ToME: the Tales of Maj'Eyal

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PostPosted: Thu Jun 03, 2010 8:21 pm 
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Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
If you're partially Air-deprived (e.g. by slogging through some water in the Trollshaws) but otherwise at full HP and Stamina, and you use Shift-R to rest, it refuses to rest. Lack of Air ought to be a rest-worthy condition.


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PostPosted: Fri Jun 04, 2010 7:35 am 
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Sher'Tul

Joined: Mon Nov 24, 2003 2:31 pm
Posts: 1252
Location: South Africa
But do you think you can breathe in while you are in the water? Or were you out of the water?


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PostPosted: Fri Jun 04, 2010 12:16 pm 
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Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
I don't know what model the game is using to justify its behavior. All I know is that when you slog through the water in the Trollshaws, you gain a red text line on the left side of your screen that says something like "Air: 97 / 100", and the first number continually drops as you remain in the water.

When you LEAVE the water and stand on the shore, and pass time, this number climbs back up.

All I'm saying is that Shift-R Rest should not abort until this reaches 100 / 100 and goes away.


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PostPosted: Sun Jun 06, 2010 1:25 pm 
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Halfling

Joined: Sun May 23, 2010 5:25 am
Posts: 85
I would like it if everything was a 'rest worthy' condition, like you describe. BUT every shift-R just stops after the first one...

So, if I had low health, but a middling amount of stamina, then shift-R should stop when I have full stamina. The next shift-R should then rest until full health.

This would then allow things like skill countdowns to be added as conditions.

I guess waiting for equilibrium might suck.


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PostPosted: Sun Jun 06, 2010 9:04 pm 
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Low Yeek

Joined: Tue Feb 07, 2006 12:52 am
Posts: 9
I dunno about resting but I just had a character die from drowning after I had left the water. Walked through some water in Trollshaws but after I left the water the air counter kept going down.


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PostPosted: Sun Jun 06, 2010 9:11 pm 
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Low Yeek

Joined: Tue Feb 07, 2006 12:52 am
Posts: 9
Sorry, Beta3, Win7 64bit. Forgot to mention that


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PostPosted: Mon Jun 07, 2010 1:18 am 
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Higher

Joined: Wed Jun 02, 2010 8:51 am
Posts: 68
Is the lack of air really a rest-worthy condition? It isn't really relevant anywhere other than the sandworm lair.


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PostPosted: Mon Jun 07, 2010 3:42 pm 
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Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
Well, any time that one has less than 100% air, then I would say that one had better consider air pretty important!


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PostPosted: Mon Jun 07, 2010 4:09 pm 
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Higher

Joined: Wed Jun 02, 2010 8:51 am
Posts: 68
I don't see how it's even possible to drown in the forest without trying.

In the sandworm lair, yeah, it's a big deal, but you take ridiculous amounts of damage anyway when that happens, so you'll be resting for a while.

It doesn't matter to me either way.


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