Wouldn't it be nice if mystical cunning made your poisons become magic debuffs, or maybe other? Wasting a prodigy point on it feels kinda pointless since enemies with spine of the world can just ignore it no matter what, and otherwise you could make a character entirely based on poisons (even if some would feel it would not be the most effect build around).
I don't know if that's a good idea or not, I just always wanted to poison a certain endgame arcane harlot. I can kinda understand that you can relly on stun/freeze/bleeding or w/e somehow the whole game and then it just won't work on those specific enemies with spine of the world, but you know, since you are getting a whole prodigy for it and all, I'd figure it would be nice to have it work on everyone.
Mystical Cunning prodigy
Moderator: Moderator
Re: Mystical Cunning prodigy
Enemies with spine of the world can't just ignore it no matter what. It only applies to additional debuffs after the first one.
Those enemies spent a whole prodigy for Spine of the World, so they should get something out of it.
#enemieshaverightstoo
Those enemies spent a whole prodigy for Spine of the World, so they should get something out of it.
#enemieshaverightstoo
My feedback meter decays into coding. Give me feedback and I make mods.
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- Archmage
- Posts: 318
- Joined: Fri Oct 09, 2015 2:27 pm
Re: Mystical Cunning prodigy
The one thing I'd like to see for Mystical Cunning is more trees getting options. The ones at the top of my head are Munitions (Ice, Arcane, or Lightning ammo?) and Glyphs (Anorithil's brand of magic traps, not sure what that would be).
Re: Mystical Cunning prodigy
HousePet wrote:Enemies with spine of the world can't just ignore it no matter what. It only applies to additional debuffs after the first one.
Those enemies spent a whole prodigy for Spine of the World, so they should get something out of it.
#enemieshaverightstoo
Poison is trash if you can't stack it tho
