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PlayerRun:checkDir('block_run') http://forums.te4.org/viewtopic.php?f=45&t=44659 |
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Author: | Zizzo [ Sun Jul 12, 2015 3:02 am ] |
Post subject: | PlayerRun:checkDir('block_run') |
For future engine versions, it would be useful if the local function checkDir() in engine.interface.PlayerRun were somehow accessible to or configurable by modules --- possibly by making it a full-fledged method, or by providing some mechanism to have it check for an Entity property other than 'block_move'. [My motivation is that T2 has terrain types that block running but not walking, like lava or deep water.] |
Author: | darkgod [ Wed Jan 06, 2016 9:44 am ] |
Post subject: | Re: PlayerRun:checkDir('block_run') |
will be in 1.4 ![]() |
Author: | Zizzo [ Thu Jan 07, 2016 2:22 am ] |
Post subject: | Re: PlayerRun:checkDir('block_run') |
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