Freezing / Crashing while saving (post dreamscape)
Posted: Wed Aug 16, 2017 3:09 pm
I was inn the ruined dungeon farming ingredients when I got dreamscaped by a dreaming horror boss that I had put inner demons on. In the dreamscape a bunch of dream clones and inner demons spawned and eventually murdered the boss but after coming out out of the dreamscape my game started taking a very long time to save and freezing or crashing when saving. The saves were successfully made so I could still change locations but keeps crashing.
Last bit of the log is:
Save is at https://drive.google.com/file/d/0B30KSF ... sp=sharing
Last bit of the log is:
Code: Select all
Saved zipname /save/psypunch/game.teag.tmp
[SAVEFILE PIPE] Checking save Psypunch game /save/psypunch/game.teag.tmp
Loading savefile /save/psypunch/
[USERCHAT] channel talk finalwo tome :o
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type game => all fine
[SAVEFILE PIPE] Checking save world /save//world.teaw.tmp
Loading savefile /save//
[SAVEFILE] checked validity of type world => all fine
Server latency 94
[ENGINE] Setting requested FPS to 2 (500 ms)
Saved zipname /charballs/fb145958-f0bd-4690-bf9c-1f4ccdaa3b8a-1.5.5.charball.tmp
[SAVEFILE PIPE] Checking save party entity /charballs/fb145958-f0bd-4690-bf9c-1f4ccdaa3b8a-1.5.5.charball.tmp
Loading savefile /save/party/
[SAVEFILE] checked validity of type entity => all fine
stack traceback:
[C]: in function 'concat'
/engine/interface/PlayerDumpJSON.lua:84: in function 'on_end'
/engine/SavefilePipe.lua:222: in function </engine/SavefilePipe.lua:157>
[COROUTINE] error not enough memory
[COROUTINE] dead savefilepipe