ToME: the Tales of Maj'Eyal

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PostPosted: Fri Jul 12, 2013 6:53 pm 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I'm working on a sci-fi module for T-Engine. It's based on the d20 system.

Setting
The Solar System sometime in the distant future (500-1000 years or so). Most of the solar system has been colonized from Venus to the Kuiper belt. Mars has been partially terraformed. Ultimately, I hope to have many worlds to explore, but the goal right now is to make Mars an interesting place to visit.

Gameplay
Species defines character progression, classes may be added later but will only affect starting equipment/skills.
Two species playable now: humans and chimpanzees. Gorillas and orangutans are also planned. Non-hominid species may be added at a later date

It's very rough right now and not all that fun to play but I do have one zone that's almost playable.

Development version: https://github.com/MMBN-Engine/Startide
Released versions: http://te4.org/games/startide


Last edited by BDota on Sat Nov 04, 2017 9:26 pm, edited 6 times in total.

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PostPosted: Fri Jul 12, 2013 10:31 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10228
Location: Angolwen
YAY !

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Sat Jul 13, 2013 8:10 am 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
d20?

Have you seen my Underdark module?

EDIT: Make sure you know what OGL is and how to use it.

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Working on a T-Engine game
Veins of the Earth

Veins of the Earth ModDB page


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PostPosted: Sat Jul 13, 2013 9:56 am 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
Yay for sci-fi, boo for d20 :P

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http://www.gamesofgrey.com - My own T-Engine games!
Roguelike Radio - A podcast about roguelikes


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PostPosted: Sat Jul 13, 2013 10:25 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10228
Location: Angolwen
Tss d20 can be good :)

Anyway I tried it a bit and I think it's one of the rare TE4 game using limited inventory space :)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Tue Aug 06, 2013 4:39 am 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I've been making progress on the features I want to implement.

Hopefully I'll have a beta version to upload sometime in the next week or so.


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PostPosted: Sat Aug 17, 2013 2:47 am 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I uploaded a version to te4.org

There's still only one playable dungeon but you can now travel to Mars. There's just nothing to do once you get there. I hope to get two or three playable zones done for Mars in the next few weeks.


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PostPosted: Thu Nov 28, 2013 12:16 am 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I ran out of time to work on this over the last three months and wasn't able to implement many of the features I wanted, but I thought I should at least make one update before the deadline.

Changes

Major
- added infravision
- new item type - software
- more combat interface talents
Minor
- Added type and subtype to player
- resolvers.species now works on npc subtype
- NPCs can now talk
- new NPC - Elisa Viitala, she triggers various quests on mars
- dex bonus no longer added to ranged damage
- shotguns moved to own subtype with own ammo
- increased healing amount from stimulants
- combat interface adds two software slots
- start the game with a revolver


Last edited by BDota on Sun Dec 01, 2013 8:20 pm, edited 1 time in total.

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PostPosted: Sun Dec 01, 2013 6:00 pm 
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Thalore

Joined: Sun Apr 21, 2013 8:27 am
Posts: 131
I was unable to start a new character...

I made my character, got the starting popup box and quest notification, then the game just stopped doing anything. When I pressed enter it said that it had submitted an error report, but I never saw the lua error screen pop up.


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PostPosted: Sun Dec 01, 2013 6:16 pm 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
That's strange, it works fine on my computer.

Does it do that every time? Could you check and see if any errors show up in the log?


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PostPosted: Sun Dec 01, 2013 7:47 pm 
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Thalore

Joined: Sun Apr 21, 2013 8:27 am
Posts: 131
Took me a minute to find it... my first time looking at the log file directly:

Quote:
[LOG] #LIGHT_GREEN#Accepted quest 'Robot Rampage'! #WHITE#(Press CTRL+Q to see the quest log)
[PLAYER BIRTH] resolved!
[BIRTHER] Finished!
C Map minimap texture: 154 (50x50; 64x64)
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
Lua Error: /mod/dialogs/LevelupStats.lua:93: attempt to index a nil value
At [C]:-1 __index
At /mod/dialogs/LevelupStats.lua:93 drawDialog
At /engine/Dialog.lua:209 display
At /engine/Game.lua:160 display
At /mod/class/Game.lua:237


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PostPosted: Sun Dec 01, 2013 8:16 pm 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
Thank you. It looks like that error comes from moving your mouse below the last stat on the level up stats screen. I'll try to fix it for the next release, but you could use the arrow keys on that screen in the meantime if you want to try playing.


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PostPosted: Sun Dec 01, 2013 9:21 pm 
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Thalore

Joined: Sun Apr 21, 2013 8:27 am
Posts: 131
Yep, that worked :)

The game seemed too easy, or perhaps I'm doing something wrong... am I supposed to be going downward in the factory? I got to level -18 and didn't have much interest in going any farther. Once I got the special response vest/heavy armor training and a rank in damage reduction, it seemed that nothing could touch me. Also, there were no tooltips or other method I could find for getting information about items, so I didn't know which armor was better than any other except through experimentation and assuming that heavier=better protection.


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PostPosted: Sun Dec 01, 2013 10:05 pm 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
Ah sorry! that's another bug. I forgot to remove the up stairs from level one of the Manufactory. The actual zone is three levels deep with a boss at the end. After clearing the zone you can go to Mars, but there's nothing to do there at the moment. I'm working to content for Mars at the moment. That said, the Manufactory might be too easy. I kept getting slaughtered by the boss in 0.0.1, so I decreased the difficulty for 0.0.2. I might have made it too easy though.


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PostPosted: Wed Dec 04, 2013 1:38 am 
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Higher

Joined: Fri Oct 01, 2010 11:15 pm
Posts: 60
I uploaded a minor update. I fixed the bugs that loimprevisto mentioned and added a cool looking background and a crappy logo.


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