[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
But .....
Either you found a bug in luajit which I find rather unlikely or something is fishy ... hum
32bits or 64 bits ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
789 yes
But I dont rememebr anything that could crash it in the later commits :/
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
OK, I compile with the luajit settings on premake and got a crash when I tried going to Angolwen (much as expected)
I recompiled without the luajit settings and this time the game had a problem when I entered the Old Forest (screen went balck) and it hung on saving...
[LEVEL] persisting to memory wilderness-1
Lua Error: /engine/Savefile.lua:185: attempt to index local 'f' (a nil value)
At [C]:-1
At /engine/Savefile.lua:185 loadReal
At /engine/Savefile.lua:259 loadZone
At /engine/Zone.lua:330 load
At /engine/Zone.lua:48 init
At /engine/class.lua:38 new
At /mod/class/Game.lua:278 changeLevel
At /mod/class/Game.lua:612 ?
At /engine/KeyBind.lua:180
155 frames in 10.005 seconds = 15.4923 FPS
333 frames in 10.021 seconds = 33.2302 FPS
34 ticks in 23.659 seconds = 1.43709 TPS
334 frames in 10.022 seconds = 33.3267 FPS
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:775: attempt to index field 'level' (a nil value)
At [C]:-1
At /mod/class/Game.lua:775 fct
At /engine/Mouse.lua:50
Lua Error: /mod/class/Game.lua:7
I then reverted back to 791 and this confirmed the corrupted game file.
I will have to start again. No biggy!
So the plan is as follows:
1) Revert to 789
1.a) Compile with the luajit commands
1.a.i) test Angolwen with a new starter mage
1.b) Compile as standard
1.b.i) test Angolwen with a new starter mage