Text alpha blended incorrectly with framebuffers on

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Poopio
Posts: 2
Joined: Sun Dec 23, 2012 10:54 pm

Text alpha blended incorrectly with framebuffers on

#1 Post by Poopio »

It looks like the text is being blended before the overlays/fog of war when it should be the final layer. For some reason, it mostly affects the green text.

This is on ATI, NVIDIA is OK.
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Dallan
Low Yeek
Posts: 5
Joined: Sat Jan 26, 2013 6:16 am

Re: Text alpha blended incorrectly with framebuffers on

#2 Post by Dallan »

I'm also having this bug on an ATI card (Radeon 7850 with latest drivers) - if I have framebuffers on green text (and only green text, oddly enough) is basically unreadable.

Yemala
Posts: 1
Joined: Sat Feb 09, 2013 7:26 pm

Re: Text alpha blended incorrectly with framebuffers on

#3 Post by Yemala »

I am getting this as well. Appears to have started after updating to latest (13.1) Catalyst driver version.

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Text alpha blended incorrectly with framebuffers on

#4 Post by phantomglider »

Echoing this - used to work fine, broke after the Catalyst 13.1 update.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: Text alpha blended incorrectly with framebuffers on

#5 Post by phantomglider »

This might be a bug with the driver. I can also see it on the OCRemix play preview pages (eg. http://ocremix.org/remix/OCR02613/)
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

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