ToME: the Tales of Maj'Eyal

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What do you want to see in the next release?
Hey, why haven't you implemented my favorite race/subrace/class yet? (specify below) 0%  0%  [ 0 ]
Hey, why haven't you implemented my favorite skill/talent/spell/ability yet? (specify below) 67%  67%  [ 2 ]
Hey, why haven't you implemented my favorite scroll/potion/wand/staff/rod/other object yet? (specify below) 0%  0%  [ 0 ]
Hey, why haven't you implemented my favorite store/quest/event yet? (specify below) 0%  0%  [ 0 ]
Hey, that's not what that dungeon's supposed to look like! (specify below) 0%  0%  [ 0 ]
Hey, why haven't you implemented my favorite game mechanic/UI feature yet? (specify below) 0%  0%  [ 0 ]
Hey, that's a bug! Go fix that bug! (specify below) 33%  33%  [ 1 ]
Hey, you didn't list what I want to see! (specify below) 0%  0%  [ 0 ]
Total votes : 3
Author Message
PostPosted: Tue Aug 20, 2019 9:31 pm 
Offline
Cornac

Joined: Wed Apr 15, 2015 11:59 am
Posts: 37
Hi Zizzo
After a very long break (apologies) -have resumed some degree of testing, all going fine until Boldor which resulted in a string of errors that crashed the game.

error = "Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /mod/class/Map.lua:387: attempt to call method 'getMapObjects' (a nil value)\
stack traceback:\
\9/mod/class/Map.lua:387: in function 'updateMap'\
\9/engine/Map.lua:566: in function 'map'\
\9/mod/spell-util.lua:743: in function 'f'\
\9/mod/util.lua:67: in function 'greplist'\
\9/mod/util.lua:300: in function 'find_free_grid'\
\9/mod/spell-util.lua:747: in function 'summon'\
\9/mod/spell-util.lua:2806: in function </mod/spell-util.lua:2800>\
\9[C]: in function 'xpcall'\
\9/engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>\
At [C]:-1 \
At [C]:-1 error\
At /engine/interface/ActorTalents.lua:322 useTalent\
At /mod/class/NPC.lua:527 useTalent\
At /engine/ai//talented.lua:53 runAI\
At /engine/ai//talented.lua:63 doAI\
At /mod/class/NPC.lua:89 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /mod/class/GameEnergyBasedEvilHack.lua:32 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:616 "
seen = true
reported = false


error = "Lua Error: [string \"return function(self, x, y, what, ...) local ...\"]:1: attempt to call method 'check' (a nil value)\
At [C]:-1 check\
At [string \"return function(self, x, y, what, ...) local ...\"]:1 checkAllEntities\
At /engine/interface/ActorFOV.lua:102 \
At [C]:-1 calc_circle\
At /engine/interface/ActorFOV.lua:101 computeFOV\
At /mod/class/NPC.lua:84 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /mod/class/GameEnergyBasedEvilHack.lua:32 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:616 "
seen = true
reported = false

error = "Lua Error: /engine/Map.lua:636: attempt to call method 'check' (a nil value)\
At [C]:-1 check\
At /engine/Map.lua:636 \
At [C]:-1 calc_circle\
At /mod/class/Game.lua:899 tweakVisuals\
At /mod/class/Player.lua:505 act\
At /engine/GameEnergyBased.lua:129 tickLevel\
At /mod/class/GameEnergyBasedEvilHack.lua:32 tick\
At /engine/GameTurnBased.lua:51 tick\
At /mod/class/Game.lua:616 "
seen = true
reported = false


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PostPosted: Sat Sep 14, 2019 8:48 pm 
Offline
Cornac

Joined: Wed Apr 15, 2015 11:59 am
Posts: 37
Couple of other things:

Have noticed that the Maze dungeon won't load

Are child spirits active yet - you can't move into their space until see invisible is activated.

Total crash when in the Orc Caves; - saw some Crypt creeps - I presume it was a spell or something but the game hung. Unfortunately no error message generated.


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PostPosted: Sat Sep 14, 2019 11:25 pm 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1646
Location: A shallow water area south of Bree
Thorondor wrote:
Couple of other things:

Have noticed that the Maze dungeon won't load

Yeah, the Maze uses a special map generator that I haven't implemented yet. On a related note, I don't recommend visiting Heart of the Earth any time soon… :oops: :wink:

Thorondor wrote:
Are child spirits active yet - you can't move into their space until see invisible is activated.

Hmm, maybe an issue with deciding when the player can push past friendlies? I'll investigate.

Thorondor wrote:
Total crash when in the Orc Caves; - saw some Crypt creeps - I presume it was a spell or something but the game hung. Unfortunately no error message generated.

Urk, could be anything, then… I'll poke around and see if I see anything obvious.

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"Blessed are the yeeks, for they shall inherit Arda..."


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