ToME: the Tales of Maj'Eyal

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 Post subject: Attune Mindstars
PostPosted: Thu Jan 09, 2020 10:55 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 855
Location: Middle of Nowhere
I'm glad they aren't all fixed on one damage type and you have the option to change them. However, the mechanic is little clunky.

Currently it just swaps the damage type on the equipped Mindstars. So if you get a new Mindstar that is not of the type you want, you have to equip it over a Mindstar, and then take off the Mindstar you're keeping, because it's already attuned how you want... and if you leave it on when you attune the new one, then it will swap to the type you don't want. This just makes it a little bit tedious. Not the end of the world, but it seems avoidable. I have a couple ideas off the top of my head.

One option is to add a very simple dialog that asks which type you want to attune to. Bonus points if this also allows you to attune a non-fixed Mindstar to the same type as a fixedart, if you have one equipped (reverted to mind/nature if you remove either one). I think this would be preferable to opening the inventory and taking a Mindstar off, using Attune, and then putting the Mindstar back on.

A simpler option is to change the talent to make the offhand match the mainhand if they are mismatched (excepting fixedarts), or switch them if they are already matched. Then at worst you replace your mainhand with a new Mindstar of the wrong type and have to use Attune twice to get them both where you want.

Edit: Another option could be to just make a newly equipped Mindstar match the one you have equipped (if any; excepting fixedarts). This would probably be the most convienent optipn and shouldn't be abuseable, I think, since equipping takes a turn anyway and also puts Attune on cooldown.

tl;dr Attune Mindstars could use an improvement.


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 Post subject: Re: Attune Mindstars
PostPosted: Fri Jan 10, 2020 1:42 pm 
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Halfling

Joined: Thu Jun 21, 2012 9:37 am
Posts: 83
Agree. Command staff works better than this.


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