1.0 Black Screen of death after recalling from Breeding Pits

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DeathSarge
Low Yeek
Posts: 5
Joined: Mon Jan 07, 2013 4:22 am

1.0 Black Screen of death after recalling from Breeding Pits

#1 Post by DeathSarge »

Was doing as the title suggests, but the game went into an infinite loading screen and then crashed to desktop. Tried loading it back up and got a black void where the map should be. Image is attached.
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blacscreenlua.png
blacscreenlua.png (119.75 KiB) Viewed 4605 times

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: 1.0 Black Screen of death after recalling from Breeding

#2 Post by darkgod »

Can I see the savefile please? (the whole folder I'm afraid)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

DeathSarge
Low Yeek
Posts: 5
Joined: Mon Jan 07, 2013 4:22 am

Re: 1.0 Black Screen of death after recalling from Breeding

#3 Post by DeathSarge »

How do I go about getting the save folder? Or rather, where is it?

darkgod
Master of Eyal
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Joined: Wed Jul 24, 2002 9:26 pm
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Re: 1.0 Black Screen of death after recalling from Breeding

#4 Post by darkgod »

your home/T-Engine/4.0/tome/save/foo/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

DeathSarge
Low Yeek
Posts: 5
Joined: Mon Jan 07, 2013 4:22 am

Re: 1.0 Black Screen of death after recalling from Breeding

#5 Post by DeathSarge »

Is there a way I can send the folder to you without it being in many little pieces?

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: 1.0 Black Screen of death after recalling from Breeding

#6 Post by darkgod »

Zip it and put it on mediafire or such
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

DeathSarge
Low Yeek
Posts: 5
Joined: Mon Jan 07, 2013 4:22 am

Re: 1.0 Black Screen of death after recalling from Breeding

#7 Post by DeathSarge »


Delkyn
Low Yeek
Posts: 5
Joined: Sat Jul 21, 2012 12:27 am

Re: 1.0 Black Screen of death after recalling from Breeding

#8 Post by Delkyn »

Any known fix for this yet? It's been happening to me maybe once in every five or so characters. Usually around levels 20-25.

Delkyn
Low Yeek
Posts: 5
Joined: Sat Jul 21, 2012 12:27 am

Re: 1.0 Black Screen of death after recalling from Breeding

#9 Post by Delkyn »

Has anyone found a working fix for this yet? It has started to happen to nearly every character I make. I don't know if that is because I have started making it to Dreadfel/The East more often thus giving it more time to happen, or if the problem is just getting worse. I should note that this can happen at any point in the game, not just Breeding Pits.

evouga
Wyrmic
Posts: 231
Joined: Tue Jul 06, 2010 1:03 am

Re: 1.0 Black Screen of death after recalling from Breeding

#10 Post by evouga »

The same problem just happened to me here: http://forums.te4.org/viewtopic.php?f=42&t=36956

shonen
Cornac
Posts: 38
Joined: Tue Feb 05, 2013 11:09 pm

Re: 1.0 Black Screen of death after recalling from Breeding

#11 Post by shonen »

Me too. Want more save files DG? There's another one in evouga's thread & I could send mine if it helps.

shonen

shonen
Cornac
Posts: 38
Joined: Tue Feb 05, 2013 11:09 pm

Re: 1.0 Black Screen of death after recalling from Breeding

#12 Post by shonen »

Just got the level loading hang again, this time loaded gdb and grabbed a stack trace. Will attempt to leave it in this state for a while in case there's other data to collect.

Code: Select all

(gdb) bt
#0  0x00007fff873d815a in malloc_zone_memalign ()
#1  0x00007fff875ba5d8 in CFSortIndexes ()
#2  0x00007fff875ba450 in CFQSortArray ()
#3  0x00007fff875caaa2 in __CFRunLoopDoObservers ()
#4  0x00007fff875a5d74 in CFRunLoopRunSpecific ()
#5  0x00007fff8773b7ee in RunCurrentEventLoopInMode ()
#6  0x00007fff8773b551 in ReceiveNextEventCommon ()
#7  0x00007fff8773b4ac in BlockUntilNextEventMatchingListInMode ()
#8  0x00007fff892d0eb2 in _DPSNextEvent ()
#9  0x00007fff892d0801 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] ()
#10 0x000000000006821e in Cocoa_PumpEvents ()
#11 0x000000000004eca0 in SDL_PumpEvents ()
#12 0x000000000004ed13 in SDL_WaitEventTimeout ()
#13 0x000000000004ecda in SDL_PollEvent ()
#14 0x0000000100042a90 in tengine_main ()
(gdb) info threads
  7 "particles"                     0x00007fff873d1a6a in __semwait_signal ()
  6 "profile"                       0x00007fff873d1a6a in __semwait_signal ()
  5 "SDLTimer"                      0x00007fff873d1a6a in __semwait_signal ()
  4                                 0x00007fff87396dda in semaphore_timedwait_signal_trap ()
  3                                 0x00007fff87396d7a in mach_msg_trap ()
  2 "com.apple.libdispatch-manager" 0x00007fff873afc0a in kevent ()
* 1 "com.apple.main-thread"         0x00007fff873d815a in malloc_zone_memalign ()
(gdb) thread 1
[Switching to thread 1 (process 17542), "com.apple.main-thread"]
0x00007fff873d815a in malloc_zone_memalign ()
(gdb) thread 2
[Switching to thread 2 (process 17542), "com.apple.libdispatch-manager"]
0x00007fff873afc0a in kevent ()
Thanks,

shonen

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