ToME: the Tales of Maj'Eyal

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PostPosted: Sat Oct 26, 2019 6:12 pm 
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Joined: Fri Oct 25, 2019 7:30 pm
Posts: 4
"Item's Vault" isn't so much a typo as it is a grammatical error (if I understand the intent). "Item's Vault" means "a (or the) vault that belongs to one item". Either "Items' Vault", or, likely, better, "Items Vault" should be grammatically correct.

The former means "a (or the) vault that belongs to more than one item", while the latter means "vault of (i.e. 'containing') items". "Item Vault" should be sufficient, effectively meaning "vault into which any item goes", so there are actually three possible corrections.


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PostPosted: Sun Oct 27, 2019 4:01 pm 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
Ogre wielding also reduces accuracy now and some versions ago, but the desc of effect Hit Penalty isn't upgraded and ignores this.


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PostPosted: Tue Oct 29, 2019 8:12 pm 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
info of Empty Hand
Grants %d Physical Power when fightning unarmed (or with gloves or gauntlets).
This talent's effects will scale with your level.


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PostPosted: Tue Oct 29, 2019 8:22 pm 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
info of Endless Woes:
Surround yourself with a malevolent aura that stores damage you deal.
Whenever you have stored %d damage of one type you unleash a powerful blast at a random enemy dealing %d damage of that type in radius %d and applying one of the following effects:

#GREEN#Acid:#LAST# Deals %d acid damage each turn for 5 turns.
#DARK_GREEN#Blight:#LAST# Deals %d blight damage each turn for 5 turns and reduces strength, constitution, and dexterity by %d.
#GREY#Darkness:#LAST# Reduces damage dealt by %d%% for 5 turns.
#LIGHT_STEEL_BLUE#Temporal:#LAST# Slows global action speed by %d%% for 5 turns.
#YELLOW#Mind:#LAST# Confuses (power %d%%) for 5 turns.

Each effect can only happen once per 12 player turns. This does not count as a typical cooldown.
The damage and effect power increase with your Cunning, the threshold with your level, and the apply power is the highest of your mind or spell power.


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PostPosted: Tue Oct 29, 2019 8:38 pm 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
info of Resilience of the Doomed:
The tortures you had to endure on the Fearscape have increased your resilience.
All detrimental status effects last %d%% less on you and all direct critical hits (physical, mental, spells) against you have a %d%% lower critical multiplier (but always do at least normal damage).


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PostPosted: Tue Oct 29, 2019 9:01 pm 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
info of Petrifying Gaze
Gaze at your foes and turn them to stone for %d turns.
Stoned creatures are unable to act or regen life, and are very brittle.
If a stoned creature is hit by an attack that deals more than 30%% of its life, it will shatter and be destroyed.
Stoned creatures are highly resistant to fire and lightning, and somewhat resistant to physical attacks.
This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning, or certain bosses.

It actually just stuns.


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PostPosted: Thu Oct 31, 2019 7:56 am 
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Joined: Sat Oct 26, 2019 12:57 pm
Posts: 2
Location: Johannesburg, South Africa
In the early game, close to the Maze, when talking to the NPC, Mage Apprentice, it was maybe his 3rd or so popup where he mentions that he requires the "artefact", it should be "artifact" as is mentioned elsewhere in the game.


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PostPosted: Sun Nov 03, 2019 4:35 am 
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Wayist

Joined: Sun Jan 31, 2016 9:58 pm
Posts: 19
Doomelf's Pitiless talent, 'assult', where it should be 'assault'.


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PostPosted: Mon Nov 04, 2019 4:59 pm 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
Code:
newEntity{
   power_source = {technique=true},
   name = " of the wind", suffix=true, instant_resolve=true,
   keywords = {wind=true},
   level_range = {30, 50},
   greater_ego = 1,
   rarity = 30,
   cost = 80,
   resolvers.charmt(Talents.T_SECOND_WIND, {3,4,5}, 35),
   wielder = {
      combat_def = resolvers.mbonus_material(8, 2),
      combat_physcrit = resolvers.mbonus_material(7, 3),
      combat_apr = resolvers.mbonus_material(15, 5),
      combat_def = resolvers.mbonus_material(10, 5),
      stamina_regen = resolvers.mbonus_material(10, 5, function(e, v) v=v/10 return 0, v end),
   },
}


I don't know how normal distribution really works, but I think it won't be very different to just write it as a single line of
Code:
combat_def = resolvers.mbonus_material(18, 7),

,right?


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PostPosted: Tue Nov 05, 2019 6:44 am 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
info of special_on_crit of "inquisitor's" ego of ammos, mindstars and weapons:
Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)
info of special_on_crit of "throat-seeking" ego of ranged weapons:
silences the target
info of special_on_hit of "warded" ego of shields:
reduce the cooldown of your ward talent by 1
info of on_block of "of shrapnel" ego of shields:
Cause enemies within radius 6 to bleed for #RED#%d#LAST# physical damage over 5 turns (1/turn)

Not a great deal. Just all other special_on_crit and special_on_hit abilities don't add 's' after the verbe and upper the first letter while all other on_block abilities add 's' after the verbe.


Last edited by helminthauge on Wed Nov 06, 2019 8:13 am, edited 2 times in total.

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PostPosted: Tue Nov 05, 2019 6:49 pm 
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Wyrmic

Joined: Mon Mar 25, 2013 9:39 am
Posts: 211
Herk's Cutting Edge Shop: in the dialogue it reads

Quote:
I can indeed offer some martial training (talent category Technique/Combat-training) for a fee of 50 gold pieces; or the basic usage of bows and slings (Shoot talent) for 8 gold pieces.


but there's no option below to choose anything except basic usage of blows and slings.

I'd suggest either adding 'if you don't know the category yet' to the dialogue, or leaving the part about Technique/Combat-training' out of it if it's not on offer.


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PostPosted: Wed Nov 06, 2019 10:28 am 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
info of torques of mindblast:
blast the opponent's mind dealing %d mind damage and silencing them for 4 turns
info of totems of stinging:
sting an enemy dealing %d nature damage over 7 turns and reducing their healing by 50%%%%
info of summon tentacle:
summon a resilient tentacle up to %d spaces away for %d turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.


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PostPosted: Wed Nov 06, 2019 11:04 am 
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Thalore

Joined: Sat Sep 29, 2018 3:43 am
Posts: 153
info of totems of healing:
heals yourself and all friendly characters within 10 spaces for %d

Not a great deal. Just all other charm tools' infos don't add 's' after the verbe.


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PostPosted: Wed Nov 06, 2019 6:12 pm 
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Yeek

Joined: Mon Oct 09, 2017 3:06 pm
Posts: 14
.


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PostPosted: Wed Nov 13, 2019 8:26 pm 
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Joined: Thu Apr 02, 2015 2:05 am
Posts: 3
Brawler's Technique/Unarmed Discipline tree, Combination Kick:

"... At talent level 3 Magical sustains will also be effected.
At talent level 5 Mental sustains will also be effected."

I believe these should read:

At talent level 3, Magical sustains will also be affected.
At talent level 5, Mental sustains will also be affected.


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