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[Cults 1.0.1] Game Crash on Load

Posted: Fri May 25, 2018 6:33 pm
by SpaceCowboy
Running Windows 7, I'm unable to load ToME with Forbidden Cults active. After selecting "New Game", then T.o.M.E. 1.5.10, the loading screen appears and reaches 100%, then I receive the following error:

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Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	t-engine.exe
  Application Version:	1.0.0.0
  Application Timestamp:	5ad8a2ad
  Fault Module Name:	ig75icd32.dll
  Fault Module Version:	9.18.10.3257
  Fault Module Timestamp:	51f740b9
  Exception Code:	c0000005
  Exception Offset:	002f2cd0
  OS Version:	6.1.7601.2.1.0.256.48
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
Looking through the te4_log.txt (with --flush-stdout enabled), I do not see any obvious errors. The last few lines have consistently been:

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Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname	cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 1101: 8B5E booktex
*p 1: Uniform: 1102: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname	cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag
Please let me know if there's any additional information I can provide.

Re: [Cults 1.0.1] Game Crash on Load

Posted: Fri Jun 29, 2018 1:28 pm
by SpaceCowboy
Hi, I am still having this issue. Is there any additional information I can provide that might help?

Re: [Cults 1.0.1] Game Crash on Load

Posted: Sat Jun 30, 2018 2:14 am
by HousePet
Have you tried disabling shaders? Since that was the last thing it was doing in the log.

Re: [Cults 1.0.1] Game Crash on Load

Posted: Sat Jun 30, 2018 6:32 am
by Cathbald
delete world.teaw (it's in the same file as your saves)

Re: [Cults 1.0.1] Game Crash on Load

Posted: Fri Jul 20, 2018 6:40 pm
by SpaceCowboy
Sorry for the delay in getting back, and thank you HousePet for the suggestion to disable the shaders (which I am a little embarrassed to have missed). All seems to be working now.