Immortal enemies [1.7 beta 1]
Moderator: Moderator
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Immortal enemies [1.7 beta 1]
I've found 3 enemies that take no damage from god mode bump attacks, none of them had 100% physical resist or activated any talents, all of them have shield wall. Spells can damage them. Might just be a god mode problem, but I haven't found this in previous versions so it seemed like it might be more
Re: Immortal enemies [1.7 beta 1]
Uhm, can you get me the savefile exhibiting the problem please?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Re: Immortal enemies [1.7 beta 1]
Couldn't upload it here so I pm'd a google drive link. The enemy is Elurin the great wolf, uid 28543, but this seems to happen on every save, with every enemy that has shield wall
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- Thalore
- Posts: 157
- Joined: Wed Sep 28, 2016 8:07 pm
Re: Immortal enemies [1.7 beta 1]
Hmm I just tried equipping a different weapon (bill's tree trunk) and I was able to do damage. Every time I didn't was with a staff or no weapon equipped. Still strange because usually even with no weapon you usually deal several thousand damage per hit in god mode
Re: Immortal enemies [1.7 beta 1]
armor reduce weapon damage before multipliers.
god mode gives huge bonus damage, but if the enemy has armor superior to your weapon damage and 100% hardiness this extra damage is useless as it just multiplies 0
god mode gives huge bonus damage, but if the enemy has armor superior to your weapon damage and 100% hardiness this extra damage is useless as it just multiplies 0
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You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)