[Cults 1.0.1] Game Crash on Load
Posted: Fri May 25, 2018 6:33 pm
Running Windows 7, I'm unable to load ToME with Forbidden Cults active. After selecting "New Game", then T.o.M.E. 1.5.10, the loading screen appears and reaches 100%, then I receive the following error:
Looking through the te4_log.txt (with --flush-stdout enabled), I do not see any obvious errors. The last few lines have consistently been:
Please let me know if there's any additional information I can provide.
Code: Select all
Problem signature:
Problem Event Name: APPCRASH
Application Name: t-engine.exe
Application Version: 1.0.0.0
Application Timestamp: 5ad8a2ad
Fault Module Name: ig75icd32.dll
Fault Module Version: 9.18.10.3257
Fault Module Timestamp: 51f740b9
Exception Code: c0000005
Exception Offset: 002f2cd0
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Code: Select all
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
Using cached font /data/font/DroidSansMono.ttf 14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from /data/gfx/shockbolt/attachements.lua
Loading tileset attachements from /data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from /data/gfx/shockbolt/facings.lua
Loading tileset facings from /data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
Using cached font /data/font/DroidSansMono.ttf 49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 1101: 8B5E booktex
*p 1: Uniform: 1102: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag