I made extensive use of Phase Door scrolls and Teleport - a life saver more than once. I had to be fairly sneaky and make use of terrain features so that I never got swamped with multiple nasties. Orc packs are horrid especially with multiple archers/spell slingers.
Having the Quick recovery school was also useful especially with the Ring of Regeneration.
I never made use of multiple shots - I invested 1 point in Precise Strikes and left it on the whole time. Maxing Pinning shot was also a lifesaver more than once... My staple shots were Steady shot (maxed) and 2 shots with the occasional Pinning Shot for big nasties getting too close.
Hot moments? The master and the mummy, the rest were relatively easy.
I'm glad you boosted Fyrk but he still went down quickly although I did have to use a greater healing during the fight - so that at least is an improvement.
Game plan:
Level 1 of Trollshaw - never completed
Level 1 of Amon Sul - completed later for the Staff
Level 1 of Old forest - never completed
At char level 6 I went to Carn Dum and power levelled there.
At level 10 I picked up the Helm of Hammerhand
Amon Sul completed so I gained access to Angolwen
Then went after the Dragon in Carn Dum.
After that it was Sandworm Hole for the Heart
Elven Ruins for the experience
The master and then the rest followed
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 58
Race : Skeleton DEX: 58
Class : Archer MAG: 15
Level : 29 WIL: 22
Exp : 67% CUN: 31
Gold : 311.08 CON: 36
Attack(Main Hand): 120 Life : 628/628 Encumbrance : 68.410000000001/144
Damage(Main Hand): 60 Stamina : 178/178 Difficulty : Normal
APR (Main Hand): 0
Crit (Main Hand): 13%
Speed (Main Hand): 0.87
Fatigue : 22% Spellpower : 30
Armor : 6 Spell Crit : 7.3%
Defense : 30.8 Spell Speed : 1
Ranged Defense : 30.8
Cold damage : 5%
Physical Resist : 30.5
Spell Resist : 36.25
Mental Resist : 20.25
Cold Resist: 20%
Nature Resist: 10%
Number of NPC killed: 2663
Most killed NPC: uruk-hai (192)
[Talents Chart]
- Technique / Archery - bows (mastery 1.30)
Bow Mastery (class) 10/10
Piercing Arrow (class) 0/5
Dual Arrows (class) 0/5
Volley of Arrows (class) 0/5
- Technique / Archery - common (mastery 1.30)
Steady Shot (class) 5/5
Aim (class) 0/5
Rapid Shot (class) 0/5
Critical Shot (class) 0/5
- Technique / Archery - utility (mastery 1.30)
Ammo Creation (class) 1/5
Crippling Shot (class) 1/5
Pinning Shot (class) 5/5
Scatter Shot (class) 0/5
- Technique / Combat techniques (mastery 0.90)
Precise Strikes (class) 1/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 0.90)
Quick Recovery (class) 3/5
Fast Metabolism (class) 5/5
Spell Shield (class) 5/5
Unending Frenzy (class) 3/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (class) 1/5
Massive Armour Training (class) 2/5
Health (class) 2/5
Weapon Combat (class) 10/10
Sword Mastery (class) 0/10
Axe Mastery (class) 0/10
Mace Mastery (class) 0/10
Knife Mastery (class) 0/10
- Cunning / Dirty fighting (mastery 1.00)
Dirty Fighting (class) 0/5
Backstab (class) 0/5
Switch Place (class) 0/5
Cripple (class) 0/5
- Cunning / Survival (mastery 1.00)
Trap Detection (class) 1/5
Heightened Senses (class) 5/5
Trap Disarm (class) 1/5
Evasion (class) 0/5
- Undead / Skeleton (mastery 1.10)
Skeleton (class) 5/5
Sharp Bones (class) 0/5
Bone Armour (class) 0/5
Re-assemble (class) 0/5
[Current Effects]
- Precise Strikes
[Completed Quests]
-- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Prehaps you should explore it and find the truth, and the treasures, for yourself!
-- Important news
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 23/15
-- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
-- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...
-- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
-- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
-- The Doom of the World!
You were sent to Mount Doom, in the ancient land of Mordor, where the One Ring was once forged by Sauron and destroyed by Frodo Baggins.
This place is still full of the power of the ring and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs, a few Sun Paladins made it there with you, they will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice, do not let the orcs finish their work!
You arrived in time and interrupted the ritual, the blue wizards have departed.
Use the portal to go back to the Far East, you *MUST* stop them, no matter the cost.
[Active Quests]
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm is to the far west of Bree, near the sea.
Carn D?m is to the north of Amon S?l.
* You must explore the Old Forest and find out what lurks there and what treasures are to be gained!
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored Carn D?m and vanquished the Dragon.
-- Of trolls and damp caves
Explore the caves below the tower of Amon S?l and the trollshaws in search of treasure and glory!
* You have explored Amon S?l and vanquished the Shade of Angmar.
* You must explore the Trollshaws and find out what lurks there and what treasures are to be gained!
-- The many Prides of the Orcs
Investigate the bastions of the Pride.
* You have destroyed Rak'shor.
* A group of corrupted humans live in Eastport on the southern costline, they have contact with the Pride
* Vor Pride, in the north east
* Grushnak Pride, whose location remains unknown
* Gorbat Pride, in the southern desert
[Character Equipment]
In main hand
a) dragonbone longbow
#67AD00#4.00 Encumbrance.
Type: weapon / longbow
0 Power [Range 1.40] (), 0 Attack, 0 Armor Penetration, Crit 0%
Damage type: physical
Firing range: 18
In off hand
On fingers
b) steel ring of defense (7 def, 0 armor)
#67AD00#0.10 Encumbrance.
Type: jewelry / ring
Armor 0, Defense 7
c) steel ring of regeneration (+1.00/turn)
#67AD00#0.10 Encumbrance.
Type: jewelry / ring
Regenerates 1.00 hitpoints each turn.
Around neck
d) Choker of Dread
#67AD00#0.10 Encumbrance.
Type: jewelry / amulet
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
Light source
e) Phial of Galadriel
#67AD00#1.00 Encumbrance.
Type: lite / lite
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
Main armor
f) Black Robe (6 def, 0 armor)
#67AD00#2.00 Encumbrance.
Type: armor / cloth
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 0, Defense 6
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases blindness immunity: 100%.
Spellpower 10, Spell Crit 0%
See invisible: 10
On head
g) Steel Helm of Hammerhand (0 def, 4 armor)
#67AD00#3.00 Encumbrance.
Type: armor / head
Armor 4, Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical resistance: 7.
Increases spell resistance: 7.
Increases mental resistance: 7.
On hands
On feet
h) Frost Treads (1 def, 2 armor)
#67AD00#2.00 Encumbrance.
Type: armor / feet
Armor 2, Defense 1
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Tool
Quiver
i) 185 elven-wood arrow (42.5-59.5 power, 14 apr)
#67AD00#0.03 Encumbrance.
Type: ammo / arrow
42 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
[Character Inventory]
a) acid-proof potion of cure poison
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
b) 2 acid-proof potion of see invisible
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to sense invisible for a while.
c) giant potion of invisibility
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to become invisible for a while.
d) giant potion of speed
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to increase your speed for a while.
e) 11 potion of cure disease
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
f) 18 potion of cure poison
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
g) 4 potion of healing
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to heal a good part of your life.
h) 9 potion of invisibility
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to become invisible for a while.
i) 16 potion of lesser healing
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to heal some life.
j) potion of mana
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to restore a good part of your mana.
k) 15 potion of see invisible
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to sense invisible for a while.
l) 4 potion of speed
#67AD00#0.20 Encumbrance.
Type: potion / potion
It can be used to increase your speed for a while.
m) 5 fire-proof scroll of light
#67AD00#0.10 Encumbrance.
Type: scroll / scroll
It can be used to light up the surrounding area.
n) 2 fire-proof scroll of phase door
#67AD00#0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
o) fire-proof scroll of teleportation
#67AD00#0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
p) 7 scroll of light
#67AD00#0.10 Encumbrance.
Type: scroll / scroll
It can be used to light up the surrounding area.
q) scroll of phase door
#67AD00#0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
r) 8 scroll of teleportation
#67AD00#0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
s) Fiery Choker
#67AD00#0.10 Encumbrance.
Type: jewelry / amulet
t) steel amulet of willpower (+4)
#67AD00#0.10 Encumbrance.
Type: jewelry / amulet
u) Orb of Many Ways
#67AD00#1.00 Encumbrance.
Type: jewelry / orb
It can be used to activate a portal, costing 25 power out of 50/50.
v) galvorn battleaxe of accuracy
#67AD00#3.00 Encumbrance.
Type: weapon / battleaxe
w) galvorn battleaxe of accuracy
#67AD00#3.00 Encumbrance.
Type: weapon / battleaxe
x) slime-covered galvorn dagger of accuracy
#67AD00#1.00 Encumbrance.
Type: weapon / dagger
y) phase steel greatsword of massacre
#67AD00#3.00 Encumbrance.
Type: weapon / greatsword
z) reinforced leather sling
#67AD00#4.00 Encumbrance.
Type: weapon / sling
{) 3 elven-wood arrow (42.5-59.5 power, 14 apr)
#67AD00#0.03 Encumbrance.
Type: ammo / arrow
42 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
|) 519 yew arrow (30-42 power, 10 apr)
#67AD00#0.03 Encumbrance.
Type: ammo / arrow
30 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
}) Rod of Spydric Poison
#67AD00#0.70 Encumbrance.
Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.
~) amber
#67AD00#0.00 Encumbrance.
Type: gem / yellow
When used to imbue an armour:
Increases damage type: 8% all.
[Last Messages]
Welcome to Tales of Middle Earth!
Today is the 17th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 13:40.
Today is the 18th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 00:53.
Today is the 19th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 02:08.
Today is the 20th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 00:33.
Today is the 21th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 01:48.
Today is the 22th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 00:15.
Today is the 23th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 01:30.
Today is the 24th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 02:45.
Today is the 25th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 01:11.
Ran for 3 turns (stop reason: terrain change on left side).
Ran for 37 turns (stop reason: terrain ahead blocks).
Quest 'The Doom of the World!' is done! (Press CTRL+Q to see the quest log)
Today is the 26th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 02:11.
Today is the 27th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 00:38.
Today is the 28th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 01:53.
Today is the 29th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 00:20.
Today is the 30th Hrívë of the 122th year of the Fourth Age of Middle-earth.
The time is 01:35.