The armor gets some demon defense, 15 fire/darkness resists and 5 all resist.
Code:
on_set_complete = function(self, who)
self:specialSetAdd({"wielder","demonblood_def"}, 0.03)
self:specialSetAdd({"wielder","resists"}, { [engine.DamageType.FIRE] = 15, [engine.DamageType.DARKNESS] = 15, all = 5 })
end,
The Gloves gets the corresponding damage increase.
Code:
on_set_complete = function(self, who)
game.logPlayer(who, "#STEEL_BLUE#The fist and the mangled clothing glow ominously!")
self:specialSetAdd({"wielder","demonblood_dam"}, 0.02)
self:specialSetAdd({"wielder","inc_damage"}, { [engine.DamageType.FIRE] = 15, [engine.DamageType.DARKNESS] = 15, all = 5 })
end,