ToME: the Tales of Maj'Eyal
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Bug on death
http://forums.te4.org/viewtopic.php?f=42&t=49494
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Author:  dsalmans [ Mon Apr 08, 2019 6:32 pm ]
Post subject:  Bug on death

Whenever I get knocked down to 0 hits, my character disappears. I do not go to the Eidolon Plane, despite having lives left. The NPCs keep moving, the clock starts running very fast, and I can't do anything. Below are the error and traceback sections of my log; the full log is too big to attach.

Any thoughts?

##Use Talent Lua Error## T_RUNE:_ACID_WAVE_2 Actor: 2739 orc pyromancer
Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /mod/class/Object.lua:1987: attempt to index local 't' (a nil value)
stack traceback:
/mod/class/Object.lua:1987: in function 'getTextualDesc'
/mod/class/Object.lua:2094: in function 'super_getDesc'
/mod/addons/compare/superload/mod/class/Object.lua:67: in function </mod/addons/compare/superload/mod/class/Object.lua:29>
/mod/class/interface/PlayerDumpJSON.lua:376: in function 'dumpToJSON'
/engine/interface/PlayerDumpJSON.lua:69: in function 'saveUUID'
/mod/dialogs/DeathDialog.lua:36: in function 'init'
/engine/class.lua:147: in function 'new'
/mod/class/interface/PartyDeath.lua:62: in function 'die'
/mod/class/interface/ActorLife.lua:33: in function 'takeHit'
/mod/class/Actor.lua:2870: in function 'takeHit'
/data/damage_types.lua:491: in function 'defaultProjector'
/data/damage_types.lua:795: in function 'projector'
/data/talents/misc/inscriptions.lua:789: in function 'damtype'
/engine/interface/ActorProject.lua:218: in function 'project'
/data/talents/misc/inscriptions.lua:781: in function </data/talents/misc/inscriptions.lua:772>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:322 useTalent
At /engine/ai//talented.lua:53 runAI
At /engine/ai//talented.lua:63 doAI
At /mod/class/NPC.lua:75 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1489

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