Venomous Ammunition (Technique/Munitions) ignores immunity

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Umbrall
Thalore
Posts: 153
Joined: Sat Feb 23, 2013 7:53 pm

Venomous Ammunition (Technique/Munitions) ignores immunity

#1 Post by Umbrall »

Venomous munitions does not check poison immunity most of the time. I can send a save if desired but it's pretty easy.

Line 224 of data/talents/techniques/munitions.lua:

Code: Select all

			if self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS) then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end
should be

Code: Select all

			if (self.turn_procs.venomous_ammunition or not self:knowTalent(self.T_ALLOYED_MUNITIONS)) and target:canBe("poison") then target:setEffect(target.EFF_NUMBING_POISON, 5, {src=self, power=t.getPoisonDamage(self,t)/5, reduce=t.getNumb(self,t)}) end

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Venomous Ammunition (Technique/Munitions) ignores immuni

#2 Post by Cathbald »

it's alright, munitions tree is gonna get removed anyway :p
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

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