Darth Grendel!! Character Dump.

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edge2054
Retired Ninja
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Joined: Fri May 28, 2010 4:38 pm

Darth Grendel!! Character Dump.

#1 Post by edge2054 »

Because I love these threads and love to see how other people build their characters figured I'd post the progress of my new Ghoul Mage.

My plan is to jack Essence of Speed up once my mana pool gets a bit bigger, thus overcoming the ghouls biggest racial disadvantage (their speed penalty).

Assuming nothing bad happens >.> I'll post another dump before I go after the Master.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  15
Race             : Ghoul        DEX:  11
Class            : Archmage     MAG:  36
Level            : 11           WIL:  25
Exp              : 0%           CUN:  16
Gold             : 50.82        CON:  17

Attack(Main Hand):   2          Life             :     216/216  Encumbrance      : 41/67
Damage(Main Hand):  24                                          Difficulty       : Normal
APR   (Main Hand):   3          Mana             :     245/245
Crit  (Main Hand):   4%         
Crit  (Main Hand):   4%         
Crit  (Main Hand):   4%         
Speed (Main Hand): 1.00         

Fatigue          : 0%           Spellpower       : 38
Armor            : 0            Spell Crit       : 4.8%
Defense          : 15.35        Spell Speed      : 1
Ranged Defense   : 15.35        


Physical Save    : 8
Spell Save       : 15.25
Mental Save      : 10.25

Poison Resistance:  80%
Bleed Resistance: 100%
Blind Resistance:  50%
Stun Resistance:  50%
Fear Resistance: 100%

Number of NPC killed: 474
Most killed NPC: wolf (39)

  [Talents Chart]

 - Spell / Arcane                     (mastery 1.30)
    Arcane Power (class)              1/5
    Manathrust (class)                5/5
    Manaflow (class)                  1/5
    Disruption Shield (class)         0/5
 - Spell / Fire                       (mastery 1.30)
    Flame (class)                     2/5
    Flameshock (class)                0/5
    Fireflash (class)                 0/5
    Inferno (class)                   0/5
 - Spell / Earth                      (mastery 1.30)
    Stone Skin (class)                0/5
    Dig (class)                       0/5
    Strike (class)                    0/5
    Stone Wall (class)                0/5
 - Spell / Water                      (mastery 1.30)
    Corrosive Vapour (class)          0/5
    Freeze (class)                    0/5
    Tidal Wave (class)                0/5
    Ice Storm (class)                 0/5
 - Spell / Air                        (mastery 1.30)
    Lightning (class)                 5/5
    Chain Lightning (class)           0/5
    Feather Wind (class)              0/5
    Thunderstorm (class)              0/5
 - Spell / Conveyance                 (mastery 1.30)
    Phase Door (generic)              4/5
    Teleport (generic)                0/5
    Displacement Shield (generic)     0/5
    Probability Travel (generic)      0/5
 - Spell / Nature                     (mastery 1.30)
    Regeneration (generic)            0/5
    Heal (generic)                    0/5
    Restoration (generic)             0/5
    Nature's Call (generic)           0/5
 - Spell / Divination                 (mastery 1.30)
    Sense (generic)                   4/5
    Identify (generic)                1/5
    Vision (generic)                  1/5
    Telepathy (generic)               0/5
 - Spell / Temporal                   (mastery 1.30)
    Time Prison (class)               1/5
    Congeal Time (class)              0/5
    Essence of Speed (class)          0/5
    Time Shield (class)               0/5
 - Spell / Phantasm                   (mastery 1.30)
    Illuminate (class)                0/5
    Blur Sight (class)                0/5
    Phantasmal Shield (class)         0/5
    Invisibility (class)              0/5
 - Undead / Ghoul                     (mastery 1.10)
    Ghoul (generic)                   1/5
    Ghoulish Leap (generic)           0/5
    Gnaw (generic)                    0/5
    Retch (generic)                   0/5

  [Current Effects]


  [Completed Quests]

 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.

  [Active Quests]

 -- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the trollshaws in search of treasure and glory!

   * You must explore Amon S?»l and find out what lurks there and what treasures are to be gained!   
   * You must explore the Trollshaws and find out what lurks there and what treasures are to be gained!   
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?»m is to the north of Amon S?»l.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You must explore the Maze and find out what lurks there and what treasures are to be gained!   
   * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!   
   * You must explore Carn D?»m and find out what lurks there and what treasures are to be gained!   

  [Character Equipment]

 In main hand
a) ash staff (10.5-12.6 power, 3 apr, fire damage)
   Type: weapon / staff
    10 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
    Damage type: fire
    
    When wielded/worn:
    Spellpower 2, Spell Crit 2%
 In off hand
 On fingers
b) steel ring of defense (7 def, 0 armor)
   Type: jewelry / ring
    When wielded/worn:
    Armor 0, Defense 7
c) gold ring of defense (7 def, 0 armor)
   Type: jewelry / ring
    When wielded/worn:
    Armor 0, Defense 7
 Around neck
d) copper amulet of cunning (+3)
   Type: jewelry / amulet
    When wielded/worn:
    Increases stats: 3 Cunning.
   Dropped by black ooze
 Light source
e) bright brass lantern of clear sight
   Type: lite / lite
    When wielded/worn:
    Increases blindness immunity: 50%.
    Light radius 3
   Dropped by Bill the Stone Troll
 Main armor
f) linen robe (0 def, 0 armor)
   Type: armor / cloth
 On head
g) charged(sense) linen wizard hat of willpower (+2) (1 def, 0 armor)
   Type: armor / head
    When wielded/worn:
    Armor 0, Defense 1
    Increases stats: 2 Willpower.
    It can be used to activate talent: Sense (level 1), costing 1 power out of 2/2.
   Dropped by Bill the Stone Troll
 On hands
 On feet
 Tool
 Quiver

  [Player Achievements]

'Level 10' was wchieved for Got a character to level 10. At 2010-09-06 11:52:25
'Rescuer of the lost' was wchieved for Rescued the merchant from the assassin lord. At 2010-09-06 13:43:33

  [Character Inventory]

a) acid-proof potion of lesser healing
   Type: potion / potion
    It can be used to heal some life.
b) acid-proof potion of lesser mana
   Type: potion / potion
    It can be used to restore some mana.
c) giant potion of lesser healing
   Type: potion / potion
    It can be used to heal some life.
d) giant potion of see invisible
   Type: potion / potion
    It can be used to sense invisible for a while.
e) 4 potion of cure disease
   Type: potion / potion
    It can be used to cure poison.
f) 8 potion of cure poison
   Type: potion / potion
    It can be used to cure poison.
g) 11 potion of lesser healing
   Type: potion / potion
    It can be used to heal some life.
h) 8 potion of lesser mana
   Type: potion / potion
    It can be used to restore some mana.
i) potion of mana
   Type: potion / potion
    It can be used to restore a good part of your mana.
j) potion of see invisible
   Type: potion / potion
    It can be used to sense invisible for a while.
k) fire-proof scroll of teleportation
   Type: scroll / scroll
    It can be used to teleport you anywhere on the level, randomly.
l) scroll of enemies detection
   Type: scroll / scroll
    It can be used to detect enemies within a certain range.
m) 4 scroll of identify
   Type: scroll / scroll
    It can be used to identify one object (or all with high magic stat).
n) 11 scroll of light
   Type: scroll / scroll
    It can be used to light up the surrounding area.
o) 4 scroll of magic mapping
   Type: scroll / scroll
    It can be used to map the area directly around you.
p) 4 scroll of phase door
   Type: scroll / scroll
    It can be used to teleport you randomly over a short distance.
q) scroll of teleportation
   Type: scroll / scroll
    It can be used to teleport you anywhere on the level, randomly.
r) copper amulet of mastery (0.12 Technique / Dual wielding)
   Type: jewelry / amulet
    When wielded/worn:
    Increases talent masteries: 0.12 Technique / Dual wielding.
s) citrine ring
   Type: jewelry / ring
    When wielded/worn:
    Light radius 1
t) copper ring
   Type: jewelry / ring
u) copper ring of constitution (+3)
   Type: jewelry / ring
    When wielded/worn:
    Increases stats: 3 Constitution.
v) copper ring of massacre (+6%)
   Type: jewelry / ring
    When wielded/worn:
    Increases damage type: 6% physical.
w) steel ring
   Type: jewelry / ring
x) steel ring
   Type: jewelry / ring
y) iron battleaxe (8-12 power, 1 apr)
   Type: weapon / battleaxe
    8 Power [Range 1.50] (+120% Strength), 0 Attack, 1 Armor Penetration, Crit 4%
    Damage type: physical
    
   Dropped by Assassin Lord
z) charged(shield pummel) steel dagger (11-14.3 power, 6 apr)
   Type: weapon / dagger
    11 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 6 Armor Penetration, Crit 5%
    Damage type: physical
    
    It can be used to activate talent: Shield Pummel (level 1), costing 1 power out of 3/3.
   Dropped by Assassin Lord
{) iron dagger of massacre (5-6.5 power, 5 apr)
   Type: weapon / dagger
    5 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 5 Armor Penetration, Crit 4%
    Damage type: physical
    
    When wielded/worn:
    Increases damage type: 10% physical.
   Dropped by bandit
|) phase steel dagger (10-13 power, 8 apr)
   Type: weapon / dagger
    10 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 8 Armor Penetration, Crit 5%
    Damage type: physical
    
   Dropped by cutpurse
}) poisonous iron dagger (5.5-7.15 power, 5 apr)
   Type: weapon / dagger
    5 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 5 Armor Penetration, Crit 4%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 6 poison.
   Dropped by assassin
~) shocking steel dagger (9-11.7 power, 6 apr)
   Type: weapon / dagger
    9 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 6 Armor Penetration, Crit 5%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 4 lightning.
   Dropped by bandit
) shocking steel dagger (8.5-11.05 power, 6 apr)
   Type: weapon / dagger
    8 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 6 Armor Penetration, Crit 5%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 4 lightning.
   Dropped by bandit
€) ash staff (7.5-9 power, 3 apr, nature damage)
   Type: weapon / staff
    7 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
    Damage type: nature
    
    When wielded/worn:
    Spellpower 2, Spell Crit 2%
?) elm staff (4-4.8 power, 2 apr, fire damage)
   Type: weapon / staff
    4 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
    Damage type: fire
    
    When wielded/worn:
    Spellpower 1, Spell Crit 1%
‚) ruby
   Type: gem / red
    When used to imbue an armour:
    Increases stats: 4 Strength,4 Dexterity,4 Magic,4 Willpower,4 Cunning.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Darth Grendel!! Character Dump.

#2 Post by edge2054 »

Forgot about this character.

If anyone is curious he got eaten by a minotaur (speed penalty killed him, back to back hits).

Final Master
Sher'Tul
Posts: 1022
Joined: Fri May 21, 2010 8:16 pm
Location: Inside the minds of all
Contact:

Re: Darth Grendel!! Character Dump.

#3 Post by Final Master »

How hard was a ghoul archmage in the early game?
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Darth Grendel!! Character Dump.

#4 Post by edge2054 »

He died in the maze so yeah...

I might give this another try at some point though.

madmonk
Reaper
Posts: 2257
Joined: Wed Dec 12, 2007 12:21 am
Location: New Zealand

Re: Darth Grendel!! Character Dump.

#5 Post by madmonk »

I keep playing with them every now and again...

Early game speed kills! Every time!
Regards

Jon.

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