[1.2.1] Fearless Cleave takes 2 turns to use

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Waladil
Halfling
Posts: 103
Joined: Tue Jan 10, 2012 10:40 pm

[1.2.1] Fearless Cleave takes 2 turns to use

#1 Post by Waladil »

Fearless Cleave's listed use time is 1 turn, but activating it actually takes 2 turns (I use Chronometer so it's clearly visible) if you step + attack. If you just stand and attack, it only takes 1 turn.

This may be intended behavior, since the cooldown on FC is 0 turns, but in that case it is an incredibly weak ability. Stepping and using Death Dance would do more damage to more targets, and if something went terribly wrong after the first step you could change your mind and do something else.

What this seems to actually do is take a step (at your normal move speed) and then do an attack (at your normal attack speed). So if you're stunned before using it it takes 2 turns just to move and then a third turn to attack.

This is probably the same bug that's causing http://forums.te4.org/viewtopic.php?f=42&t=41385 (Bash and Smash taking 2 turns).

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: [1.2.1] Fearless Cleave takes 2 turns to use

#2 Post by edge2054 »

Pretty sure this one is using energy here..

Code: Select all

self:move(x, y)
actor.move uses energy if the movement isn't forced

Something like...

Code: Select all

self:move(x, y, true)

Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

Re: [1.2.1] Fearless Cleave takes 2 turns to use

#3 Post by Fortescue »

Waladil wrote:Fearless Cleave's listed use time is 1 turn, but activating it actually takes 2 turns (I use Chronometer so it's clearly visible) if you step + attack. If you just stand and attack, it only takes 1 turn.

This may be intended behavior, since the cooldown on FC is 0 turns, but in that case it is an incredibly weak ability. Stepping and using Death Dance would do more damage to more targets, and if something went terribly wrong after the first step you could change your mind and do something else.

What this seems to actually do is take a step (at your normal move speed) and then do an attack (at your normal attack speed). So if you're stunned before using it it takes 2 turns just to move and then a third turn to attack.

This is probably the same bug that's causing http://forums.te4.org/viewtopic.php?f=42&t=41385 (Bash and Smash taking 2 turns).
This is not intentional! Thank you for noticing and pointing this out.

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