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ToME: the Tales of Maj'Eyal • View topic - Qi Daozei

ToME: the Tales of Maj'Eyal

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 Post subject: Qi Daozei
PostPosted: Sun Sep 15, 2013 2:48 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Qi Daozei, an Oriental themed fantasy roguelike, is now available. Fight creatures from folklore and legend and absorb their qi to gain new abilities while fleeing the sinister minions of the Empire and its warlocks.

Qi (pronounced “chee”) is the life energy that flows through all beings and throughout the universe. You are a qi daozei – a “qi rogue” – born with the ability to absorb others' life energy. Your kind is feared and persecuted by the Empire, so for years you've hidden your gifts and tried to live a normal life among the citizenry. Now you've been discovered and must fight your way through caverns and wilderness to escape to safety, knowing that the magics and minions of the Empire are quickly closing in...

Gameplay should be fairly self-explanatory. To absorb an opponent's qi, weaken them in combat until you can kill them with your next hit, then use your "Focus Qi" technique and deliver the deathblow. Doing so will let you absorb their qi and learn a new technique. What technique you absorb depends on how you deliver the finishing blow; check in-game tooltips or right-click an enemy and choose Inspect Creature for details.

To play: Download from http://te4.org/games/qdz and put it in ToME's game/modules directory, or download the standalone version from https://github.com/joshkel/qdz/releases.

You can track development (and submit issues and feature requests) at https://github.com/joshkel/qdz.

The current version is small (only 5 basic monster types and 3 dungeon levels) but playable.

Comments and feedback are greatly appreciated.

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(QDZ) - an Oriental-themed fantasy game for T-Engine. - auto-generated spoilers for ToME.


Last edited by Castler on Sun Dec 01, 2013 3:47 am, edited 2 times in total.

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 Post subject: Re: Qi Daozei
PostPosted: Tue Sep 17, 2013 8:12 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10738
Location: Angolwen
Ohhh *me gonna try!*

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 Post subject: Re: Qi Daozei
PostPosted: Fri Sep 20, 2013 4:20 pm 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
This reminds me of an old ToME2 module that was really awesome. You were some kind of creature and you could absorb Genes from killed enemies. You then used those genes at a gene forge to improve yourself.

This new module looks promising, hope development is fruitful


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 Post subject: Re: Qi Daozei
PostPosted: Fri Sep 20, 2013 4:45 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449

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 Post subject: Re: Qi Daozei
PostPosted: Sun Oct 13, 2013 1:54 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153

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(QDZ) - an Oriental-themed fantasy game for T-Engine. - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Fri Oct 18, 2013 6:10 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
I'm so digging it, especially the little patches and the inspect creature thing.

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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 3:34 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153

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(QDZ) - an Oriental-themed fantasy game for T-Engine. - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 8:30 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10738
Location: Angolwen
Ohh new releases of modules always exite me :))

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 8:54 am 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
I love the way you implemented both a random name generator and a name your character box. I think I'm gonna borrow it for Veins :)

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 Post subject: Re: Qi Daozei
PostPosted: Wed Nov 20, 2013 1:18 pm 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153

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(QDZ) - an Oriental-themed fantasy game for T-Engine. - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Fri Nov 22, 2013 2:48 am 
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Higher

Joined: Fri Nov 01, 2013 5:54 pm
Posts: 52
Sounds nifty! Downloadin'.


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 Post subject: Re: Qi Daozei
PostPosted: Sun Dec 01, 2013 3:43 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153

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(QDZ) - an Oriental-themed fantasy game for T-Engine. - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Sun Dec 01, 2013 8:37 pm 
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Thalore

Joined: Sun Apr 21, 2013 8:27 am
Posts: 131
Tons of fun! Like the glutton but not quite as OP :)

I was playing 0.3.0, so maybe this was already fixed, but somtimes when I would pull up the inventory screen I wouldn't be able to see the tool tips on any items, it would just flicker up then go away. Pulling up the drop or [u]se screen then going back to the inventory seemed to fix it sometimes.


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 Post subject: Re: Qi Daozei
PostPosted: Mon Dec 02, 2013 4:05 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
Thanks!

Thank you for letting me know about the tooltip bug. I had noticed it during testing but forgotten about it; I'll fix it for the next version. From what I've seen, mousing over a map grid (so that a map tooltip is shown) fixes the issue; does this match what you're seeing?

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(QDZ) - an Oriental-themed fantasy game for T-Engine. - auto-generated spoilers for ToME.


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 Post subject: Re: Qi Daozei
PostPosted: Tue Dec 17, 2013 4:53 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153

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(QDZ) - an Oriental-themed fantasy game for T-Engine. - auto-generated spoilers for ToME.


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