ToME: the Tales of Maj'Eyal

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PostPosted: Sat Sep 11, 2010 4:32 am 
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Cornac

Joined: Tue Jun 29, 2004 3:30 am
Posts: 42
Well I was going really well for a change on my berserker - thought i'd be good 1 more round at the stairs... apparently not.
Berserkers with dirty fighting are really great fun! the stun locks, with extra crits are just wonderful. Throw a mithril greatmaul into the mix and brains smash all over the shop (mine too in the end).

Heres the character dump - wish I could freakin save some times :P

Any suggestions for my next zerker? Am I doing something silly? This build seemed to work really well, just a poor moment of judgement cost me all. None of the bosses thus far lasted more than 3 hits...

[Tome 4.00 @ www.te4.org Character Dump]

Sex : Male STR: 53
Race : D??nadan DEX: 20
Class : Berserker MAG: 10
Level : 24 WIL: 15
Exp : 12% CUN: 28
Gold : 154.59 CON: 44

Attack(Main Hand): 78 Life : -50/803 Encumbrance : 100.7/135
Damage(Main Hand): 191 Stamina : 126/179 Difficulty : Normal
APR (Main Hand): 4
Crit (Main Hand): 8%
Crit (Main Hand): 8%
Crit (Main Hand): 8%
Speed (Main Hand): 1.20

Fatigue : 44% Spellpower : 10
Armor : 16.3 Spell Crit : 6.4%
Defense : 22.5 Spell Speed : 1
Ranged Defense : 22.5

Cold damage : 5%

Physical Save : 31.25
Spell Save : 13.25
Mental Save : 17.75

Cold Resist: 20%
Nature Resist: 10%
Stun Resistance: 100%
Knockback Resistance: 70%

Number of NPC killed: 1580
Most killed NPC: cold drake hatchling (102)

[Talents Chart]

- Technique / Two-handed weapons (mastery 1.30)
Death Dance (class) 2/5
Berserker (class) 1/5
Warshout (class) 3/5
Death Blow (class) 4/5
- Technique / Two-handed weapons (mastery 1.30)
Stunning Blow (class) 5/5
Sunder Armour (class) 4/5
Sunder Arms (class) 0/5
Blood Frenzy (class) 0/5
- Technique / Warcries (mastery 1.30)
Shattering Shout (class) 1/5
Second Wind (class) 4/5
Battle Shout (class) 0/5
Battle Cry (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Precise Strikes (class) 0/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Quick Recovery (class) 0/5
Fast Metabolism (class) 0/5
Spell Shield (class) 0/5
Unending Frenzy (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 3/5
Massive Armour Training (generic) 1/5
Health (generic) 3/5
Weapon Combat (generic) 8/10
Sword Mastery (generic) 0/10
Axe Mastery (generic) 0/10
Mace Mastery (generic) 8/10
Knife Mastery (generic) 0/10
- Cunning / Dirty fighting (mastery 1.25)
Dirty Fighting (class) 2/5
Backstab (class) 4/5
Switch Place (class) 1/5
Cripple (class) 0/5
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
-- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.

[Character Equipment]

In main hand
a) mithril greatmaul (64.5-96.75 power, 4 apr)
Type: weapon / greatmaul
64 Power [Range 1.50] (+120% Strength), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: physical

In off hand
On fingers
b) gold ring of defense (14 def, 0 armor)
Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 14
c) quartz ring
Type: jewelry / ring
When wielded/worn:
Increases stun immunity: 30%.
Around neck
d) gold amulet of mastery (0.25 Cunning / Dirty fighting)
Type: jewelry / amulet
When wielded/worn:
Increases talent masteries: 0.25 Cunning / Dirty fighting.
Light source
e) Arkenstone of Thrain
Type: lite / lite
When wielded/worn:
Light radius 5
It can be used to map surroundings, costing 100 power out of 150/150.
Dropped by skeleton warrior
Main armor
f) steel plate armour of stability (4 def, 9 armor)
Type: armor / massive
When wielded/worn:
Armor 9, Defense 4
Fatigue 22%
Increases stun immunity: 70%.
Increases knockback immunity: 70%.
On head
g) Steel Helm of Hammerhand (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
Dropped by Minotaur of the Labyrinth
On hands
On feet
h) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm

[Last Messages]

Copperhead snake hits Orka for 21.00 physical damage .
Ghoul bites poison into Orka.
Ghoul misses Orka.
Skeleton archer shoots!
Copperhead snake hits Orka for 9.00 nature damage .
Orka misses skeleton warrior.
Copperhead snake hits Orka for 20.00 physical damage .
Copperhead snake hits Orka for 20.00 physical damage .
Ghoul misses Orka.
Skeleton archer shoots!
Copperhead snake hits Orka for 9.00 nature damage .
Orka hits ghoul for 249.00 physical damage .
Orka killed ghoul!
Copperhead snake performs a critical stike!
Copperhead snake hits Orka for 30.00 physical damage .
Skeleton archer shoots!
Copperhead snake bites poison into Orka.
Copperhead snake hits Orka for 8.55 nature damage .
Copperhead snake hits Orka for 15.19 nature damage .
Orka hits copperhead snake for 188.73 physical damage .
Orka killed copperhead snake!
Skeleton warrior uses Stunning Blow.
Skeleton warrior hits Orka for 106.55 physical damage .
Orka resists the stunning blow!
Skeleton archer shoots!
Copperhead snake hits Orka for 15.19 nature damage .
Orka uses King's Gift.
Orka starts to regenerating heath quickly.
Skeleton archer shoots!
Skeleton warrior hits Orka for 90.40 physical damage .
Skeleton archer hits Orka for 90.00 physical damage .
Skeleton archer shoots!
Copperhead snake hits Orka for 15.19 nature damage .
Orka hits skeleton warrior for 214.00 physical damage .
Skeleton warrior hits Orka for 98.31 physical damage .
Skeleton archer hits Orka for 87.00 physical damage .
Skeleton archer shoots!
Skeleton archer hits Orka for 81.00 physical damage .
Skeleton warrior hits Orka for 129.95 physical damage .
Skeleton warrior killed Orka!

The worst part? Avoidable, of course - thought from 500hp should be fine another round (while standing ON the stairs). Gods I wish I could have found a blood on this one - and not keep on finding em on Trollshaw 1 on throwaway chars.


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PostPosted: Sat Sep 11, 2010 4:42 am 
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Perspiring Physicist

Joined: Tue Jul 13, 2010 2:53 pm
Posts: 1332
It has been a while since I played a berserker, but I remember taking rush was quite useful at times. Orka looks like he went out with a bang, though, kudos!

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<DarkGod> lets say it's intended


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PostPosted: Sat Sep 11, 2010 5:35 am 
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Spiderkin

Joined: Mon Jul 26, 2004 5:20 am
Posts: 480
Location: Blighty
Looked like a very good berserker, especially that stun resistance. I'm playing my first serious berserker now, and I'm constantly shivering without my shield wall security blanket :P

What level was Orka in when he fell?


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PostPosted: Sat Sep 11, 2010 5:41 am 
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Cornac

Joined: Tue Jun 29, 2004 3:30 am
Posts: 42
He was 24, went into the dungeon at 20 so things were hitting pretty hard.

The stun resistance was great! The jewelery crafting makes a difference, just wish I had better armor. Should I have switched out that defense ring for something else?
I don't really understand the whole armor/defense/fatigue setup, especially fatigue - no idea what it effects.

Best damage I think I did was ~800 single hit, but that was pre level4 Deathblow so with that and full stam it would have been outta the park!

Ahh well, going to remake good ol Orka now and see how he goes round 276.


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PostPosted: Sat Sep 11, 2010 5:42 am 
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Cornac

Joined: Tue Jun 29, 2004 3:30 am
Posts: 42
Oh what level was he in, oops, he was on The Master level - just zoned in, 3 rounds and dead without even seeing the master.


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PostPosted: Sat Sep 11, 2010 5:47 am 
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Perspiring Physicist

Joined: Tue Jul 13, 2010 2:53 pm
Posts: 1332
Fatigue affects how much stamina abilities will actually cost. The amount shown in the Use Talents menu is the base, and then you need to add the fatigue % to it if I remember correctly.

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Quote:
<DarkGod> lets say it's intended


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PostPosted: Sat Sep 11, 2010 5:49 am 
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Spiderkin

Joined: Mon Jul 26, 2004 5:20 am
Posts: 480
Location: Blighty
Yep, so like 20% fatigue would mean that your skills would cost 20% more stamina.

For some reason, I jumped to the conclusion that Orka was in the east. I think it was the lost knowledge quest, or maybe the damage output. (800?! I think I've been missing out, not playing berserkers...)


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PostPosted: Sat Sep 11, 2010 5:50 am 
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Cornac

Joined: Tue Jun 29, 2004 3:30 am
Posts: 42
Another question while i'm at it and this is the spoilers.... ;)

o) Ancient Tome titled 'Gems and their uses'
Type: scroll / tome
Dropped by Rantha the Worm

What does that do? I had to go to the East to the jeweler, but didn't make it that far. Random drop or always on Rantha beta10?


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PostPosted: Sat Sep 11, 2010 5:54 am 
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Spiderkin

Joined: Mon Jul 26, 2004 5:20 am
Posts: 480
Location: Blighty
Yeah, giving the book to a jeweller in the east starts a quest. It's not a guaranteed drop from Rantha; I found mine in a shop.


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