Hey, there's a bug in the tile display routine with the "trim" tiles on thigs like sand, mountains, and other walls. Always, at certain points in the game, the priorities will get scrambled and you will see artifacts of sand in the middle of a mountain chain where there shouldnt be. Also, where a river meets up with an ajacent mountain tile, the sand trim will be higher than the moutain tile and it will render on top.
This should be an easy fix, just set all fringe tiles to the same priority as the base tile. Mountains, then grass, then sand, and water on the bottom. Im at work now, but if you need pics i can put some up later today. Thanks!
Long standing bug - tile priorities
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Long standing bug - tile priorities
Is this the same thing that makes mountain tiles be replaced by grass as the game slowly wears on, on the world map? Or is that a separate bug?
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Long standing bug - tile priorities
fixeeeddd
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
