ToME: the Tales of Maj'Eyal

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PostPosted: Wed Oct 10, 2012 3:05 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
Actually I find one of the best thing for dreads is lots of items that give damage when hit. Even when you can't see them and are hexed etc you can still slowly whittle them down. Also blow up minions next to them where possible.

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PostPosted: Wed Oct 10, 2012 11:51 pm 
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Halfling

Joined: Sat Sep 15, 2012 9:29 pm
Posts: 96
Roguelike Enthusiast wrote:
Suddenly, summoned assistance and command staff? Why not at least throw in the shadows? or use up ice spells? Surely a necromancer can have access to those, at least?


Your summoned minions can be handy but will likely get shredded by a Dreadmaster, your ice spells can do SOME damage, but one of the issues is that unlike your darkness spells, they'll also hit your own minions(and I think you've got, hm, one ice spell? And Doom, which does arcane damage-over-time). I suppose if you get a high-level Bone Giant up and running that might be able to pound the Dreadmaster into the dirt.


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PostPosted: Wed Oct 10, 2012 11:54 pm 
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Sher'Tul Godslayer

Joined: Sat May 15, 2010 9:17 pm
Posts: 1517
Pretty sure a necromancer should have 50% res pen on darkness by the time they hit dreadfell, anyway. Or cold. Resists by that point are kinda' meh for several classes.

Unless they're hitting it really, really early. But late twenties, early thirties? Yeah.


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PostPosted: Thu Oct 11, 2012 6:28 am 
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Wayist

Joined: Mon Aug 27, 2012 9:50 am
Posts: 23
i have run a shalore - lich minionless necromacer and i haven't got any problem whith dreadmaster - resistance penetration & hig crit sliced through pretty well.

Minionless necros are the TRUE necro - minion are for the weak :)


Last edited by kevlar on Thu Oct 11, 2012 8:32 am, edited 1 time in total.

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PostPosted: Thu Oct 11, 2012 7:22 am 
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Sher'Tul

Joined: Mon Jun 13, 2011 4:10 pm
Posts: 1262
kevlar wrote:
minion are for the week :)
But lichdom is for the weekend.

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PostPosted: Thu Oct 11, 2012 8:28 am 
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Cornac

Joined: Sat Sep 22, 2012 4:31 am
Posts: 40
I defeated the Master. Go me. :D


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PostPosted: Thu Oct 11, 2012 8:31 am 
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Wayist

Joined: Mon Aug 27, 2012 9:50 am
Posts: 23
bricks wrote:
kevlar wrote:
minion are for the week :)
But lichdom is for the weekend.


damn english! viva l'Italia :)

...corrected!


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PostPosted: Sat Apr 05, 2014 3:14 am 
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Cornac

Joined: Sun Mar 30, 2014 2:09 am
Posts: 38
PurpleXVI wrote:
There was one Dreadfell vault I could never quite figure out. It had a circular set of rooms around a central one. After entering, you could go either clockwise or counter-clockwise around, and each room had a lever that opened the door to the next room, while closing the door you came in through. At the end of each branch, the final lever opened all the doors back. Halfway around either side was a diggable "glass wall" that allowed you to see into the central room, which was a pool of lava(not lava floor, but molten lava, could not be walked on). On either side of the lava pool was a "rune circle" allowing you to teleport to the other side, from north to south(entrance was on the south side).

However. There was a small room behind diggable glass on the east side of the central lava pool that I could never find an entrance to. Being a vault room, it could not be teleported to, and none of its adjoining walls were diggable(the glass was, but that could only have been dug if I was standing on the lava, which wasn't an option...). I saw a couple of items in there, and occasionally a creature in there would hit me with an AoE effect, but I could never figure out how to open it...


I googled this trying to figure out how to get in, then even though i didn't find an answer accidentally solved it.

There is a secret door. Don't try digging, just click on the wall on the right and it turns into a door.


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