ToME: the Tales of Maj'Eyal

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PostPosted: Thu Dec 26, 2013 10:13 pm 
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Wyrmic

Joined: Wed Sep 15, 2010 10:32 am
Posts: 234
where? i didnt see it when i voted and i dont see it now

Code:
Uushubud  0 (0%)
Versus Time  1 (0%)
Voyage to Farland  11 (0%)
Warp Core Breach

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PostPosted: Thu Dec 26, 2013 11:01 pm 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
Posts: 412
Location: Snowscape
It's under "T" - The Veins... :) Oh, and one of the votes there is mine :mrgreen:

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PostPosted: Fri Dec 27, 2013 3:52 am 
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Wyrmic

Joined: Wed Sep 15, 2010 10:32 am
Posts: 234
whoops thats why i missed it :)

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PostPosted: Fri Dec 27, 2013 9:08 am 
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Thalore

Joined: Sun Apr 21, 2013 8:27 am
Posts: 131
11 votes!


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PostPosted: Tue Dec 31, 2013 1:18 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
ASCII Dreams voting has closed at 16 votes for Veins, so I guess I have to say THANKS 16 times :D

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PostPosted: Tue Dec 31, 2013 1:46 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10241
Location: Angolwen
You deserved way more IMO (and the other modules too but they were not even on the list :/ )

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Mon Jan 13, 2014 10:36 am 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
To quote Castler, real life is kicking my back end right now. It makes me a very sad panda. :( :( :( :(

Hopefully will get back into coding in the semester break - end of January, beginning of February

VotE should work with the latest version of ToME but you need to tick "show incompatible" or edit init.lua.

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PostPosted: Wed Feb 26, 2014 9:07 am 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
Real Life is a bitch.

Hoping to have some time soon.

I'm getting some error reports but as they are from 0.12, most of them are probably fixed. This tells me I need to get 0.13 out there ASAP so that people don't need to rely on hotfixes and watching that third(fourth?) digit (I mean the one in 0.12.2).

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PostPosted: Wed Feb 26, 2014 7:14 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10241
Location: Angolwen
Yes come back ! We miss you ! :)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Fri Mar 07, 2014 4:31 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
The first thing I did after the loong hiatus was update my ToME to 1.1.5 and update the init.lua to require this version.

In the last two days, I fixed several bugs, bigger and smaller. Also, actor generation now is more sensible - no more golems on dlvl 1.

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PostPosted: Thu Mar 13, 2014 6:29 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
Lots of bugfixes and improvements made in the last week. I also managed to cross out a big thing from the checklist:

http://www.moddb.com/mods/the-veins-of-the-earth/images/monster-info-screen

Yeah, it's Sil-style XP for seeing monsters!

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PostPosted: Sun Mar 16, 2014 2:08 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
Not directly related to Veins per se, but:

Incursion source code to be released!!!

http://www.incursion-roguelike.org/news.html

And omg, he even mentions Veins!

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PostPosted: Sun Mar 16, 2014 7:02 pm 
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Wayist

Joined: Sat Feb 02, 2013 9:08 pm
Posts: 26
@Zisrael: I went to moddb and the latest download i see is december 2013. You posted right here that you just put up a new download? Am I reading moddb wrong? I click downloads and then on lots of monsters out there to get to the download?


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PostPosted: Mon Mar 17, 2014 11:38 am 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
I just put up a new version, nicknamed "Can't see me".

It's not on ModDB yet due to their authorisation process and the .team file is not on te4.org because something went wonky with md5 (the game reads team just fine but I get md5 nil in the log?!)

Grab it from here

CHANGELOG

* bug fix: no longer freezing on actor gen
* bug fix: ranged combat now works properly again
* bug fix: decrease hp properly if your Con is lowered
* bug fix: right click menu now works properly
* bug fix: no more "unknown actor" spawning
* bug fix: no more trying to log on critters drowning

* XP awards for seeing first 4 monsters of a kind
* stealth
* you can now receive Weapon Focus in a random weapon as a random perk
* you can now check how many monsters of a type you've killed or seen
* in-character monster info screen
* class feats are now color-coded in character sheet
* implemented ASCII/tiles switch
* more work on poisons (don't work yet)

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PostPosted: Thu Mar 20, 2014 2:56 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
The bleeding edge builds can now handle character saving & loading. This is gonna make testing much easier!

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