ToME: the Tales of Maj'Eyal

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 Post subject: Fighter "winner"
PostPosted: Sun Jun 27, 2010 8:47 pm 
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Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
Well, the game says I've won (for now). So, the balancing in beta5 is really changed, because I couldn't do anywhere near this well in the other versions. I think the biggest change overall is the fact that I'm so much higher level all the time. In beta1-4 I was typically struggling to survive the icy place or the undead place at level 13, and getting my ass handed to me every time. In beta5 I was level 13 by the time I killed Old Man Willow.

Code:
Sex:   Male
Race:  Bree-man
Class: Fighter
Level: 29

Exp:  82%
Gold: 882.57

Life:    292/769
Stamina: 65/174
Equi:    0

STR:  60
DEX:  43
MAG:  10
WIL:  20
CUN:  20
CON:  35

Attack(Main Hand):  96
Damage(Main Hand):  97
APR   (Main Hand):   5
Crit  (Main Hand):   7%
Speed (Main Hand): 1.00

Spellpower:   15
Spell Crit:    4%
Spell Speed:   1

Cold damage:   5%

Fatigue:         52%
Armor:           46
Defense:         57
Ranged Defense:  57

Physical Resist:  50
Spell Resist:     32
Mental Resist:    17

Fire Resist: -20%
Cold Resist:  65%
Nature Resist:  40%
Lightning Resist:  18%
Acid Resist:  25%

Number of NPC killed: 1662
Most killed NPC: green worm mass (98)


That's the official char dump, which doesn't show everything. Here's more details:

Code:
Categories points left: 1
Talents points left: 2
Skills points left: 0

Weapons and Shields (1.30)
  Shield Pummel  known
  Riposte        known
  Overpower      known
  Assault        known
Weapons and Shields (1.30)
  Shield Wall    known
  Repulsion      known
  Shield Expertise  known
  Last Stand     0/5
Combat techniques (1.30)
  Precise Strikes   1/5
  Rush           1/5
  Perfect Strike 1/5
  Blinding Speed 0/5
Combat techniques (1.30)
  Quick Recovery 1/5
  Fast Metabolism   2/5
  Spell Shield   2/5
  Unending Frenzy   1/5
Combat training (1.30)
  Heavy Armour   1/5
  Massive Armour 1/5
  Health         4/5
  Weapon Combat  known
  Sword Mastery  3/10
  Axe Mastery    0/10
  Mace Mastery   0/10
  Knife Mastery  0/10
Survival (1.00)
  Trap Detection 1/5
  Heightened Senses 2/5
  Trap Disarm    0/5
  Evasion        0/5
Sand-Drake aspect (1.00)
  Burrow         1/5
  Swallow        0/5
  Quake          0/5
  Sand Breath    0/5

a) galvorn longsword (31.5-44.1 power, 5 apr)
b) Old Man's Willow Barkwood (9 def, 5 armor)
c) Ring of Ulmo
d) gold ring of acid resistance (+25%)
e) Choker of Dread
f) Phial of Galadriel
g) mithril mail armour of lightning resistance (5 def, 10 armor) (18% lightning)
h) Steel Helm of Hammerhand (0 def, 4 armor)
i) Frost Treads (1 def, 2 armor)


Early on I had a great deal of contention for those precious Skill points, but not so much for the Talent points. On a few occasions I just stockpiled the Talent points until something worthwhile opened up. Later, I started dumping them into the few available Talents just because there was no reason not to.

I didn't use Shield Wall until I had about 3 points in it, somewhere around level 10 or 12 or so. After that, I had it on full time. It's awesomely powerful once you've got a few points in Weapon Combat to allow you to overcome the to-hit penalty.

I had to take the Burrow talent in order to get out of the Sandhole. The up-stairs on the final level were disconnected from the room.

I was level 20 or so when I hit the southern undead tower. Level 27 or so when I hit Moria.

I found the galvorn longsword early in the game (either Trollshaws or Old Forest). Couldn't use it until level 11. Never found a better longsword.


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 Post subject: Re: Fighter "winner"
PostPosted: Sun Jun 27, 2010 11:07 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Good ! well done!

Is it too easy now?
How were the early levels ? no more insta death at the hand of nasty skeletons ?

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 Post subject: Re: Fighter "winner"
PostPosted: Sun Jun 27, 2010 11:13 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
I still can get insta deaths by skeletons :/ (at lvl 3)

albeit this wasnt addressed to me, but it was an instadeath still.

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 Post subject: Re: Fighter "winner"
PostPosted: Sun Jun 27, 2010 11:17 pm 
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Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
You might want to slow down level advancement a bit. Not as slow as beta4 was, though.

I generally don't go anywhere that can generate skeletons in the early levels. I went back to Amon Sul after the Sandhole, I think. Or maybe it was after killing the Minotaur. Not that I ever really made use of the reward (indirect -- the ring shop in the mage place). I think I only went to that town twice. I did it mostly for completionism.

By the way, I died while fighting my way back out of the first orc camp full of undead. Unlocked paladins and skeletons, as well as about a half dozen achievements.


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 Post subject: Re: Fighter "winner"
PostPosted: Sun Jun 27, 2010 11:30 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Nice :)

Balance in the next few beta will be shaky as I'll try to find the good "balance" :)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: Fighter "winner"
PostPosted: Sun Jun 27, 2010 11:32 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Gotta love Fighters. An Elf Fighter was my first winner and I plan to go through the game again at some point with a Skeleton Fighter who specializes in daggers (pure dex/riposte monkey).

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 Post subject: Re: Fighter "winner"
PostPosted: Sun Jun 27, 2010 11:35 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Interresting idea :)
Dual wielding daggers or dagger+shield ?

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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 12:20 am 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Dagger/Shield.

Figure daggers get bonuses to damage from Dex which lets you basically just pump dex for hit, damage, and defense (which means more ripostes).

Being a skeleton keeps your strength from bombing out so you can still meet your talent requirements.

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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 1:46 am 
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Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
You didn't ask me about balance either, but I just tried the bandit lair and boy is it harder. Did the bandits summon before? If so I never noticed because I killed them so fast. This time that summoning was a BIG deal. Now with stealth changed I had a hell of a time with a level 6 archer and ran though 8 light healing potions, one full healing potion and one phase door scroll before dying to the first level of the bandit lair.


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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 7:24 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
edge2054: Daggers are dex/str

Gwai: Nothing changed there, you were lucky :)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 4:48 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Yeah, but either way the damage for a dagger comes out the same right?

I mean if I put 2 points in Dex or 1 point in Str and 1 point in Dex or 2 points in Str the damage for my dagger should all be the same.

If I dump it all into Dex (aside from talent prereqs) then at least I get the hit and defense bonuses too.

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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 5:03 pm 
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Archmage

Joined: Mon May 17, 2010 11:56 am
Posts: 300
The bandit lair is much harder, yes, although I think it just means that the rogue classes are finally working properly. I don't see any big problem with the levelling either. And I like fighters, so please don't nerf them? Pretty please? :wink: Just please fix the savefile problem (OK, and the shopkeeper bug too, if you REALLY have to... :lol: ).


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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 5:30 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
damage for daggers is not quite balanced like that no, but this being not spoilers I cant say the specific ratio

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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 8:17 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Mind pming it to me?

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 Post subject: Re: Fighter "winner"
PostPosted: Mon Jun 28, 2010 8:55 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
neh, I guess it is a 50:50 split, and it doesnt need to be spoilered, I was just busy so I didnt bother editing my post. however the total damage for knives is 45% for both str and dex, which is still less than the bonus for str on a longsword.

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