ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Sat Jul 21, 2018 2:08 am

All times are UTC




Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Gatecrashers!
PostPosted: Tue Nov 19, 2013 2:04 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10228
Location: Angolwen
Oh and do put out a standalone build so you can evangelise (yet) non tome players ;)

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Tue Nov 19, 2013 7:27 pm 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
Haha whoa I didn't even catch that there's a new T-Engine version! I'll probably put out a 4.1 later today that does that, fixes whatever's going on with the null rod, and fixes a couple of other issues that are bugging me :D

...reading through the 1.0.5 changelog is like Christmas morning - sooo many awesome shader effects...


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Wed Nov 20, 2013 4:30 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
1.0.5 compatible version up, fixes some bugs! Although I'll need to spend more time fixing the issue with the staff removing curses - it doesn't look like any of the staffs are self-targeting when I run Gatecrashers in 1.0.5, so I'll need to re-write how it does that so that it's compatible with the new version :) Also gotta find a use for all these awesome new particle effects and shaders!!!

EDIT: Just uploaded another version, shouldn't have the staff issue any more!


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Tue Nov 26, 2013 8:33 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
Version 5 is up! Highlights include:

- Sound!
- Music! (temporary link to the version with music: http://www.fileswap.com/dl/8R0BlyjLGZ/)
- Large monster/level re-balance!
- New monsters!
- Shiren-style leveling monsters. Skeletons now level up when they kill stuff! The Skeleton Butcher searches for anything to kill so it can get more powerful. The Skeleton Archer, if it kills a monster with friendly fire, levels up, eventually becoming a Lich. The Lich can also level up - if you see a Dread Lich or an Archlich, run for the exit.
- Item highlights and a new crosshair!

A standalone! http://www.fileswap.com/dl/sr8FILZAC2/

Coming next couple of days: new monster and ring content. New rings include: the Ring of the Gourmand (allows any item to be eaten), the Ring of Carnage (upside: gives you random crits. Downside: gives everyone random crits.), and the Ring of Translocation (teleports and confuses you when put on, has no effect while confused. For those "anywhere on this floor but here" moments.)
Coming hopefully before December: new level types! Crystal caves, volcanoes, graveyards, all that good stuff.

And speaking of versions with music, I was wondering the procedure for > 15 MB modules - should I put those on something like github? Thanks :D


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Wed Nov 27, 2013 10:33 pm 
Offline
Low Yeek

Joined: Mon Sep 28, 2009 8:19 pm
Posts: 9
Is Battle For Wesnoth ok with you taking their graphics?


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Thu Nov 28, 2013 12:41 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
Yeah, AFAIK the Wesnoth stuff is okay to modify/redistribute in GPL 2 or later. But of course, if you see any areas where I need to change how I'm distributing any of the art/music/sound/etc. assets for Gatecrashers, I'd definitely want to know so I can do it correctly :)


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Thu Nov 28, 2013 7:33 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
Updated the links to fix a bug with the shaders! This update also contains new content, including rings and monster changes!


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Sun Dec 01, 2013 6:23 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
x-post from the module page:

Concluding a very fun couple of months, here is the beta for Gatecrashers! The main changes are mostly under the hood - this version has a lot of bugfixes from previous versions. There is a new zone, the Graveyard, to explore (try digging up graves - or luring digging monsters on to graves - for extra fun!) Previous zones have had various changes and improvements made, as well. There's also a win condition (make it to level 25 and escape alive!) and a tally of loot with wins/deaths.

But Gatecrashers is by no means a finished project! In the works:

- New items and monsters.
- Two completely new zones (Ice and Lava) and two variations on the dungeon zone.
- Shops and shopkeepers, of the "you can try to steal items and incur the shopkeeper's wrath" variety.
- Improvements and updates to existing systems, like stealth and polymorphing.
- Many more!

Music versions are also up from the links in the OP :)


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Sun Dec 01, 2013 8:46 pm 
Offline
Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I tried playing and it's a lot of fun! I especially like how the stamina and healing stuff worked.


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Tue Dec 03, 2013 2:57 pm 
Offline
Halfling

Joined: Wed Mar 02, 2011 6:59 pm
Posts: 98
Super cool! Keep it up and keep us all informed :D

~R


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Tue Dec 03, 2013 4:46 pm 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
Thanks - always appreciate feedback, and I will definitely be keeping everyone posted :D


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Fri Dec 20, 2013 9:34 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
X-post from the module page:

More Gatecrashers!

This version is compatible with the latest TOME version (1.1.0) and features:
- Animated water!
- One new zone type, and double the number of zones!

I'm getting this out ASAP so people can play it with the new T-Engine version - please let me know if there are any bugs I missed, and stay tuned for new content coming out in the near future! (Bombs! Vaults! Combat changes!)

---

The music version (some new tracks in there!) will be up about 5 minutes after I post this, and the standalone will probably be up sometime tomorrow AM. I'm done with finals and have my life back, so expect lots of content updates in the near future :D


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Tue Dec 24, 2013 9:08 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
...aaand another version! Should be up to date with the latest t-engine version, and features some of the next wave of content updates: bombs and vaults. Bombs are a limited resource that offer both a solution to particularly dangerous monsters and a way to knock down dungeon walls. Vaults are full of loot and monsters, but you'll need to bomb your way in.

Next in line, but not ready for release right now: updates to the weapon and shield mechanics, including enchantments!


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Fri Dec 27, 2013 12:54 am 
Offline
Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
As far as I can tell, saving games doesn't work.

If I choose Save Game from the menu, the save game progress bar stopped at 55%.

If I exit the game, there's no saved game listed when I reload.

Logfile contains the following:
Quote:
stack traceback:
/engine/Savefile.lua: in function </engine/Savefile.lua:213>
/engine/SavefilePipe.lua:173: in function </engine/SavefilePipe.lua:155>
[COROUTINE] error /engine/Savefile.lua:270: attempt to index field 'PlayerHotkeys' (a nil value)
[COROUTINE] dead savefilepipe

Tested in Gatecrashers 1.0.2 in T-Engine 1.0.6 and 1.1.3.

_________________
Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


Top
 Profile  
 
 Post subject: Re: Gatecrashers!
PostPosted: Fri Dec 27, 2013 7:24 am 
Offline
Wayist

Joined: Mon Jul 01, 2013 1:43 pm
Posts: 23
Thanks for letting me know :D

I think I know what's going on - I'll shoot for having a version with a fix (and some new content :) ) out in the next couple of days!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group