ToME: the Tales of Maj'Eyal

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PostPosted: Tue Dec 10, 2019 8:22 pm 
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Wyrmic

Joined: Fri Jan 10, 2014 4:09 pm
Posts: 226
I've been noticing that some of my characters seem too be getting way to many actions compared to cooldown decrements and enemy actions. ...and I think it's a bug in Ancestral Life.
Code:
         local amt = (heal / 100) * (t.getTurn(self, t) * game.energy_to_act)
         self.energy.value = game.energy_to_act + amt
         self.energy.value = math.min(self.energy.value, game.energy_to_act * 2)


Shouldn't that second line be something along the lines of the following?

Code:
         self.energy.value = self.energy.value + amt


Is there a test case that examines this talent's behavior that can be inspected for correctness?


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PostPosted: Thu Dec 12, 2019 10:51 pm 
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Archmage

Joined: Fri Jan 04, 2013 3:20 am
Posts: 341
when i played at an earlier time as a distortion+sleep solipsist, i'd noticed that i was getting alot of free turns with 1 point in biofeedback and 5 in ancestral life
ancestral life is probably bugged


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