ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sun Nov 17, 2019 2:36 pm

All times are UTC




Post new topic Reply to topic  [ 174 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next
Author Message
 Post subject: Re: The unlockables
PostPosted: Thu Oct 21, 2010 3:28 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10394
Location: Angolwen
? I must be tired or somethingI do not see it :/

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Thu Oct 21, 2010 3:39 pm 
Offline
Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
Looking at it, I see your point. That error just shows an error. However, my damage is resetting. This is a level 7 character with 10k damage done. There's no way my level 8 flaming wizard character did only 400 fire damage.


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Thu Oct 21, 2010 3:47 pm 
Offline
Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
Yep, just killed that character in a vault and the damage reset to 248 done total (where it should be 15k or so just for that character.


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Thu Oct 21, 2010 4:15 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10394
Location: Angolwen
Weird, I'll check it out, thanks!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Thu Oct 21, 2010 5:27 pm 
Offline
Thalore

Joined: Tue Jan 10, 2006 6:57 pm
Posts: 145
ugh do we think this is a global thing?
it unlocks at 1 mil damage right?
been rolling archmage after archmage with points in fire just to get this to unlock hehehe


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Thu Oct 21, 2010 6:12 pm 
Offline
Sher'Tul

Joined: Mon Sep 30, 2002 9:52 pm
Posts: 1120
Location: Germany
Gwai wrote:
I thought dying did not reset this anymore?

I just checked my progress so-far, and the inflicted damage is still stored (231000 by a level 31 archmage that died recently).


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Fri Oct 22, 2010 8:01 am 
Offline
Wyrmic

Joined: Sun Aug 29, 2010 5:23 pm
Posts: 264
Location: Hessen, Germany
It's definitely resetting at some point.

I was at 13k fire yesterday with a lvl 14 archmage. He was the successor of a lvl 43 SB that went for fire and ice weapons early (still alive but dormant), 2 lvl 20something sun paladins that used fire beam a lot, als on mass hatchling spawns in CD and my 3 more archmages who used fire whenever convenient.

So not making sense at all and i strongly suspect it's reset somewhere at birth.


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Fri Oct 22, 2010 8:19 am 
Offline
Wyrmic

Joined: Sun Aug 29, 2010 5:23 pm
Posts: 264
Location: Hessen, Germany
Btw, it's also possible to get the information without going into cheat mode:


In your main savegames folder there is a world.teae (don't nail me on the suffix, can't check this right now) file.
It's basically an archive and 7zip (possibly others too, but 7zip is good and free, so i'm using it anyway) can open it.
There's a file named 'main' in there, which despite having no suffix is just a text file.
Extract, open with wordpad and search for pyromancer/cryomancer.
There's a line with 'nb' and the number there is your accumulated damage.

It's also possible to edit the file within 7zip :) (I got kindof annoyed when i realized the number was reset and set it to 1 spell before 2 mio)


Highlight to spoil yourself :).


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Fri Oct 22, 2010 11:25 am 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10394
Location: Angolwen
Ahhh found it! And fixed!

The current count was not saved if you died and exited, but it was saved if you well, saved the game.
Sorry about that. As a gesture (and because 2million is a lot) I have reduced the amount needed to 1M5 :)

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Fri Oct 22, 2010 2:54 pm 
Offline
Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
I would like to have edited mine to reflect what it should show, but 7zip is doing nothing for me. Just a quick open and close.


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Fri Oct 22, 2010 3:05 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10394
Location: Angolwen
Since you are nice I can do it ;)
Send me the world.teaw and the value it should have ;)

(and some more lore ? ;> )

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Fri Oct 22, 2010 5:53 pm 
Offline
Thalore

Joined: Tue Jan 10, 2006 6:57 pm
Posts: 145
ugh - so I think I fried my file somehow by attempting to put in the "right" number of pyro damage and humanoid kills :D

tome now hangs when loading the module. I'm assuming it's looking at the world.teaw file and not liking what it sees. does anything look blaringly bad in the below that i can try to fix to get the game working again? I know I know i should have backed up the file first!

data = {}
setLoaded("main", data)
data["playerachieved"] = {}
data["__CLASSNAME"] = "mod.class.World"
data["achievement_data"] = {}
data["achievement_data"]["PYROMANCER"] = {}
data["achievement_data"]["PYROMANCER"]["nb"] = 24050.198950752
data["achievement_data"]["REAVER"] = {}
data["achievement_data"]["REAVER"]["nb"] = 99
data["__saved_saveversion"] = "e5229ffb-90e6-4362-9f5e-2f9d69f8a303"
data["achieved"] = {}
data["achieved"]["CURSE_ERASER"] = {}
data["achieved"]["CURSE_ERASER"]["when"] = "2010-10-04 08:10:11"
data["achieved"]["CURSE_ERASER"]["__uuid"] = "fadb92c9-ea77-4d14-a2fd-2a9147ecf562"
data["achieved"]["CURSE_ERASER"]["who"] = "Shmoeln the Noldor Archer"
data["achieved"]["CURSE_ERASER"]["turn"] = 350138
data["achieved"]["LOST_MERCHANT_RESCUE"] = {}
data["achieved"]["LOST_MERCHANT_RESCUE"]["when"] = "2010-10-04 16:22:47"
data["achieved"]["LOST_MERCHANT_RESCUE"]["__uuid"] = "7a780823-ef23-4d9d-bde9-c4538fbd6b10"
data["achieved"]["LOST_MERCHANT_RESCUE"]["who"] = "Huentyha the Dúnadan Berserker"
data["achieved"]["LOST_MERCHANT_RESCUE"]["turn"] = 284039
data["achieved"]["LEVEL_10"] = {}
data["achieved"]["LEVEL_10"]["when"] = "2010-10-04 16:12:57"
data["achieved"]["LEVEL_10"]["__uuid"] = "521a2b80-ddab-4e24-ba7a-f8125c4f59e7"
data["achieved"]["LEVEL_10"]["who"] = "Huentyha the Dúnadan Berserker"
data["achieved"]["LEVEL_10"]["turn"] = 233145
data["achieved"]["UNSTOPPABLE"] = {}
data["achieved"]["UNSTOPPABLE"]["when"] = "2010-10-04 08:28:44"
data["achieved"]["UNSTOPPABLE"]["__uuid"] = "4fcaaece-ba80-4dcb-9ef0-74a59b7a8c13"
data["achieved"]["UNSTOPPABLE"]["who"] = "Shmoeln the Noldor Archer"
data["achieved"]["UNSTOPPABLE"]["turn"] = 966203
return data


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Sat Oct 23, 2010 8:01 am 
Offline
Wyrmic

Joined: Sun Aug 29, 2010 5:23 pm
Posts: 264
Location: Hessen, Germany
What did you use to edit the file? Since you posted it autowrapped that might be the problem, because the lines don't wrap in standard editor.


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Sun Oct 24, 2010 1:27 am 
Offline
Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1457
Since I can't seem to find it answered elsewhere, I'll lay it out here. I guess the spoiler forum is the best spot to put it...

I want to try the unlockable classes. I sincerely do not want to spend the next few days/weeks slamming my head against T4's difficultly level trying to get to the point of unlocking them naturally. I'd rather not memory edit up a cheat-monkey of infinite doom, either -- the process of isolating important variables is annoyingly tedious, and I'd rather be actually playing the game.

Honestly, I just don't like unlockables as a general concept -- I understand why some people do, but it's just not my thing. I want full access to game content without having to jump through hoops and I'm perfectly willing to 'cheat' to get it.

So. Is there a quick way to just unlock the whole lot of the things? A file to edit, command to stick into the lua console, or so forth? A straightforward step-by-step thing on how to do it would be a bloody godsend. Thanks in advance :wink:


Top
 Profile  
 
 Post subject: Re: The unlockables
PostPosted: Sun Oct 24, 2010 9:19 pm 
Offline
Sher'Tul

Joined: Tue May 11, 2010 11:51 pm
Posts: 1396
darkgod wrote:
Ahhh found it! And fixed!

The current count was not saved if you died and exited, but it was saved if you well, saved the game.


I believe it's also NOT saved if you use Ctrl-X (Save-and-Exit). It only appears to be saved when you use Ctrl-S (Save-without-Exit). Beta12.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 174 posts ]  Go to page Previous  1 ... 3, 4, 5, 6, 7, 8, 9 ... 12  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group