ToME: the Tales of Maj'Eyal
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Wildfire School Bug?
http://forums.te4.org/viewtopic.php?f=44&t=48940
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Author:  Surrealistik [ Fri May 25, 2018 10:02 am ]
Post subject:  Wildfire School Bug?

Hi everyone.

Just got Tales and am having a blast.

Unfortunately due to some very unlucky timing, I'd experienced a brief brownout while playing with my Archmage after unlocking the Wildfire school, but before saving.

When I resumed playing, my Archmage did not have the Wildfire school available to him, and reloading has not proven successful in making it appear.

I assume this bug consists of the Wildfire school being unlocked only once for the unlocking Archmage when the pyromancer achievement is acquired, and that the game does not check on loading whether or not he has the spell schools he should, applying them as necessary (perhaps this is true for all schools you unlock with a character).

Author:  Cathbald [ Sat May 26, 2018 1:00 pm ]
Post subject:  Re: Wildfire School Bug?

When you unlock wildfire your current character doesn't get it, only future ones will

Author:  Surrealistik [ Sat May 26, 2018 8:55 pm ]
Post subject:  Re: Wildfire School Bug?

Cathbald wrote:
When you unlock wildfire your current character doesn't get it, only future ones will


Damn, seriously? I was counting on having Wildfire access.

Author:  Charlie_B [ Sat Jan 25, 2020 7:01 pm ]
Post subject:  Re: Wildfire School Bug?

I know that this is an old thread, but no one responded to the request for confirmation above and searching the forum doesn't offer any further clarity. This thread suggests that Wildfire will be available if you're playing an Archmage when you unlock it.

So could someone please confirm whether this is the case?

While I'm at it, can I clarify a related question? Looking at the Achievements list seems to suggests that Difficulty & Permadeath settings also matter for the unlock (so damage done on Insane/Rougelike doesn't add to damage done at Nightmare/Adventure). Is that right?

Author:  Dervic [ Sat Jan 25, 2020 9:58 pm ]
Post subject:  Re: Wildfire School Bug?

Code:
newAchievement{
   name = "Pyromancer",
   desc = [[Unlocked Archmage class and did over one million fire damage (with any item/talent/class).]],
   show = "full",
   mode = "world",
   can_gain = function(self, who, dam)
      self.nb = (self.nb or 0) + dam
      return self.nb > 1000000 and profile.mod.allow_build.mage
   end,
   track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end,
   on_gain = function(_, src, personal)
      game:setAllowedBuild("mage_pyromancer", true)
      local p = game.party:findMember{main=true}
      if p.descriptor.subclass == "Archmage"  then
         if p:knowTalentType("spell/wildfire") == nil then
            p:learnTalentType("spell/wildfire", false)
            p:setTalentTypeMastery("spell/wildfire", 1.3)
         end
      end
   end,
}
It should give you the locked category at 1.3 mastery. I think it counts damage on normal or higher difficulties, but I can't really be sure.

Author:  Charlie_B [ Sun Jan 26, 2020 6:55 pm ]
Post subject:  Re: Wildfire School Bug?

Thank you :)

Author:  cowking [ Sun Feb 02, 2020 7:32 am ]
Post subject:  Re: Wildfire School Bug?

Well I didn't get spell/ice on my necro.

Having to reroll your character on insanity because of something like this just is awful design.

Author:  HousePet [ Mon Feb 03, 2020 12:09 am ]
Post subject:  Re: Wildfire School Bug?

The Cryomancer achievement only granting the Ice category to Archmage and not Necromancer is an oversight, not by design.
Not reporting the bug is terrible.
And you were not forced to reroll your character.

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