Resting should wait for Air

Where bugs go to lie down and rest

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greycat
Sher'Tul
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Joined: Tue May 11, 2010 11:51 pm

Resting should wait for Air

#1 Post by greycat »

If you're partially Air-deprived (e.g. by slogging through some water in the Trollshaws) but otherwise at full HP and Stamina, and you use Shift-R to rest, it refuses to rest. Lack of Air ought to be a rest-worthy condition.

Canderel
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Location: South Africa

Re: Resting should wait for Air

#2 Post by Canderel »

But do you think you can breathe in while you are in the water? Or were you out of the water?

greycat
Sher'Tul
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Re: Resting should wait for Air

#3 Post by greycat »

I don't know what model the game is using to justify its behavior. All I know is that when you slog through the water in the Trollshaws, you gain a red text line on the left side of your screen that says something like "Air: 97 / 100", and the first number continually drops as you remain in the water.

When you LEAVE the water and stand on the shore, and pass time, this number climbs back up.

All I'm saying is that Shift-R Rest should not abort until this reaches 100 / 100 and goes away.

registeringislame
Halfling
Posts: 85
Joined: Sun May 23, 2010 5:25 am

Re: Resting should wait for Air

#4 Post by registeringislame »

I would like it if everything was a 'rest worthy' condition, like you describe. BUT every shift-R just stops after the first one...

So, if I had low health, but a middling amount of stamina, then shift-R should stop when I have full stamina. The next shift-R should then rest until full health.

This would then allow things like skill countdowns to be added as conditions.

I guess waiting for equilibrium might suck.

Greyhame
Low Yeek
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Joined: Tue Feb 07, 2006 12:52 am

Re: Resting should wait for Air

#5 Post by Greyhame »

I dunno about resting but I just had a character die from drowning after I had left the water. Walked through some water in Trollshaws but after I left the water the air counter kept going down.

Greyhame
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Joined: Tue Feb 07, 2006 12:52 am

Re: Resting should wait for Air

#6 Post by Greyhame »

Sorry, Beta3, Win7 64bit. Forgot to mention that

Vanguard
Higher
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Re: Resting should wait for Air

#7 Post by Vanguard »

Is the lack of air really a rest-worthy condition? It isn't really relevant anywhere other than the sandworm lair.

Gwai
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Re: Resting should wait for Air

#8 Post by Gwai »

Well, any time that one has less than 100% air, then I would say that one had better consider air pretty important!

Vanguard
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Re: Resting should wait for Air

#9 Post by Vanguard »

I don't see how it's even possible to drown in the forest without trying.

In the sandworm lair, yeah, it's a big deal, but you take ridiculous amounts of damage anyway when that happens, so you'll be resting for a while.

It doesn't matter to me either way.

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