How do you deal with spell casters (normal difficulty)?
Posted: Wed May 31, 2017 8:36 am
Specifically when you get to the far east. It seems like spell save does little for me and I just get melted by spell casters unless I can destroy them very very quickly. Do you guys buy specific resist gear for each dungeon? If you're a non magic user is it worth it to go in to the anti magic tree?
My problem seems to be that if I play high damage classes I get pinged every now and again for the majority of my health and then have a status effect that makes me unable to do anything unless I take a turn to remove the side effect. If I'm not dead by this point I'm probably win.
If I play a high defense class I still get pinged down but not quite as bad but still end up getting two to three shot even with decent wilds (15% or more), regens, and shields being used.
The biggest problem areas for me are the cryo/pyro entrances and exits, The Master, the guy creating the lightning in Derth, and rare mobs that cast spells. I just melt, even if I dominate the content otherwise.
What info would you guys need to help me out?
My problem seems to be that if I play high damage classes I get pinged every now and again for the majority of my health and then have a status effect that makes me unable to do anything unless I take a turn to remove the side effect. If I'm not dead by this point I'm probably win.
If I play a high defense class I still get pinged down but not quite as bad but still end up getting two to three shot even with decent wilds (15% or more), regens, and shields being used.
The biggest problem areas for me are the cryo/pyro entrances and exits, The Master, the guy creating the lightning in Derth, and rare mobs that cast spells. I just melt, even if I dominate the content otherwise.
What info would you guys need to help me out?