ToME: the Tales of Maj'Eyal
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[Beta1.6] Character Sheet Breaks with On hit Proc Items
http://forums.te4.org/viewtopic.php?f=42&t=49818
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Author:  Elkan [ Sat Sep 21, 2019 7:48 pm ]
Post subject:  [Beta1.6] Character Sheet Breaks with On hit Proc Items

After equipping the ring linked below, the character sheet will no longer be able to show the "[D]efence" tab and will present a lua error. Other character sheet pages display normally. I believe it is due to not being able to parse the new when hit effects onto the sheet.

https://imgur.com/IlPfyU8

Author:  darkgod [ Sat Sep 21, 2019 10:46 pm ]
Post subject:  Re: [Beta1.6] Character Sheet Breaks with On hit Proc Items

Hum, I have a problem with the error reports; can you screenshot me the error please?

Author:  Elkan [ Sun Sep 22, 2019 12:36 am ]
Post subject:  Re: [Beta1.6] Character Sheet Breaks with On hit Proc Items

Sadly not right now, I lost that character, but the next time I see it I'll be sure to

Edit :

error = "Lua Error: /mod/dialogs/CharacterSheet.lua:1514: bad argument #3 to '?' (number expected, got nil)\
At [C]:-1 \
At [C]:-1 \
At /mod/dialogs/CharacterSheet.lua:1514 drawDialog\
At /mod/dialogs/CharacterSheet.lua:254 switchTo\
At /mod/dialogs/CharacterSheet.lua:56 on_change\
At /engine/ui/Tab.lua:93 select\
At /engine/ui/Tab.lua:54 fct\
At /engine/Mouse.lua:58 receiveMouse\
At /engine/Mouse.lua:98 delegate\
At /engine/ui/Dialog.lua:793 mouseEvent\
At /engine/ui/Dialog.lua:508 fct\
At /engine/Mouse.lua:58 "
seen = true
reported = false


Is this what you needed?

Author:  darkgod [ Sun Sep 22, 2019 3:48 am ]
Post subject:  Re: [Beta1.6] Character Sheet Breaks with On hit Proc Items

It is, thanks :)

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