ToME: the Tales of Maj'Eyal

Software graphics renderer
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Author:  Fuma [ Sun Apr 15, 2018 11:06 am ]
Post subject:  Software graphics renderer

This is a suggestion to fix graphics issues for AMD users. Some shaders do not work properly and there is no clear solution how to fix that.

My idea is to just implement a software rendered mode as an option. Of course, I have zero experience if switching from rendering shaders on GPU to CPU requires big or just tiny changes to the engine. I am aware that CPU rendering will be slower, but I would much rather have stuttering effects than completely broken or missing effects.

Author:  darkgod [ Sun Apr 15, 2018 12:42 pm ]
Post subject:  Re: Software graphics renderer

Which "some" shaders? I'm only aware of one.

Also to enable CPU rendering jsut uninstall your opengl drivers heh ;) In any cases CPU rendering is really not feasible, it will choke and choke HARD, because exactly of shaders. CPUs are just not meant to do that much parallel processing

Author:  Fuma [ Thu Apr 19, 2018 3:55 pm ]
Post subject:  Re: Software graphics renderer

Multiple types of auras are not working correctly for me. I don't know which ones exactly are they, but in the character creation screen Alchemists show up as either a yellow or blue rectangle. Summoners are green rectangles. Corruptors show up with a half black and half red square. And Cursed are dark rectangles.

How would I uninstall OpenGL drivers? I think they are built in on Windows 10 :S

Author:  darkgod [ Thu Apr 19, 2018 9:23 pm ]
Post subject:  Re: Software graphics renderer

No idea ;)

Please do that for me:
Start the game, and without fully exiting the game try to generate as many of those bugs as possible.
Then exit the game.
Then post me somewhere the te4_log.txt file generated, with luck I can fix some of those thanks to it

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