ToME: the Tales of Maj'Eyal

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PostPosted: Thu Feb 03, 2011 4:36 am 
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Sher'Tul

Joined: Fri May 21, 2010 8:16 pm
Posts: 1022
Location: Inside the minds of all
Code:
  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  81
Race             : Ghoul        DEX:  21
Class            : Berserker    MAG:  10
Level            : 26           WIL:  17
Exp              : 88%          CUN:  12
Gold             : 654.38       CON:  91

Attack(Main Hand):  79          Life             :     1176/1176Encumbrance      : 81/185
Damage(Main Hand): 179          Stamina          :     191/191  Difficulty       : Roguelike
APR   (Main Hand):  19         
Crit  (Main Hand):  19%         
Speed (Main Hand): 1.00         
                               
                               

Fatigue          : 32%          Spellpower       : 15
Armor            : 28           Spell Crit       : 1.6%
Defense          : 14.85        Spell Speed      : 1
Ranged Defense   : 14.85       

Cold damage      : 5%
Lightning damage : 5%

Physical Save    : 77.2
Spell Save       : 32.45
Mental Save      : 17.15

All Resists:  22%
Cold Resist(cap):  87%( 70%)
Lightning Resist(cap):  29%( 70%)
Nature Resist(cap):  92%( 70%)
Blight Resist(cap):  42%( 70%)
Light Resist(cap):  52%( 80%)
Poison Resistance:  80%
Bleed Resistance: 100%
Stun Resistance:  50%
Fear Resistance: 100%

Number of NPC killed: 2751
Most killed NPC: cold drake hatchling (188)

  [Talents Chart]

 - Technique / Two-handed weapons     (mastery 1.50)
    Death Dance (class)               1/5
    Berserker (class)                 5/5
    Warshout (class)                  0/5
    Death Blow (class)                0/5
 - Technique / Two-handed weapons     (mastery 1.50)
    Stunning Blow (class)             5/5
    Sunder Armour (class)             0/5
    Sunder Arms (class)               0/5
    Blood Frenzy (class)              0/5
 - Technique / Superiority            (mastery 1.30)
    Juggernaut (class)                1/5
    Onslaught (class)                 1/5
    Battle Call (class)               1/5
    Shattering Impact (class)         5/5
 - Technique / Bloodthirst            (mastery 1.20)
    Bloodbath (class)                 5/5
    Mortal Terror (class)             5/5
    Bloodrage (class)                 2/5
    Unstoppable (class)               0/5
 - Technique / Combat techniques      (mastery 1.30)
    Precise Strikes (class)           0/5
    Rush (class)                      0/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.30)
    Quick Recovery (class)            1/5
    Fast Metabolism (class)           1/5
    Spell Shield (class)              1/5
    Unending Frenzy (class)           1/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           4/10
    Weapons Mastery (generic)         4/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          0/5
    Heightened Senses (generic)       0/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5
 - Undead / Ghoul                     (mastery 1.10)
    Ghoul (generic)                   5/5
    Ghoulish Leap (generic)           5/5
    Gnaw (generic)                    0/5
    Retch (generic)                   0/5

  [Inscriptions (3/3)]

Rune: Shielding
Infusion: Wild
Infusion: Healing

  [Current Effects]


  [Character Equipment]

 In main hand
a) Warmaster Gnarg's Murderblade (54-86.4 power, 19 apr)
   Type: weapon / greatsword
54 Power [Range 1.60] (+120% Strength), 0 Attack, 19 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Increases stats: 5 Strength,5 Dexterity,5 Constitution.
Increases talent masteries: 0.20 Technique / Two-handed weapons,0.20 Technique / Two-handed weapons.
See invisible: 25

   Dropped by skeleton warrior
 In off hand
 On fingers
b) pearl ring
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 10% all.

c) Vargh Redemption
   Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
 Around neck
d) Daneth's Neckguard
   Type: jewelry / amulet
When wielded/worn:
Armor 10, Defense 0, Ranged Defense 0
Fatigue 10%
Increases stats: 4 Strength,4 Constitution.
It can be used to activate talent: Juggernaut (level 2), costing 30 power out of 60/60.
 Light source
e) DĂșathedlen Heart
   Type: lite / lite
When wielded/worn:
Increases resistances: 30% light.
Increases resistances cap: 10% light.
Light radius -1000
Infravision radius 7
It can be used to activate talent: Blood Grasp (level 3), costing 10 power out of 15/15.
   Dropped by degenerated skeleton warrior
 Main armor
f) Spider-Silk Robe of Spydrë (10 def, 10 armor)
   Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 4 Constitution,-2 Willpower.
Damage when hit: 20 poison.
Increases resistances: 30% nature.
Increases physical save: 10.
Increases spell save: 10.

   Dropped by Chronolith Twin
 Cloak
g) Cloak of Deception
   Type: armor / cloak
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Spellpower 5, Spell Crit 0%

   Dropped by Necromancer
 On head
h) Steel Helm of Garkul (0 def, 4 armor)
   Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.

 Around waist
i) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

 On hands
j) charged hardened leather gloves of attack (0 def, 2 armor)
   Type: armor / hands
When wielded/worn:
Attack 13, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 2, Defense 0, Ranged Defense 0
Increases resistances: 7% lightning.
Increases damage type: 5% lightning.

 On feet
k) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

   Dropped by Rantha the Worm
 Tool
l) iron pickaxe (dig speed 36 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
m) 169 shocking slime-covered yew arrow (35.5-49.7 power, 10 apr)
   Type: ammo / arrow
35 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 32 slime,17 lightning.


  [Player Achievements]

'Against all odds' was achieved for Killed Ukruk in the ambush. At 2011-02-02 16:51:47
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-02-01 08:36:44
'Earth Master' was achieved for Killed Harkor'Zun and unlocked the Geomancer class At 2011-02-01 08:47:41
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-01 08:59:35
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-02-01 08:17:56
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-01 12:26:04
'Level 10' was achieved for Got a character to level 10. At 2011-01-31 23:07:26
'Level 20' was achieved for Got a character to level 20. At 2011-02-01 13:01:51
'Size matters' was achieved for Do over 600 damage in one attack At 2011-02-01 15:17:27
'The Arena' was achieved for Unlocked Arena mode. At 2011-01-31 15:44:36
'The secret city' was achieved for Discovered the truth about mages. At 2011-01-31 23:46:19
'Unstoppable' was achieved for Has returned from the dead. At 2011-02-02 16:58:04
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2011-02-02 16:37:12

  [Character Inventory]

a) Orb of Scrying
   Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
b) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Weapons and shields,0.10 Technique / Combat training,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Archery - slings.

   Dropped by Grand Corruptor
c) duelist's stralite ring
   Type: jewelry / ring
When wielded/worn:
Attack 7, Armor Penetration 0, Physical Crit 0%, Physical power 0
Increases stats: 7 Dexterity.

d) voratun ring 'Scumsear'
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 8, Ranged Defense 0
Increases stats: 8 Strength,4 Constitution.
Increases damage type: 12% physical,6% blight.

   Dropped by Ukruk the Fierce
e) Golden Three-Edged Sword 'The Truth'  (40-64 power, 1 apr)
   Type: weapon / greatsword
40 Power [Range 1.60] (+120% Strength), 0 Attack, 1 Armor Penetration, Crit 7%
Damage type: physical
Special effect on hit: 9% chance to stun or confuse the target
Damage on strike(melee): 40 light,40 darkness.

   Dropped by skeleton warrior
f) voratun greatsword (61.5-98.4 power, 4 apr)
   Type: weapon / greatsword
61 Power [Range 1.60] (+120% Strength), 0 Attack, 4 Armor Penetration, Crit 5%
Damage type: physical

   Dropped by white ooze
g) Staff of Absorption
   Type: weapon / staff
30 Power [Range 1.10] (+100% Magic), 20 Attack, 4 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Spellpower 20, Spell Crit 10%
It can be used to absorb energies, costing 1000 power out of 1000/1000.
   Dropped by The Master
h) pair of iron boots of phasing (0 def, 3 armor)
   Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 2%
Increases stats: 3 Magic,2 Willpower.
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
i) polar dwarven-steel gauntlets of iron grip (0 def, 2 armor)
   Type: armor / hands
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases stats: 3 Strength.
Increases resistances: 7% cold.
Increases damage type: 6% cold.
Increases disarm immunity: 50%.

   Dropped by Grand Corruptor
j) stabilizing rough leather cap of absorption (0 def, 1 armor)
   Type: armor / head
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases stun immunity: 12%.
Increases knockback immunity: 11%.
Regenerates 1.10 stamina when hit.
Regenerates 1.00 mana when hit.
Regenerates 1.10 equilibrium when hit.

   Dropped by barrow wight
k) Fire Dragon Shield (16 def, 4 armor)
   Type: armor / shield
When wielded/worn:
Armor 4, Defense 16, Ranged Defense 15
Fatigue 20%
Damage when hit: 17 fire.
Increases resistances: 35% fire.

l) 2 onyx
   Type: gem / black
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Magic,3 Willpower,3 Cunning,3 Constitution.
When used to imbue an object:
Increases stats: 3 Strength,3 Dexterity,3 Magic,3 Willpower,3 Cunning,3 Constitution.

   Dropped by armoured skeleton warrior
m) aquamarine
   Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.

   Dropped by The Master
n) 4 lapis lazuli
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0

o) opal
   Type: gem / blue
When wielded/worn:
Increases stats: 2 Strength,2 Dexterity,2 Magic,2 Willpower,2 Cunning,2 Constitution.
When used to imbue an object:
Increases stats: 2 Strength,2 Dexterity,2 Magic,2 Willpower,2 Cunning,2 Constitution.

   Dropped by ghoul
p) Burning Star
   Type: lite / lite
When wielded/worn:
Light radius 5
It can be used to map surroundings, costing 100 power out of 150/150.
q) Summertide Phial
   Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
r) 3 garnet
   Type: gem / red
When wielded/worn:
Increases damage type: 6% all.
When used to imbue an object:
Increases damage type: 6% all.

s) amethyst
   Type: gem / violet
When wielded/worn:
Increases damage type: 4% all.
When used to imbue an object:
Increases damage type: 4% all.

   Dropped by orc archer
t) Gwai's Burninator
   Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
   Dropped by Chronolith Clone
u) Rod of Recall (0/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 133/1000.
v) solid yew wand of illumination (13/13)
   Type: wand / wand
It can be used to light the area, with 13 charges out of 13.
   Dropped by ghoul
w) yew wand of teleportation (10/10)
   Type: wand / wand
It can be used to teleport randomly, with 10 charges out of 10.
x) yew wand of teleportation (1/7)
   Type: wand / wand
It can be used to teleport randomly, with 1 charges out of 7.
y) yew wand of teleportation (9/9)
   Type: wand / wand
It can be used to teleport randomly, with 9 charges out of 9.
z) yew wand of trap destruction (8/8)
   Type: wand / wand
It can be used to try to disarm any known traps in a line, with 8 charges out of 8.

  [Last Messages]

Orc archer hits Victor the Bear for 46.57 physical damage.
Orc archer hits Victor the Bear for 3.30 nature damage.
Victor the Bear slows down.
Orc archer shoots!
Orc archer hits Victor the Bear for 55.19 physical damage.
Orc archer hits Victor the Bear for 3.30 nature damage.
Victor the Bear slows down.
Talent Ghoulish Leap is ready to use.
Victor the Bear speeds up.
Victor the Bear hits orc archer for 230.00 physical damage.
Orc archer is dazed!
Talent Infusion: Wild is ready to use.
Victor the Bear hits orc archer for 208.00 physical damage.
Orc archer is not dazed anymore.
Victor the Bear killed orc archer!
There is more than one object lying here.
Talent Berserker is ready to use.
Talent Shattering Impact is ready to use.
There is more than one object lying here.
Talent Death Dance is ready to use.
Talent Rune: Shielding is ready to use.
Victor the Bear picks up (r.): amethyst.
There is more than one object lying here.
Talent Hymn of Perseverance is ready to use.
There is an item here: icy dwarven-steel shield (8 def, 2 armor)
There is more than one object lying here.
You pickup 0.60 gold pieces.
There is more than one object lying here.
You pickup 0.90 gold pieces.
There is an item here: icy dwarven-steel waraxe (20-28 power, 4 apr)
There is more than one object lying here.
There is an item here: icy dwarven-steel waraxe (20-28 power, 4 apr)
There is an item here: icy dwarven-steel waraxe (19-26.6 power, 4 apr)
There is an item here: acid wave rune [119 acid damage]
There is an exit to the worldmap here (press '<', '>' or right click to use).
There is more than one object lying here.
Victor the Bear picks up (d.): jewel-encrusted voratun ring.
There is more than one object lying here.
There is more than one object lying here.
There is more than one object lying here.


My favorite character and most fun I have ever had in a roguelike game ever. I'll... tell you the story of Victor the Bear.

I have NEVER beaten the ambush, nor have I ever successfully completed the spellblaze, hobbit ruins nor the temporal rift. Time to break it down -

I choose the "wrong" option with talking to the yeek after I saved him - and I didn't get the unlock.
I got abandoned in the temporal rift due to a bug and had to implement cheat mode to to do it - didn't get the unlock.
I am playing on roguelike, and have no means to resurrect - I have no issues doing any dungeon, mowing down dungeons with npcs more than 10 lvls higher than my own - I then get to the ambush, and kill EVERYTHING but the archers, 1 warrior and the unique in 1 blow [battle call + death dance + shattering impact + berserker + murder blade] - and about five turns later I kill the unique and warrior - leaving just archers - Running out of resources and everything on cooldown, I finally get down to a single archer and myself - the archer then kills me... at -7 life. Fine, right? Really... it's... okay, sorta - until I impliment cheat mode to resurrect to revenge my death on the archer and search the loot left behind. Where the unique was killed [nothing else was killed on this tile] - ... was the ring of death ... you know, the one that resurrects you. I COULD have gotten that and picked it up and used it during the fight and kept playing... but I didn't think to look at the loot during the fight... the RNG SERIOUSLY was taunting me there...

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PostPosted: Fri Feb 04, 2011 9:30 pm 
Offline
Thalore

Joined: Fri Mar 04, 2005 8:04 pm
Posts: 174
Location: colorado
Hunh. I haven't played ghouls in a while. Did they lose the %20 hit to speed?


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