ToME: the Tales of Maj'Eyal
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Malformed defineTile() calls lock up the engine
http://forums.te4.org/viewtopic.php?f=45&t=45801
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Author:  BASLogin [ Thu Feb 25, 2016 6:37 am ]
Post subject:  Malformed defineTile() calls lock up the engine

ToME doesn't exit gracefully if there's an error in a defineTile() call. Instead, it locks up and can only be exited via task manager (Windows). ToME reports the following error:
Lua Error: /engine/generator/map/Static.lua:142: /data/maps/vaults/forest_bas3.lua:38: '}' expected near 'add_levels'

Here is the line in question:
defineTile('1', "OLD_FLOOR", {random_filter={type="lite", add_levels=10, tome_mod="vault"}}, {random_filter={name="brecklorn", add_levels=10}})

The call looks like it is formatted correctly, so I can't make sense of the error message. Is the engine trying to tell me something else?

Also, will overload/superload functions enable me to add new vaults to existing zones? I've no idea how those work, so I've just been putting zone changes into the tome.team file as a hack.

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