ToME: the Tales of Maj'Eyal

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PostPosted: Wed Jan 26, 2011 7:55 pm 
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Cornac

Joined: Tue Jun 29, 2004 3:30 am
Posts: 42
I am really struggling with the warden, can't seem to get any decent damage output without becoming a walking freakshow of random teleporting and summoning...

http://te4.org/characters/213/tome/2695 ... 1cc000edf0

My equipment is ok, nothing special, have Moon and a stralite dagger as my off-hand.

I finally managed to kill subject Z, with a who lot of stair abuse - couldn't touch him at all! Had to get a few random summons of friendly temporal elementals to do him in. Generally my damaging attacks are very limited, I wanted to get up a fair output before going too deep into the time management trees.... and its not working, by lvl21 I should be powering through everything but it is a complete struggle :)

I know the main problem is me, anyone have some tips on wardens yet?

Thanks! And they are fun, just a touch confusing at times with talent choices.


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PostPosted: Wed Jan 26, 2011 8:52 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
I'd pick a route and stick with it. Either the bow or dual-wielding.

As far as damage goes you should have pretty nice AoE damage, better then an archer since you get two beams. You're also a very mobile class so that's the other thing I don't really see you taking advantage of. But overall your damage output is going to be lower then an archer because your masteries are lower.

Damage Smearing is pretty godly, so is Wormhole, especially if you're going the archer route. Wormhole is like a two way phase door TRAP. Monsters that step on either end will be teleported too.

Paradox cost scaling is getting reworked as are some of the paradox costs. I wanted it in this beta but I had some issues with the patches I was sending DG. For now though try to keep your Paradox right around 300 between fights.

Generally though I think you've spent to many generic points on knife mastery and dumped to many class points into bow mastery. All the weapon mastery talents give you 1/3rd of their overall effect at level 1 (or at least did last time I checked). So put a point in each weapon that you intend to use and then forget about raising them further until you have extra points you don't intend to spend on anything else.

Your primary stats really are Dex and Willpower. I'd keep both of those maxed out once you're comfortable with your Con (which should come early since you're a ranged class with excellent control) and get what magic and strength you need out of Strength of Purpose and Quantum Feed.

Foresight will help your survivability and Prescience will help your damage. Both of these talents cost no energy to use I think. A lot of your talents should be zero energy so take a close look at stuff before deciding it's not useful.

I am surprised you had hit problems though. Your Str and Dex should provide plenty of hit I'd think.

Anyway, I'm glad you're having fun. Take note though that you're pioneering new ground and the class may just be weak. I playtested them a bit but you've played them more then I have. If you have suggestions on improvements I'm open to them.

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PostPosted: Thu Jan 27, 2011 12:04 am 
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Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
My level 11 Dwarf Fighter had serious problems hitting Subject Z as well. He killed the yeek in about 2 rounds while I kept whiffing. I eventually killed him with that Fighter, but I was only hitting about 1/3 of the time, and nearly died.


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PostPosted: Thu Jan 27, 2011 5:07 am 
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Cornac

Joined: Tue Jun 29, 2004 3:30 am
Posts: 42
Hmmm good points, I tend to be a bit random in my point distribution at the best of times :)

Maybe I'll start again, try specifically archery me thinks... I do enjoy the playstyle, and some of the random stuff that happens is pretty amusing!


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PostPosted: Thu Jan 27, 2011 10:26 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10477
Location: Angolwen
Subject Z is a shadowblade, a master of evasion with high defense

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Thu Jan 27, 2011 1:37 pm 
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Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
He seems to have a variety of non-Shadowblade talents as well.... (He used at least one Doomed talent on my Fighter.)


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PostPosted: Thu Jan 27, 2011 11:12 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10477
Location: Angolwen
He's just got dark tendrils as out of class IIRC

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Fri Jan 28, 2011 8:59 pm 
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Archmage

Joined: Fri Dec 03, 2010 5:34 pm
Posts: 335
I got impression TW shouldn't specialize on melee weapon. Seems his best damage boosting abilities are for archery. Should be archer with magical support and backup dual weapon probably. I had tried pure dual wielding in arena and campaign, and it was very hard. Mostly jumping around.


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PostPosted: Fri Jan 28, 2011 9:59 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Temporal Wardens should be a bit easier to get going next release. I've done some adjusting to the temporal-archery and speed-control trees. Also Paradox cost scaling has been drastically reduced.

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PostPosted: Sun Feb 06, 2011 8:36 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
I've been having a good time with this character. My damage output has been low but I've also had terrible luck finding a good bow. Generally I've been softening things up with my ranged attacks and then switching to dual wielding (since my melee weapons are a bit better).

Damage Smearing and especially Wormhole have been huge lifesavers. Encountered a Headless Horror under Lake of Nur and used Precog and Wormhole to scout out the situation. Precognition is a lot of fun though time consuming. But the information you can get out of it is a huge asset.

You can probably tell by my build I wanted to test everything out a bit. My points are spread pretty thin and I have had some serious stamina issues. I'll probably put my next few class points into Time Skip and Slow so I can back up my physical damage with some temporal damage.

Code:
  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  34
Race             : Shalore      DEX:  39
Class            : Temporal WardenMAG:  27
Level            : 20           WIL:  71
Exp              : 82%          CUN:  22
Gold             : 245.06       CON:  26

Attack(Main Hand):  39          Life             :     499/499  Encumbrance      : 46/132
Damage(Main Hand):  27          Stamina          :     224/224  Difficulty       : Roguelike
APR   (Main Hand):  20         
Crit  (Main Hand):  23%         
Speed (Main Hand): 1.00         
                               
                               

Attack (Off Hand):  39
Damage (Off Hand):  15
APR    (Off Hand):   7
Crit   (Off Hand):   9%
Speed  (Off Hand): 1.00

Fatigue          : 6%           Spellpower       : 27
Armor            : 15           Spell Crit       : 4.6%
Defense          : 26.35        Spell Speed      : 1
Ranged Defense   : 26.35       

Physical damage  : 5%
Light damage     : 10%

Physical Save    : 28
Spell Save       : 41.3
Mental Save      : 52.55

All Resists:   3%
Cold Resist(cap):  33%( 70%)
Lightning Resist(cap):  13%( 70%)
Nature Resist(cap):  23%( 70%)
Blight Resist(cap):  58%( 70%)
Silence Resistance:  30%
Stun Resistance:  83%
Knockback Resistance: 100%

Number of NPC killed: 1098
Most killed NPC: white worm mass (64)

  [Talents Chart]

 - Technique / Dual wielding          (mastery 1.20)
    Dual Strike (class)               1/5
    Flurry (class)                    1/5
    Sweep (class)                     1/5
    Whirlwind (class)                 1/5
 - Technique / Archery - bows         (mastery 1.20)
    Bow Mastery (class)               1/10
    Piercing Arrow (class)            1/5
    Dual Arrows (class)               1/5
    Volley of Arrows (class)          1/5
 - Technique / Archery - utility      (mastery 1.20)
    Flare (class)                     1/5
    Crippling Shot (class)            1/5
    Pinning Shot (class)              1/5
    Scatter Shot (class)              1/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 0/5
    Health (generic)                  1/5
    Weapon Combat (generic)           2/10
    Weapons Mastery (generic)         1/10
    Knife Mastery (generic)           1/10
 - Chronomancy / Chronomancy          (mastery 1.10)
    Probability Weaving (generic)     1/5
    Perfect Aim (generic)             1/5
    Avoid Fate (generic)              1/5
    Precognition (generic)            1/5
 - Chronomancy / Speed Control        (mastery 1.10)
    Entropic Field (class)            1/5
    Stop (class)                      1/5
    Slow (class)                      0/5
    Haste (class)                     0/5
 - Chronomancy / Temporal Archery     (mastery 1.30)
    Unerring Shot (class)             1/5
    Celerity (class)                  1/5
    Quick Shot (class)                2/5
    Phase Shot (class)                1/5
 - Chronomancy / Temporal Combat      (mastery 1.30)
    Strength of Purpose (class)       1/5
    Invigorate (class)                1/5
    Quantum Feed (class)              1/5
    Damage Smearing (class)           5/5
 - Chronomancy / Time Travel          (mastery 1.00)
    Echoes From The Past (class)      1/5
    Time Skip (class)                 1/5
    Borrowed Time (class)             0/5
    Revision (class)                  0/5
 - Chronomancy / Spacetime Weaving    (mastery 1.00)
    Static History (generic)          2/5
    Dimensional Step (generic)        1/5
    Temporal Reprieve (generic)       1/5
    Wormhole (generic)                4/5

  [Inscriptions (3/3)]

Infusion: Regeneration
Rune: Shielding
Rune: Shielding

  [Current Effects]

- Quantum Feed
- Strength of Purpose

  [Character Equipment]

 In main hand
a) Star (25-32.5 power, 20 apr)
   Type: weapon / dagger
25 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 20 Armor Penetration, Crit 20%
Damage type: physical
Damage on strike(melee): 20 light.
When wielded/worn:
Increases damage type: 10% light.
Light radius 1

   Dropped by assassin
 In off hand
b) slime-covered dwarven-steel dagger of daylight (22-28.6 power, 7 apr)
   Type: weapon / dagger
22 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
Damage on strike(melee): 6 slime,18 light.

   Dropped by Minotaur of the Labyrinth
 On fingers
c) Nightsong
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
   Dropped by Subject Z
d) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Weapons and shields,0.10 Technique / Combat training,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Archery - slings.

 Around neck
e) gold amulet of willpower (+5)
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Willpower.

 Light source
f) Summertide Phial
   Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
 Main armor
g) Rogue Plight (6 def, 7 armor)
   Type: armor / light
When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

 Cloak
h) regal cashmere cloak of Eldoral (2 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 5 Cunning,2 Dexterity,3 Willpower.
Increases silence immunity: 30%.

 On head
i) Steel Helm of Garkul (0 def, 4 armor)
   Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.

   Dropped by skeleton warrior
 Around waist
j) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

 On hands
k) Snow Giant Wraps (0 def, 0 armor)
   Type: armor / hands
When wielded/worn:
Increases stats: 4 Strength.
Increases resistances: 10% cold,10% lightning.
Increases knockback immunity: 50%.
Maximum life 60
It can be used to activate talent: Throw Boulder (level 2), costing 6 power out of 6/6.
   Dropped by white ooze
 On feet
l) traveler's pair of dwarven-steel boots of stability (0 def, 4 armor)
   Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
Increases maximum encumberance: 31.
Increases stun immunity: 13%.
Increases knockback immunity: 15%.

 Tool
m) iron pickaxe of endurance (dig speed 35 turns)
   Type: tool / digger
When wielded/worn:
Fatigue -5%
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

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PostPosted: Mon Feb 07, 2011 5:06 am 
Offline
Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Here's a fresh dump for the guys on IRC. Things are going a lot better now thanks to the Rune of the Rift. Finally upgraded my bow as well though it was a marginal upgrade it still helps.

Code:
  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  44
Race             : Shalore      DEX:  47
Class            : Temporal WardenMAG:  40
Level            : 25           WIL:  77
Exp              : 21%          CUN:  19
Gold             : 635.66       CON:  32

Attack(Main Hand):  48          Life             :     638/638  Encumbrance      : 60/119
Damage(Main Hand):  73          Stamina          :     226/226  Difficulty       : Roguelike
APR   (Main Hand):  14         
Crit  (Main Hand):   5%         
Speed (Main Hand): 0.80         
Range (Main Hand):   9         
                               

Fatigue          : 13%          Spellpower       : 59
Armor            : 15           Spell Crit       : 13.7%
Defense          : 23.15        Spell Speed      : 1
Ranged Defense   : 37.15       

Physical damage  : 14%
Fire damage      : 10%
Cold damage      : -5%

Physical Save    : 33.6
Spell Save       : 47.95
Mental Save      : 40.6

All Resists:   4%
Fire Resist(cap):  24%( 70%)
Cold Resist(cap):  14%( 70%)
Lightning Resist(cap):  14%( 70%)
Nature Resist(cap):  24%( 70%)
Blight Resist(cap):  59%( 70%)
Mind Resist(cap):  39%( 70%)
Confusion Resistance:  80%
Blind Resistance: 100%
Silence Resistance:  30%
Stun Resistance:  70%
Fear Resistance:  70%
Knockback Resistance: 100%

Number of NPC killed: 1585
Most killed NPC: cold drake hatchling (107)

  [Talents Chart]

 - Technique / Dual wielding          (mastery 1.20)
    Dual Strike (class)               1/5
    Flurry (class)                    1/5
    Sweep (class)                     1/5
    Whirlwind (class)                 1/5
 - Technique / Archery - bows         (mastery 1.20)
    Bow Mastery (class)               1/10
    Piercing Arrow (class)            1/5
    Dual Arrows (class)               1/5
    Volley of Arrows (class)          1/5
 - Technique / Archery - utility      (mastery 1.20)
    Flare (class)                     1/5
    Crippling Shot (class)            1/5
    Pinning Shot (class)              1/5
    Scatter Shot (class)              1/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 0/5
    Health (generic)                  2/5
    Weapon Combat (generic)           2/10
    Weapons Mastery (generic)         1/10
    Knife Mastery (generic)           1/10
 - Corruption / Vim                   (mastery 1.00)
    Soul Rot (generic)                0/5
    Vimsense (generic)                0/5
    Leech (generic)                   0/5
    Dark Portal (generic)             0/5
 - Chronomancy / Chronomancy          (mastery 1.10)
    Probability Weaving (generic)     1/5
    Perfect Aim (generic)             4/5
    Avoid Fate (generic)              1/5
    Precognition (generic)            1/5
 - Chronomancy / Speed Control        (mastery 1.10)
    Entropic Field (class)            1/5
    Stop (class)                      1/5
    Slow (class)                      3/5
    Haste (class)                     1/5
 - Chronomancy / Temporal Archery     (mastery 1.30)
    Unerring Shot (class)             1/5
    Celerity (class)                  1/5
    Quick Shot (class)                2/5
    Phase Shot (class)                1/5
 - Chronomancy / Temporal Combat      (mastery 1.30)
    Strength of Purpose (class)       1/5
    Invigorate (class)                1/5
    Quantum Feed (class)              2/5
    Damage Smearing (class)           5/5
 - Chronomancy / Time Travel          (mastery 1.00)
    Echoes From The Past (class)      2/5
    Time Skip (class)                 1/5
    Borrowed Time (class)             0/5
    Revision (class)                  0/5
 - Chronomancy / Spacetime Weaving    (mastery 1.00)
    Static History (generic)          2/5
    Dimensional Step (generic)        1/5
    Temporal Reprieve (generic)       1/5
    Wormhole (generic)                4/5

  [Inscriptions (3/3)]

Infusion: Regeneration
Rune of the Rift
Rune: Shielding

  [Current Effects]

- Strength of Purpose
- Quantum Feed

  [Character Equipment]

 In main hand
a) mighty elven-wood longbow
   Type: weapon / longbow
Firing range: 9
Default ammo(infinite):
43 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Increases damage type: 14% physical.

   Dropped by skeleton archer
 In off hand
 On fingers
b) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Combat training,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Archery - utility,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Combat techniques,0.10 Technique / Archery - slings,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Weapons and shields,0.10 Technique / Two-handed weapons.

c) gladiator's gold ring
   Type: jewelry / ring
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 7
Increases stats: 7 Strength,6 Constitution.

   Dropped by elven cultist
 Around neck
d) Fiery Choker
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%

 Light source
e) Summertide Phial
   Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
 Main armor
f) Rogue Plight (6 def, 7 armor)
   Type: armor / light
When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

 Cloak
g) regal cashmere cloak of Eldoral (2 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 5 Cunning,2 Dexterity,3 Willpower.
Increases silence immunity: 30%.

 On head
h) Steel Helm of Garkul (0 def, 4 armor)
   Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.

   Dropped by skeleton warrior
 Around waist
i) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

 On hands
j) Snow Giant Wraps (0 def, 0 armor)
   Type: armor / hands
When wielded/worn:
Increases stats: 4 Strength.
Increases resistances: 10% cold,10% lightning.
Increases knockback immunity: 50%.
Maximum life 60
It can be used to activate talent: Throw Boulder (level 2), costing 6 power out of 6/6.
   Dropped by white ooze
 On feet
k) pair of dwarven-steel boots 'Glisevea' (0 def, 4 armor)
   Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 14
Fatigue 3%
Increases critical damage modifier: +3.00%.
Spellpower 12, Spell Crit 2%

   Dropped by Urkis, the High Tempest
 Tool
l) iron pickaxe of endurance (dig speed 35 turns)
   Type: tool / digger
When wielded/worn:
Fatigue -5%
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'Anti-Antimagic!' was achieved for Destroyed the Ziguranth camp with your Rhaloren allies. At 2011-02-06 21:45:51
'Exterminator' was achieved for Killed 1000 creatures At 2011-02-06 09:45:10
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2011-02-06 22:17:26
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-02-06 10:23:24
'Level 10' was achieved for Got a character to level 10. At 2011-02-05 00:20:35
'Level 20' was achieved for Got a character to level 20. At 2011-02-06 09:11:22
'Size matters' was achieved for Do over 600 damage in one attack At 2011-02-06 21:20:13
'The secret city' was achieved for Discovered the truth about mages. At 2011-02-04 23:58:41

  [Character Inventory]

a) gold amulet of willpower (+5)
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Willpower.

b) Orb of Scrying
   Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
c) Nightsong
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
Fatigue -7%
Increases stats: 6 Cunning.
Increases damage type: 5% physical.
Reduces talent cooldowns: Shadowstep (1).
Increases mental save: 13.
Maximum stamina 25
It can be used to activate talent: Dark Tendrils (level 2), costing 40 power out of 50/50.
   Dropped by Subject Z
d) steel ring of time (+12%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 12% temporal.
Increases damage type: 12% temporal.

e) stralite ring of time (+13%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 13% temporal.
Increases damage type: 13% temporal.

f) stralite longsword (33-46.2 power, 5 apr)
   Type: weapon / longsword
33 Power [Range 1.40] (+100% Strength), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: physical

g) pair of dwarven-steel boots of phasing (0 def, 4 armor)
   Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 3 Magic,3 Willpower.
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
   Dropped by forest wight
h) traveler's pair of dwarven-steel boots of phasing (0 def, 4 armor)
   Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
Increases stats: 3 Magic,3 Willpower.
Increases maximum encumberance: 30.
It can be used to blink to a nearby random location, costing 35 power out of 60/60.
   Dropped by Chronolith Twin
i) Gloves of the Firm Hand (0 def, 0 armor)
   Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.

j) onyx
   Type: gem / black
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

k) aquamarine
   Type: gem / blue
When wielded/worn:
Increases resistances: 4% all.
When used to imbue an object:
Increases resistances: 4% all.

l) 2 lapis lazuli
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 6, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0

m) topaz
   Type: gem / blue
When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0

   Dropped by skeleton mage
n) Crystal Focus
   Type: gem / multi-hued
It can be used to combine with a weapon, costing 1 power out of 1/1.
o) Telos's Staff Crystal
   Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
   Dropped by Chronolith Twin
p) Gwai's Burninator
   Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
q) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
r) ash wand of conjuration (4/5)
   Type: wand / wand
It can be used to fire a bolt of a random element, with 4 charges out of 5.
s) ash wand of detection (5/5)
   Type: wand / wand
It can be used to detect the presence of creatures around you, with 5 charges out of 5.
   Dropped by gelatinous cube
t) ash wand of detection (5/5)
   Type: wand / wand
It can be used to detect the presence of creatures around you, with 5 charges out of 5.
u) ash wand of detection (5/5)
   Type: wand / wand
It can be used to detect the presence of creatures around you, with 5 charges out of 5.
v) ash wand of flames (5/5)
   Type: wand / wand
It can be used to fire a beam of fire, with 5 charges out of 5.
w) solid ash wand of conjuration (7/7)
   Type: wand / wand
It can be used to fire a bolt of a random element, with 7 charges out of 7.
   Dropped by The Shade
x) solid ash wand of conjuration (4/4)
   Type: wand / wand
It can be used to fire a bolt of a random element, with 4 charges out of 4.
   Dropped by snow giant chieftain
y) yew wand of teleportation (7/7)
   Type: wand / wand
It can be used to teleport randomly, with 7 charges out of 7.
z) ametrine
   Type: gem / yellow
When wielded/worn:
Increases damage type: 2% all.
When used to imbue an object:
Increases damage type: 2% all.

_________________
Jack's Cheese and Bread Snack


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