Retirement is still working a little oddly, but better (I can see my dead character in the top character row, but they are no longer present). Unfortunately, inventory is lost. Like, for example, the rod of recall and my crowns.
Also, it seems I can't re-upgrade my drake.
Edit: Oh look, dying broke everything. Got a LUA error and then the time passing quickly and can't act thing.
error = "Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /mod/class/interface/PlayerDumpJSON.lua:375: bad argument #1 to 'ipairs' (table expected, got nil)\
stack traceback:\
\9[C]: in function 'ipairs'\
\9/mod/class/interface/PlayerDumpJSON.lua:375: in function 'dumpToJSON'\
\9/mod/class/interface/PlayerDumpJSON.lua:408: in function 'dumpToJSON'\
\9/engine/interface/PlayerDumpJSON.lua:67: in function 'saveUUID'\
\9/mod/dialogs/DeathDialog.lua:36: in function 'init'\
\9/engine/class.lua:147: in function 'new'\
\9/mod/class/interface/PartyDeath.lua:57: in function 'die'\
\9/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'\
\9/mod/class/interface/ActorLife.lua:33: in function 'takeHit'\
\9/mod/class/Actor.lua

in function 'base_takeHit'\
\9...eka_therianthropy_summoner/superload/mod/class/Actor.lua

in function 'takeHit'\
\9/data/damage_types.lua:491: in function 'defaultProjector'\
\9/data/damage_types.lua:742: in function 'projector'\
\9/data/damage_types.lua

in function 'projector'\
\9/engine/interface/ActorProject.lua:219: in function 'project'\
\9/data/talents/spells/fire.lua:53: in function </data/talents/spells/fire.lua:40>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:322 useTalent\
At /mod/ai//tactical.lua:418 runAI\
At /mod/ai//tactical.lua:446 doAI\
At /mod/class/NPC.lua:75 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /engine/GameEnergyBased.lua:64 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:1386 "
seen = true
reported = false
Well, doing it normally in Debug mode works now. Although some dialogue gotten by doing this with the drake from the tome of dragoneering doesn't show up (somebody mentioned an unlock from it, and I checked the code, which they had read to learn of it).