ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Dec 12, 2019 10:25 am

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Sat May 18, 2019 4:30 pm 
Offline
Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 150
Venomous munitions does not check poison immunity most of the time. I can send a save if desired but it's pretty easy.

Line 224 of data/talents/techniques/munitions.lua:
Code:
         if self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS) then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end


should be
Code:
         if (self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS)) and target:canBe("poison") then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end


Top
 Profile  
 
PostPosted: Sat May 18, 2019 5:22 pm 
Offline
Spiderkin

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 531
it's alright, munitions tree is gonna get removed anyway :p

_________________
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group