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[1.5.5] Object autouse + autoexplore creates inifinite loop

Posted: Mon Jul 17, 2017 12:13 am
by Relic
If you set an object to auto use from the "m" menu, and try using autoexplore once you are healed you can create an infinite loop that blocks exploration.

Basically, I was want Burning Star to trigger if no monsters were seen so it would light the whole level while exploring. Once set and you are healed you type "z" and it goes into an infinite loop of triggering the burning star and resting till it can be triggered again.

Re: [1.5.5] Object autouse + autoexplore creates inifinite l

Posted: Sat Jul 29, 2017 11:04 pm
by Femme_Fatale
This is solvable by simply disabling the "rest until autoexplore" option under game options -> gameplay.

Re: [1.5.5] Object autouse + autoexplore creates inifinite l

Posted: Sun Jul 30, 2017 9:10 am
by St_ranger_er

Re: [1.5.5] Object autouse + autoexplore creates inifinite l

Posted: Wed Oct 18, 2017 4:19 pm
by Relic
Femme_Fatale wrote:This is solvable by simply disabling the "rest until autoexplore" option under game options -> gameplay.
This doesn't work as once you try to rest it goes into an infinite loop.

So it is "rest"+"autouse of object" is what causes the infinite loop.