ToME: the Tales of Maj'Eyal
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[Cults 1.0.1] Game Crash on Load
http://forums.te4.org/viewtopic.php?f=42&t=48944
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Author:  SpaceCowboy [ Fri May 25, 2018 6:33 pm ]
Post subject:  [Cults 1.0.1] Game Crash on Load

Running Windows 7, I'm unable to load ToME with Forbidden Cults active. After selecting "New Game", then T.o.M.E. 1.5.10, the loading screen appears and reaches 100%, then I receive the following error:

Code:
Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   t-engine.exe
  Application Version:   1.0.0.0
  Application Timestamp:   5ad8a2ad
  Fault Module Name:   ig75icd32.dll
  Fault Module Version:   9.18.10.3257
  Fault Module Timestamp:   51f740b9
  Exception Code:   c0000005
  Exception Offset:   002f2cd0
  OS Version:   6.1.7601.2.1.0.256.48
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


Looking through the te4_log.txt (with --flush-stdout enabled), I do not see any obvious errors. The last few lines have consistently been:
Code:
Using cached font   /data/font/DroidSansMono.ttf   14
Using cached font   /data/font/DroidSansMono.ttf   14
Using cached font   /data/font/DroidSansMono.ttf   14
Using cached font   /data/font/DroidSansMono.ttf   14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from    /data/gfx/shockbolt/attachements.lua
Loading tileset attachements from    /data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from    /data/gfx/shockbolt/facings.lua
Loading tileset facings from    /data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font   /data/font/DroidSansMono.ttf   49
Using cached font   /data/font/DroidSansMono.ttf   49
Using cached font   /data/font/DroidSansMono.ttf   49
[SHADER] Loading from /data/gfx/shaders/cults_book.lua
[SHADER] Loaded shader with totalname   cults_book[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book.frag
*p 1: Uniform: 1101: 8B5E booktex
*p 1: Uniform: 1102: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/cults_book_seens.lua
[SHADER] Loaded shader with totalname   cults_book_seens[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/cults_book_seens.frag


Please let me know if there's any additional information I can provide.

Author:  SpaceCowboy [ Fri Jun 29, 2018 1:28 pm ]
Post subject:  Re: [Cults 1.0.1] Game Crash on Load

Hi, I am still having this issue. Is there any additional information I can provide that might help?

Author:  HousePet [ Sat Jun 30, 2018 2:14 am ]
Post subject:  Re: [Cults 1.0.1] Game Crash on Load

Have you tried disabling shaders? Since that was the last thing it was doing in the log.

Author:  Cathbald [ Sat Jun 30, 2018 6:32 am ]
Post subject:  Re: [Cults 1.0.1] Game Crash on Load

delete world.teaw (it's in the same file as your saves)

Author:  SpaceCowboy [ Fri Jul 20, 2018 6:40 pm ]
Post subject:  Re: [Cults 1.0.1] Game Crash on Load

Sorry for the delay in getting back, and thank you HousePet for the suggestion to disable the shaders (which I am a little embarrassed to have missed). All seems to be working now.

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