Re: The Veins of the Earth
Posted: Thu Oct 03, 2013 9:48 am
If Git tags or ModDB file names or module file names are messed up, that's my fault - I've overhauled the versioning system this morning.
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function _M:runStopped()
game.level.map.clean_fov = true
self:playerFOV()
end
Everything is out there for playtesting. If I did not want playtesting, I wouldn't release it.Castler wrote:My apologies if you're already aware of any these things or if I've strayed into parts of the game that aren't ready for playtesting.
From my point of view, your familiarity with D20 is a very good thing!Castler wrote:Some of the changes from standard D20 are a bit jarring and seem poorly explained; this is probably just because I'm so familiar with D20.
This was a side-effect of reworking the damage types to allow saves automatically. I liked it (d20's version is "deduct hit points directly", as the joke goes), so I kept it. (Will note it on github's page listing changes from standard SRD)Castler wrote:I don't know if they're intentional or not: magic missiles apparently allow a fortitude save for half damage;
I forgot about this one, and frankly I'm of two minds whether to implement it or not (the goal is to get rid of most if not all those "special" cases and "no one else can but I can" stuff so that it is more transparent for people who do not know d20's quirks).Castler wrote:wizards aren't proficient with quarterstaffs; rogues aren't proficient with rapiers;
Not intended, obviously, will fix it in a moment.Castler wrote:dual-wielding a dagger and quarterstaff is permitted.
Will look into it (obviously, the intention is to have it applied on top of skill ranks).Castler wrote: Combat Casting appears to count as skill ranks instead of a bonus on top of skill ranks.
Probably a copy&paste mistake, easy to fix.Castler wrote:Weapon weights are incomplete? (A longsword weighs more than a greatsword.)
I fail Maths for ever. I've got no idea how I managed to get straight B's in high school with the number of blunders I've made in 4 years since. Fix coming as soon as I open the files.Castler wrote:A few bugs: Limits on skill ranks appear to be 4 plus level (i.e., 5 at level 1) rather than 4 at level 1.
Known issue. I've been badgering Sebsebeleb about it for some time (I don't understand the spellbook code enough).Castler wrote:There seems to be no limit on how many spells a wizard can prepare.
It had some placeholder stats instead of proper ones. Will fix.Castler wrote:My summoned wolf (or was it a badger?) had a attack penalty of -4 and a damage penalty of some sort, making him pretty useless in a fight.
I will look into AC again. Most probably some bonus gets applied twice.Castler wrote:Rings of protection don't actually increase AC. AC seems too high across the board; my drow wizard with dex 11 started with an AC of 16, and many opponents seem to have ACs of 18 or more, so combat seems like a bunch of misses until someone gets lucky.
Thanks for pointing this out, fix incoming!Castler wrote:The character leaves a trail of lit squares behind him. This is a bug in the example module. Adding the following code to Player.lua fixes it. (I know this only because I recently fixed the same problem in my module.)
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function _M:runStopped() game.level.map.clean_fov = true self:playerFOV() end
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newDamageType{
name = "fire", type = "FIRE", text_color = "#LIGHT_RED#",
projector = function(src, x, y, type, dam)
local target = game.level.map(x, y, Map.ACTOR) or src
if target then
local damage = dam.dam or dam
if target:reflexSave(dam.save_dc or 10) then
damage = math.floor(damage / 2)
end
local realdam = DamageType.defaultProjector(src, x, y, type, damage)
return realdam
end
end,
}
You could have run afoul of the simple/martial distinction, which gives a -4 penalty for wielding weapons you're not proficient with. If you used two weapons at the same time (-8 without any feats or -6 if offhand weapon is light, then yes, a modifier of -11 is possible).0player wrote:Sorry for the dumb question, but how exactly hit/miss roll works? I've had a character with decent Str and Dex that had roll modifier equal to -11. )Needless to say, he died a cruel death).
No, you just shield bash all of the time.HousePet wrote:Two weapons and a shield???