Resting should wait for Air
Moderator: Moderator
Resting should wait for Air
If you're partially Air-deprived (e.g. by slogging through some water in the Trollshaws) but otherwise at full HP and Stamina, and you use Shift-R to rest, it refuses to rest. Lack of Air ought to be a rest-worthy condition.
Re: Resting should wait for Air
But do you think you can breathe in while you are in the water? Or were you out of the water?
Re: Resting should wait for Air
I don't know what model the game is using to justify its behavior. All I know is that when you slog through the water in the Trollshaws, you gain a red text line on the left side of your screen that says something like "Air: 97 / 100", and the first number continually drops as you remain in the water.
When you LEAVE the water and stand on the shore, and pass time, this number climbs back up.
All I'm saying is that Shift-R Rest should not abort until this reaches 100 / 100 and goes away.
When you LEAVE the water and stand on the shore, and pass time, this number climbs back up.
All I'm saying is that Shift-R Rest should not abort until this reaches 100 / 100 and goes away.
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- Halfling
- Posts: 85
- Joined: Sun May 23, 2010 5:25 am
Re: Resting should wait for Air
I would like it if everything was a 'rest worthy' condition, like you describe. BUT every shift-R just stops after the first one...
So, if I had low health, but a middling amount of stamina, then shift-R should stop when I have full stamina. The next shift-R should then rest until full health.
This would then allow things like skill countdowns to be added as conditions.
I guess waiting for equilibrium might suck.
So, if I had low health, but a middling amount of stamina, then shift-R should stop when I have full stamina. The next shift-R should then rest until full health.
This would then allow things like skill countdowns to be added as conditions.
I guess waiting for equilibrium might suck.
Re: Resting should wait for Air
I dunno about resting but I just had a character die from drowning after I had left the water. Walked through some water in Trollshaws but after I left the water the air counter kept going down.
Re: Resting should wait for Air
Sorry, Beta3, Win7 64bit. Forgot to mention that
Re: Resting should wait for Air
Is the lack of air really a rest-worthy condition? It isn't really relevant anywhere other than the sandworm lair.
Re: Resting should wait for Air
Well, any time that one has less than 100% air, then I would say that one had better consider air pretty important!
Re: Resting should wait for Air
I don't see how it's even possible to drown in the forest without trying.
In the sandworm lair, yeah, it's a big deal, but you take ridiculous amounts of damage anyway when that happens, so you'll be resting for a while.
It doesn't matter to me either way.
In the sandworm lair, yeah, it's a big deal, but you take ridiculous amounts of damage anyway when that happens, so you'll be resting for a while.
It doesn't matter to me either way.