ToME: the Tales of Maj'Eyal

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 Post subject: Wildfire School Bug?
PostPosted: Fri May 25, 2018 10:02 am 
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Joined: Fri May 25, 2018 9:53 am
Posts: 2
Hi everyone.

Just got Tales and am having a blast.

Unfortunately due to some very unlucky timing, I'd experienced a brief brownout while playing with my Archmage after unlocking the Wildfire school, but before saving.

When I resumed playing, my Archmage did not have the Wildfire school available to him, and reloading has not proven successful in making it appear.

I assume this bug consists of the Wildfire school being unlocked only once for the unlocking Archmage when the pyromancer achievement is acquired, and that the game does not check on loading whether or not he has the spell schools he should, applying them as necessary (perhaps this is true for all schools you unlock with a character).


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 Post subject: Re: Wildfire School Bug?
PostPosted: Sat May 26, 2018 1:00 pm 
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Spiderkin

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 531
When you unlock wildfire your current character doesn't get it, only future ones will

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 Post subject: Re: Wildfire School Bug?
PostPosted: Sat May 26, 2018 8:55 pm 
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Joined: Fri May 25, 2018 9:53 am
Posts: 2
Cathbald wrote:
When you unlock wildfire your current character doesn't get it, only future ones will


Damn, seriously? I was counting on having Wildfire access.


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 Post subject: Re: Wildfire School Bug?
PostPosted: Sat Jan 25, 2020 7:01 pm 
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Cornac

Joined: Sun Feb 22, 2015 5:38 pm
Posts: 35
I know that this is an old thread, but no one responded to the request for confirmation above and searching the forum doesn't offer any further clarity. This thread suggests that Wildfire will be available if you're playing an Archmage when you unlock it.

So could someone please confirm whether this is the case?

While I'm at it, can I clarify a related question? Looking at the Achievements list seems to suggests that Difficulty & Permadeath settings also matter for the unlock (so damage done on Insane/Rougelike doesn't add to damage done at Nightmare/Adventure). Is that right?


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 Post subject: Re: Wildfire School Bug?
PostPosted: Sat Jan 25, 2020 9:58 pm 
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Halfling

Joined: Thu Jun 21, 2012 9:37 am
Posts: 83
Code:
newAchievement{
   name = "Pyromancer",
   desc = [[Unlocked Archmage class and did over one million fire damage (with any item/talent/class).]],
   show = "full",
   mode = "world",
   can_gain = function(self, who, dam)
      self.nb = (self.nb or 0) + dam
      return self.nb > 1000000 and profile.mod.allow_build.mage
   end,
   track = function(self) return tstring{tostring(math.floor(self.nb or 0))," / 1000000"} end,
   on_gain = function(_, src, personal)
      game:setAllowedBuild("mage_pyromancer", true)
      local p = game.party:findMember{main=true}
      if p.descriptor.subclass == "Archmage"  then
         if p:knowTalentType("spell/wildfire") == nil then
            p:learnTalentType("spell/wildfire", false)
            p:setTalentTypeMastery("spell/wildfire", 1.3)
         end
      end
   end,
}
It should give you the locked category at 1.3 mastery. I think it counts damage on normal or higher difficulties, but I can't really be sure.


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 Post subject: Re: Wildfire School Bug?
PostPosted: Sun Jan 26, 2020 6:55 pm 
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Cornac

Joined: Sun Feb 22, 2015 5:38 pm
Posts: 35
Thank you :)


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 Post subject: Re: Wildfire School Bug?
PostPosted: Sun Feb 02, 2020 7:32 am 
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Yeek

Joined: Wed Jan 15, 2020 1:36 pm
Posts: 13
Well I didn't get spell/ice on my necro.

Having to reroll your character on insanity because of something like this just is awful design.


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 Post subject: Re: Wildfire School Bug?
PostPosted: Mon Feb 03, 2020 12:09 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 6026
The Cryomancer achievement only granting the Ice category to Archmage and not Necromancer is an oversight, not by design.
Not reporting the bug is terrible.
And you were not forced to reroll your character.

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