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ToME: the Tales of Maj'Eyal • View topic - Remove stat prereqs replace with a mastery penalty

ToME: the Tales of Maj'Eyal

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PostPosted: Sat May 11, 2019 1:39 pm 
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Wyrmic

Joined: Tue Apr 10, 2012 5:33 pm
Posts: 212
Stat prerequisite is a weird thing. It is both trivial and annoying in the main campaign. If there are any reason why you don't want to invest in a stat than all you need to do is to hoard stat+ equipment to put on.

I offer to remove prerequisites and replace those with a mastery penalty tied to the attribute. If your current stat is lower than minimum required attribute for it, you receive minus 0.X to mastery for this particular talent.

This way stat prereqs will remain relevant in infinite dungeon\arena modes but such change will remove that stupid item juggling for leveling up and make attributes slightly more relevant overall. (Playing magic user with no con but leveled-up thick skin for those resistances? Sorry, but you aren't getting all of that sweet resist all 15% with your 30 con.)


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PostPosted: Sat May 11, 2019 8:57 pm 
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Sher'Tul Godslayer

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PostPosted: Sat May 11, 2019 11:29 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Hrm? How is it an issue for rare/boss NPCs? They didn't suggest anyone gets an increased effect from talents/stats in any situation.

It is a little convoluted, but so is being able to use temporary stat bonuses to qualify for permanent effects.
I'm not worried about the effect of diseases causing talents to become less effective. I've never cared about the stat reduction on disease before, only the damage.
I think there are very few talents left that don't scale with mastery level. Any remaining should be updated anyway.

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PostPosted: Sun May 12, 2019 6:57 am 
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Uruivellas

Joined: Sat Aug 24, 2013 5:55 am
Posts: 896
I like this idea rather a lot. Well done Strongpoint.


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PostPosted: Sun May 12, 2019 6:52 pm 
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Cornac

Joined: Thu Jul 12, 2018 1:43 am
Posts: 32
Against stat reducing opponents, like corruptor, reaver, and cultist of entropy, this can really mess your talents, and possibly your campaign. Mastery reduction can cause duration reduction on talents. I don't really want this to happen to talents that need high uptime (silence, disarm, %talent failure, stun, etc). This also can cause total headache on single stat focused classes. Having reduced damage from stat reduction is something, but then further damage reduction from mastery reduction? Nope, sorry.


Last edited by Quetz on Mon May 13, 2019 3:01 am, edited 2 times in total.

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PostPosted: Sun May 12, 2019 7:43 pm 
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Wyrmic

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PostPosted: Mon May 13, 2019 1:47 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
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Yeah this won't affect single or even dual stat classes at all. (Except if you are rushing for high tier talents early on.)

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PostPosted: Mon May 13, 2019 2:14 am 
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Cornac

Joined: Thu Jul 12, 2018 1:43 am
Posts: 32
Oops, my bad.


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PostPosted: Sat May 18, 2019 7:11 pm 
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Archmage

Joined: Fri Jan 04, 2013 3:20 am
Posts: 381
I don't like the idea because my abilities would get nerfed harder by diseases(which you can't save against) than they already were
and don't CoEs have something that reduces your stats too? that'd make them be even more dangerous if they're paired with a bulky class and/or enemy type


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PostPosted: Sat May 18, 2019 8:45 pm 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 266
This proposal is like "Remove the nails scattered all over the floor, replace them with screws".


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PostPosted: Mon May 20, 2019 4:32 am 
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Wyrmic

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PostPosted: Mon May 20, 2019 5:05 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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An easier way to remove the stat-boost gear-swap tedium would be to ignore gear bonus for the purpose of prereqs. Just flat-out don't look at it. The "base" number is already displayed; make it more relevant.

Lower the required stats to half their current value, but only count permanent stat values for the purpose of prereqs.

Class, race, level, alchemist's potions -- those would all count. Gear would not count.

Boom, no more swapping.

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PostPosted: Mon May 20, 2019 6:15 am 
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Wyrmic

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PostPosted: Mon May 20, 2019 2:17 pm 
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Sher'Tul Godslayer

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PostPosted: Mon May 20, 2019 3:45 pm 
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Uruivellas

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