[1.6.4] Ancestral Life granting way too much energy?

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visage
Archmage
Posts: 345
Joined: Fri Jan 10, 2014 4:09 pm

[1.6.4] Ancestral Life granting way too much energy?

#1 Post by visage »

I've been noticing that some of my characters seem too be getting way to many actions compared to cooldown decrements and enemy actions. ...and I think it's a bug in Ancestral Life.

Code: Select all

			local amt = (heal / 100) * (t.getTurn(self, t) * game.energy_to_act)
			self.energy.value = game.energy_to_act + amt
			self.energy.value = math.min(self.energy.value, game.energy_to_act * 2)
Shouldn't that second line be something along the lines of the following?

Code: Select all

			self.energy.value = self.energy.value + amt
Is there a test case that examines this talent's behavior that can be inspected for correctness?

Zeyphor
Archmage
Posts: 399
Joined: Fri Jan 04, 2013 3:20 am

Re: [1.6.4] Ancestral Life granting way too much energy?

#2 Post by Zeyphor »

when i played at an earlier time as a distortion+sleep solipsist, i'd noticed that i was getting alot of free turns with 1 point in biofeedback and 5 in ancestral life
ancestral life is probably bugged

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