After golem is revived (or that effect is removed from its tmp table) things cease to be wrecked.
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Lua Error: /data/timed_effects/physical.lua:1344: bad argument #1 to 'distance' (number expected, got nil)
At [C]:-1
At [C]:-1 distance
At /data/timed_effects/physical.lua:1344 on_timeout
At /engine/interface/ActorTemporaryEffects.lua:83 timedEffects
At /mod/class/NPC.lua:320 timedEffects
At /mod/class/Actor.lua:549 actBase
At /engine/GameEnergyBased.lua:116 tickLevel
At /engine/GameEnergyBased.lua:62 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255