PlayerRun:checkDir('block_run')
Posted: Sun Jul 12, 2015 3:02 am
For future engine versions, it would be useful if the local function checkDir() in engine.interface.PlayerRun were somehow accessible to or configurable by modules --- possibly by making it a full-fledged method, or by providing some mechanism to have it check for an Entity property other than 'block_move'.
[My motivation is that T2 has terrain types that block running but not walking, like lava or deep water.]
[My motivation is that T2 has terrain types that block running but not walking, like lava or deep water.]