Line 224 of data/talents/techniques/munitions.lua:
Code: Select all
if self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS) then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end
Code: Select all
if (self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS)) and target:canBe("poison") then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end