Fortress Lore Lockup
Posted: Sun Jan 28, 2018 5:02 am
Not sure why but the fortress lore is locking up every time I try to load it. Latest test gave this...
[LOG] Lore found: #0080FF#second mural painting
[PROFILE] filtering save of lore to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[LORE] learnt shertul-fortress-2
Lua Error: /mod/class/interface/PartyLore.lua:82: invalid value (boolean) at index 2 in table for 'concat'
At [C]:-1
At [C]:-1 render
At /mod/class/interface/PartyLore.lua:82 getLore
At /mod/class/interface/PartyLore.lua:96 learnLore
At /data/zones/shertul-fortress/grids.lua:237 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:209 move
At /mod/class/Actor.lua:1317 move
At /mod/class/Player.lua:310 moveDir
At /mod/class/Game.lua:1893
At /engine/KeyBind.lua:230
Not sure what else to look for. I have to send a kill signal to shut down the game then.
[LOG] Lore found: #0080FF#second mural painting
[PROFILE] filtering save of lore to profile online
[PROFILE] mounted online on /current-profile
[PROFILE] unmounted online from /current-profile
[LORE] learnt shertul-fortress-2
Lua Error: /mod/class/interface/PartyLore.lua:82: invalid value (boolean) at index 2 in table for 'concat'
At [C]:-1
At [C]:-1 render
At /mod/class/interface/PartyLore.lua:82 getLore
At /mod/class/interface/PartyLore.lua:96 learnLore
At /data/zones/shertul-fortress/grids.lua:237 check
At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
At /engine/Actor.lua:209 move
At /mod/class/Actor.lua:1317 move
At /mod/class/Player.lua:310 moveDir
At /mod/class/Game.lua:1893
At /engine/KeyBind.lua:230
Not sure what else to look for. I have to send a kill signal to shut down the game then.