ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Wed Nov 21, 2018 4:13 pm

All times are UTC




Post new topic Reply to topic  [ 13 posts ] 
Author Message
 Post subject: 7DRL Challenge 2014
PostPosted: Thu Jan 30, 2014 11:32 am 
Offline
Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
The Seven Day Roguelike Challenge is coming soon, and it's a perfect time to break into making a T-Engine module!

The challenge will run from 8th - 16th March, and you must make a roguelike game in a 168 hour window in that time period. Many cool T-Engine modules have been made for the challenge in the past, and this is your opportunity to add your name to legend! The T-Engine in particular makes it easy to shove together an interesting and polished game in a short amount of time. Indeed, my first experience of the T-Engine and Lua was while making a 7DRL, back when there was little to no documentation too - if I can do it, so can you!

Challenge details:
http://www.roguebasin.com/index.php?tit ... lenge_2014

7DRL mailing list sign-up:
https://docs.google.com/forms/d/1t6lLy4 ... k/viewform

Also post here to state your ideas for what you'll make this year.

_________________
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Thu Jan 30, 2014 11:42 am 
Offline
Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
For my own 7DRL I think I’m going to make something hacking themed (a bit inspired by Michael Brough’s 868-HACK) with hex tiles. Enemies don’t do damage, but if you get fully surrounded you die. Movement in the 6 directions activates special attacks dependant on the direction and the environment. The environment itself will evolve over play. Making interesting enemies will be the hard part...

_________________
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Thu Jan 30, 2014 1:19 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Go forth my minions, show them your true powers!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Thu Jan 30, 2014 8:57 pm 
Offline
Sher'Tul Godslayer

Joined: Mon Mar 14, 2011 10:32 am
Posts: 1709
Location: Canada
I've had this idea for a while, and I might go official with it: A basic dungeon crawler with a unique magic system. There are four elements (Earth, Air, Light, Shadow) and four magic schools (Evocation, Enhancement, Conveyance, and Divination/Illusion). Which element powers which magic school is randomly selected at birth, so in one game you can only teleport while next to walls, and launch magic missiles from the shadows, while the next game you need to be in the middle of an open room to teleport, and can scry and become stealthy in shadows.

_________________
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Thu Jan 30, 2014 10:17 pm 
Offline
Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762
Sounds really cool, both! I can't wait to test them out. :)


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Tue Feb 04, 2014 5:03 am 
Offline
Module Developer

Joined: Tue Dec 14, 2010 3:23 am
Posts: 163
Location: Where I need to be
mmmm. 7drl are just so much fun. I got an idea or two that may be suitable. Time to dust off my lua knowledge. I am currently thinking as my basic premise as Follows: A ordinary human thrown into hell and must survive. The challenge is to set up a stealth system and bargaining with different factions. Well I may just change my mind in a month.

_________________
Those who complain are just Volunteering to fix the problem

<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Thu Mar 06, 2014 4:16 pm 
Offline
Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
Just a few days left until this starts! I'm so excited :D :D :D

I've decided my game will be called Queen, and will be both insect and computer hacking themed.

Anyone know how to do a cool shader animation thing like the starfield but with hacking-type stuff?

_________________
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Fri Mar 07, 2014 12:44 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Just use a different texture?

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Sun Mar 09, 2014 9:20 pm 
Offline
Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
So has anyone else started doing a 7DRL?

I've begun mine, but am wrestling with some issues with the T-Engine's FOV :-/

_________________
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Tue Mar 11, 2014 2:05 am 
Offline
Sher'Tul Godslayer

Joined: Mon Mar 14, 2011 10:32 am
Posts: 1709
Location: Canada
Just started today. Haven't made much progress, but haven't run into unexpected problems either.

_________________
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Wed Mar 12, 2014 4:25 am 
Offline
Archmage

Joined: Thu Dec 12, 2013 7:28 pm
Posts: 393
lukep wrote:
I've had this idea for a while, and I might go official with it: A basic dungeon crawler with a unique magic system. There are four elements (Earth, Air, Light, Shadow) and four magic schools (Evocation, Enhancement, Conveyance, and Divination/Illusion). Which element powers which magic school is randomly selected at birth, so in one game you can only teleport while next to walls, and launch magic missiles from the shadows, while the next game you need to be in the middle of an open room to teleport, and can scry and become stealthy in shadows.


Wanted to say that this idea sounds incredibly fun, and has the potential to have about as much replay value as Pixel Dungeon (that is, a lot). I'm really looking forward to your work, lukep!

_________________
Mewtarthio wrote:
Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Mon Mar 17, 2014 6:33 pm 
Offline
Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
My game is finished, and I'm pretty happy with how it came together. daftigod nicely did some UI graphics for me. You can download the Windows version here:

http://gamesofgrey.com/games/dataqueen/ ... en-win.zip

I'll make OSX and Linux packages too... Or you can rip the module out, but you'll be missing some of the cool UI detail.

Any other successful T-Engine 7DRLs?

_________________
http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


Top
 Profile  
 
 Post subject: Re: 7DRL Challenge 2014
PostPosted: Mon Mar 17, 2014 10:09 pm 
Offline
Halfling

Joined: Sun Jun 20, 2010 9:24 pm
Posts: 111
Great job Grey, I just gave this a go and died within a hit of killing the 2nd boss. Really interesting, fun idea and I'd start another game right away if Dark Souls 2 hadn't just come out and taken over my life!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 13 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group