ToME: the Tales of Maj'Eyal
http://forums.te4.org/

1.7.0 quest failure in infinite dungeon
http://forums.te4.org/viewtopic.php?f=42&t=51585
Page 1 of 1

Author:  pocas2 [ Tue Nov 03, 2020 4:55 pm ]
Post subject:  1.7.0 quest failure in infinite dungeon

I got a Pacifist quest in infinite dungeon, managed to reach the exit without killing anything and went to next zone. Got quite surprised when i saw a quest failure window instead of the completed one. i added the last log file hoping it can help.
Overall it seems the quests in infinite dungeon became quite unstable with the new patch. Quests like exterminator completing upon killing or changing floor on a whim, quests completing on death of character like near sighted or escort missions vanishing completely to name what i noticed.
I will welcome any fix please (or confirmation that escorts in infinite are a thing of the past)

Attachments:
last_log.zip [37.2 KiB]
Downloaded 27 times

Author:  pocas2 [ Tue Nov 10, 2020 2:14 pm ]
Post subject:  Re: 1.7.0 quest failure in infinite dungeon

Hi,
Here is another quest bug in infinite. This time exterminator that didn't have any mob counter and didn't complete nor failed upon changing floor.

Attachments:
exterminator bug.JPG
exterminator bug.JPG [ 58.11 KiB | Viewed 577 times ]

Author:  pocas2 [ Fri Nov 13, 2020 11:29 pm ]
Post subject:  Re: 1.7.0 quest failure in infinite dungeon

Hi,
I stumbled upon another kind of quest bug (although beneficial for me) in a rush hour 281, i completed it with 265 turn left, without exiting the floor. It completed the moment i used arrow stitching, so it might be related to the clone spawn/despawn. (added last log file). I also had the same exterminator not failing/completing, no counter, on this character 2 floors earlier.

Attachments:
last_log.zip [45.62 KiB]
Downloaded 19 times

Author:  pocas2 [ Sat Nov 14, 2020 11:37 pm ]
Post subject:  Re: 1.7.0 quest failure in infinite dungeon

I have more infos about the new quest bugs. It was quite easy to trigger them with a TW. It seems to be related to skills making copy of the character spawn and then despawn, like arrow stitching or guardian unity. On despawn of the clone, near sighted and rush hour would automatically complete, while exterminator counter and multiplicity timer would vanish, preventing from completing or failing the quest. I couldn't test pacifist quest with the TW so not sure the bug i got is related to that.

Author:  pocas2 [ Sat Nov 21, 2020 3:37 pm ]
Post subject:  Re: 1.7.0 quest failure in infinite dungeon

Clones from inner demons casted by enemies also trigger the same issue.

Author:  Elkan [ Fri Jan 01, 2021 11:58 pm ]
Post subject:  Re: 1.7.0 quest failure in infinite dungeon

As of 1.7.2 Dismissing Minions as a Necromancer also triggers quest failure upon reaching the next floor, which makes playing one.... awkward in the infinite dungeon. Because good luck getting to the stairs without your army and auto-spawning ghouls murdering something before you find them. Seems like the bug will trigger with the removal of any Allied unit during the course of the floor

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/