

Joined: Tue Mar 31, 2009 7:45 pm
Posts: 216
Location: New Mexico
I don't think you need the quests to continue. At the bottom of one of the prides (Grushnak I think) is a tunnel, go through and use the orbs to access high peak.


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PostPosted: Thu Feb 10, 2011 3:51 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10477
Location: Angolwen
yeah

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Thu Feb 10, 2011 10:15 pm 
Offline
Uruivellas

Joined: Sun Sep 05, 2010 5:11 am
Posts: 683
/edit: game won, here is the link
http://te4.org/characters/345/tome/c2ebaf74-328a-11e0-8a36-001cc000edf0

Doing the endgame now. This elandar guy keeps blinding my summons, even though I am 100%blind immune . Thank god he doesn't heal cause this is taking for ever.

/edit never mind the bitch is healing.
He keeps stunning and blinding them, nothing I can so, I am immune they are not. This is a particular problem for a summoner. On top of that, against bosses like this, my imp for example does 7 dmg ... . The only thing that can do some damage is the hydra @100 dmg for each aoe (8sec cooldown). This is getting lame lol.

/edit again, He does 450+ aoe on my melee summons that surround him xD keeps blinding and stunning them, he keeps healing XD.
Oh and he uses a shielding rune >_>.
3-headed hydra hits minotaur for 345 acid damage
3 headed hydra hits Elandar for 52 acid damage
...wtf... xD
Ritch (sic!) flamespitter hits Argoniel for 6.58 fire damage (lol)
Stone golem hits Argoniel for 34.32 physical damage (with physical damage 61% increase!!)
Argoniel HP is 8130 (93%)

This is .. erm special...

Just found out stats for summons are capped at 100! Good to know. That also means there is a hard cap on how strong a summoner is. At 67 willpower - base stat of summon (10 str for war hound) you are hard capped! Lame >_>.

Since I closed the portal, and I might be able to kill the last sorcerer if I keep fighting for 24 hours or something, I just edited the files to boost my damage and I killed him. Hardly a legit win, but as close as it will ever be in b20.


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