ToME: the Tales of Maj'Eyal

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PostPosted: Tue Oct 04, 2016 9:13 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
By the way, using Scale Release prevents all healing for fire drakes. It makes it kind of bad. Also, the Blighted Drake Anti-Death ability seems to be way weaker then the normal ability, since Drakelings return at level 1 and die considerably more easily.

Edit: normal fire and drakelings, right?


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PostPosted: Tue Oct 04, 2016 10:07 pm 
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Wayist

Joined: Mon Oct 03, 2016 10:43 pm
Posts: 15
Yeah, normal fire like from fire breath and claw, and normal drakelings. They just will not heal. They won't take damage from fire, though they will from anything else I dish out, but fire will not heal them no matter which ability I use. Not even renewing flame on them or me.


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PostPosted: Tue Oct 04, 2016 10:27 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@gamer1024
Did you make a new save file? Even if you turn your add-ons off, your save file will still be using those add-ons.

@Kamani
Not necessarily. It only removes the "Fire Drake Scales" Fire Resistance bonuses. If you're far enough into the game that you can generate 100% Fire resistance through equipment, it can be an extremely powerful talent.

Oh, and btw Kamani. Note that the Drakelings return at Lv1... WITH ALL THEIR TALENTS IN TACT. :wink:
BIG WARNING THOUGH (And I forgot to mention this in the description), but they WILL NOT be reborn if YOU are their cause of death (for the sake of allowing you to get rid of them if you don't want them)

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Creator of the (rather large) "Odyssey of The Summoner" add-on pack


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PostPosted: Tue Oct 04, 2016 10:54 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Okay. I am evidently COMPLETELY incapable of getting ANY Fiery Choker. But since those scales can do up to 90ish damage, I can see how they would be good if you had other fire resist. Also, lv. 6 drake skills is nice to have.

Edit: Zemekkys asks for a Resonating Marble in one of his dialogues, then later switches back to the normal Resonating Diamond.
Edit: Error Message. Not clear on why. Something about one of my talents, possibly an Inner Demon of one of my drakelings. I will say if I get it again.


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PostPosted: Wed Oct 05, 2016 2:08 am 
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Wayist

Joined: Mon Oct 03, 2016 10:43 pm
Posts: 15
I did make sure to start a new file, yes.


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PostPosted: Wed Oct 05, 2016 2:16 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Weird... My fire works. What skills do you have?
Do your drakes have normal fire resist?


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PostPosted: Wed Oct 05, 2016 2:18 am 
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Wayist

Joined: Mon Oct 03, 2016 10:43 pm
Posts: 15
Fire breath and flame claws mostly are the ones I use, and also tried renewing flame, though that never does anything whenever I try it.
Yeah they do, should they have a different kind of fire resist?


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PostPosted: Wed Oct 05, 2016 7:38 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Strange. Under identical sounding circumstances, fire works for me.


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PostPosted: Wed Oct 05, 2016 8:56 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@gamer1024
Are you absolutely certain you have NO strange add-ons whatsoever? I honestly can't even guess what could be wrong other than some sort of add-on conflict... Or maybe you downloaded an old version? Hmmm...

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Creator of the (rather large) "Odyssey of The Summoner" add-on pack


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PostPosted: Thu Oct 06, 2016 1:41 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Scale release deals damage to you if you attack you. It isn't actually a problem, but it is kind of funny.


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PostPosted: Thu Oct 06, 2016 1:10 pm 
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Wayist

Joined: Mon Oct 03, 2016 10:43 pm
Posts: 15
On a whim I turned off all my mods again, and lo and behold, it worked this time. Don't know why, but I hope I don't have to keep them all off to heal my drakelings, there were a lot of quality of life improvements in those mods. Thank you though.

EDIT: Turned them back on again, and the problem fixed itself. Dunno what caused it, but I'm glad it's fixed, now I can actually keep my drakelings alive for once.


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PostPosted: Thu Oct 06, 2016 5:26 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Well, good that it is working. Wierd issue though.


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PostPosted: Thu Oct 06, 2016 6:52 pm 
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Wayist

Joined: Mon Oct 03, 2016 10:43 pm
Posts: 15
Definitely. Now though, I'm stuck on another issue. Rescued Melinda, trying to leave, says I can't abandon her, okay. Trying to get her out first, drakelings keep pushing past her so she can't get to the stairs. Very annoying.

Never mind, finally managed it with a combination of concurrance, battle formation, and glide. Would be great if you could tell your drakelings where to go or to stay put for a while for something like that.


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PostPosted: Thu Oct 06, 2016 8:25 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Getting a pick helps.
Edit: Almost two playthroughs, and still no fiery choker.


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PostPosted: Thu Oct 06, 2016 8:52 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@gamer1024
That's on my "To-Do" list. I noted how absurdly rude the Drakelings were, so I'll fix that at some point-- The next big patch, that is.

@Kamani
Here's a hint: "Fiery Choker" is a "Boss-only" drop in the "Far East" section of the game, so if you're looking for it, you'll need to kill bosses there. That is to say: It will never drop as a random artifact or appear in the Vor Armory (as far as I know).

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