ToME: the Tales of Maj'Eyal

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 Post subject: Qi Daozei
PostPosted: Sun Sep 15, 2013 2:48 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Qi Daozei, an Oriental themed fantasy roguelike, is now available. Fight creatures from folklore and legend and absorb their qi to gain new abilities while fleeing the sinister minions of the Empire and its warlocks.

Qi (pronounced “chee”) is the life energy that flows through all beings and throughout the universe. You are a qi daozei – a “qi rogue” – born with the ability to absorb others' life energy. Your kind is feared and persecuted by the Empire, so for years you've hidden your gifts and tried to live a normal life among the citizenry. Now you've been discovered and must fight your way through caverns and wilderness to escape to safety, knowing that the magics and minions of the Empire are quickly closing in...

Gameplay should be fairly self-explanatory. To absorb an opponent's qi, weaken them in combat until you can kill them with your next hit, then use your "Focus Qi" technique and deliver the deathblow. Doing so will let you absorb their qi and learn a new technique. What technique you absorb depends on how you deliver the finishing blow; check in-game tooltips or right-click an enemy and choose Inspect Creature for details.

To play: Download from http://te4.org/games/qdz and put it in ToME's game/modules directory, or download the standalone version from https://github.com/joshkel/qdz/releases.

You can track development (and submit issues and feature requests) at https://github.com/joshkel/qdz.

The current version is small (only 5 basic monster types and 3 dungeon levels) but playable.

Comments and feedback are greatly appreciated.

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Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


Last edited by Castler on Sun Dec 01, 2013 3:47 am, edited 2 times in total.

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 Post subject: Re: Qi Daozei
PostPosted: Tue Sep 17, 2013 8:12 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10143
Location: Angolwen
Ohhh *me gonna try!*

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 Post subject: Re: Qi Daozei
PostPosted: Fri Sep 20, 2013 4:20 pm 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
This reminds me of an old ToME2 module that was really awesome. You were some kind of creature and you could absorb Genes from killed enemies. You then used those genes at a gene forge to improve yourself.

This new module looks promising, hope development is fruitful


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 Post subject: Re: Qi Daozei
PostPosted: Fri Sep 20, 2013 4:45 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
Sradac wrote:
This reminds me of an old ToME2 module that was really awesome. You were some kind of creature and you could absorb Genes from killed enemies. You then used those genes at a gene forge to improve yourself.

This new module looks promising, hope development is fruitful


This old module sounds like a lovely idea...

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 Post subject: Re: Qi Daozei
PostPosted: Sun Oct 13, 2013 1:54 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Version 0.2.0 is now out. Give it a try!

New features:
  • 3 new monsters to fight
  • New monsters mean new qi techniques to absorb. Pursue happiness and good fortune with the Five Blessings, lurk in the shadows with Dweller in Darkness and Bat-Blind Vision, amass a swarm of insect allies with Hive Mind, and more.
  • New game mechanics: Blindsense and blind-fighting now exist. (They're currently only useful when it's dark; blindness itself is coming in a future version.) You can pickpocket your enemies. There's now a limit to how many qi techniques you can know at once, so absorbing a new technique may require that you forget an old one.
  • Various gameplay and UI improvements. For example, the game now tracks all techniques you've learned across any character, so you can right-click an enemy and choose Inspect Creature to see what techniques can be absorbed and which techniques you haven't seen yet.

As always, feedback is greatly appreciated.

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Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Fri Oct 18, 2013 6:10 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
I'm so digging it, especially the little patches and the inspect creature thing.

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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 3:34 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Version 0.3.0, "A Warrior's Tools," is now available.

  • New items: meditation scrolls, scrolls of body hardening, smoke bombs, and explosive tags. Explosive tags are particularly fun to play with.
  • AI fixes: dog-head men no longer shoot each other in the back, fire ants no longer try to slash you from across the room, and so on.
  • Various other improvements, such as a random name generator and updated particle effects
  • Compatible with T-Engine 1.0.5

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Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 8:30 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10143
Location: Angolwen
Ohh new releases of modules always exite me :))

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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 8:54 am 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
I love the way you implemented both a random name generator and a name your character box. I think I'm gonna borrow it for Veins :)

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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 1:18 pm 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Zireael wrote:
I love the way you implemented both a random name generator and a name your character box. I think I'm gonna borrow it for Veins :)


Thank you. And help yourself.

To make it work, I also had to add a call to engine.Game.tick(self) in my Game.tick. (See here.) Otherwise, unicodeInput is never enabled, so text entry never works.

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Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Fri Nov 22, 2013 2:48 am 
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Higher

Joined: Fri Nov 01, 2013 5:54 pm
Posts: 52
Sounds nifty! Downloadin'.


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 Post subject: Re: Qi Daozei
PostPosted: Sun Dec 01, 2013 3:43 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Version 0.4.0, "Desperate Stratagems," is now available, just in time for the module contest.

  • Boot screen
  • Critical hits.
    • Each attack has a 5% chance of knocking an opponent off balance.
    • The next attack against an off-balance opponent is an automatic critical hit. In addition to dealing 50% bonus damage, critical hits allow you to execute weapon-specific maneuvers, such as a staff sweep or spinning halberd attack.
  • Desperation attacks. When reduced to 30% health or lower, your next attack is an automatic critical hit.
  • Changes to Off-Hand Attack make learning left hand techniques easier:
    • Staffs are now classified as double weapons and so can be used with Off-Hand Attack. (Currently, double weapons _only_ help with Off-Hand Attack; rumors exist of fighting styles that take full advantage of double weapons, but such techniques cannot be found this early in the dungeon...)
    • Off-Hand Attack's tooltip now gives more information, to help you know whether or not it can deal the finishing blow.
  • Rebalanced health, damage, and armor.
  • Various tweaks to techniques and creatures, including boosts to First Blessing: Virtue, pickpocketing, Charged Bolt, and Poisoned Dart. See the full changelog if you're interested in details.

Download it from http://te4.org/games/qdz, or get the new standalone version at https://github.com/joshkel/qdz/releases, and vote for your favorite modules at http://te4.org/contest/vote/2013.

As always, any and all feedback is greatly appreciated!

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Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Sun Dec 01, 2013 8:37 pm 
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Thalore

Joined: Sun Apr 21, 2013 8:27 am
Posts: 131
Tons of fun! Like the glutton but not quite as OP :)

I was playing 0.3.0, so maybe this was already fixed, but somtimes when I would pull up the inventory screen I wouldn't be able to see the tool tips on any items, it would just flicker up then go away. Pulling up the drop or [u]se screen then going back to the inventory seemed to fix it sometimes.


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 Post subject: Re: Qi Daozei
PostPosted: Mon Dec 02, 2013 4:05 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Thanks!

Thank you for letting me know about the tooltip bug. I had noticed it during testing but forgotten about it; I'll fix it for the next version. From what I've seen, mousing over a map grid (so that a map tooltip is shown) fixes the issue; does this match what you're seeing?

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 Post subject: Re: Qi Daozei
PostPosted: Tue Dec 17, 2013 4:53 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Version 0.4.1, "An Apropos Word," is now available.

No major new gameplay, but several improvements to the UI and other refinements.

Don't forget to vote!

  • Noteworthy UI improvements
    • Character sheets and map tooltips include non-physical melee damage (such as a fire ant's bonus fire damage).
    • When inspecting an enemy, the character sheet's tooltips for the enemy's Attack and Defense values show the hit chances for you versus the enemy.
    • Character sheets list special movement qualities (flying, random movement, etc.).
    • Proficiencies' tooltips provide more information about proficiency level.
    • Digging implements' tooltips tell how long digging will take.
  • Gameplay tweaks
    • Boost Fourth Blessing: Longevity.
    • You can now use the Mining talent without a digging implement (although it will take longer).
    • Healing potions' effects now scale with constitution.
  • Other UI improvements
    • Improve object tooltips for multiple objects.
    • Improved Pick Up Items dialog.
  • Bugfixes
    • Inventory screen tooltips sometimes failed to show.
    • A missed Fire Slash failed to display its "near miss" message.
    • Saving a game while Poisoned Dart was in flight didn't work properly.
  • Minor changes
    • Adjust the effect of Mining proficiency on Poison Ore Strike.
    • Reading scrolls now requires the ability to see.
  • Compatible with T-Engine 1.1.0

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Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


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