ToME: the Tales of Maj'Eyal

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PostPosted: Fri Mar 23, 2018 11:21 pm 

Joined: Thu Jul 27, 2006 2:50 am
Posts: 188
Due to the way alchemist protection works when maxed it results in Alchemists being almost entirely unable to use AAD (has come up a couple of times) .

This relatively easy to fix. I made a thread in the dev forum where Erenion helped me do it for my add-on, but I think it should be part of the main game since it's such a simple fix.

else -- reduced damage to friendly npcs (could make random chance like friendlyfire instead)
    if target and self:reactionToward(target) >= 0 and not target:knowTalent(target.T_ARCANE_AMPLIFICATION_DRONE_EFFECT) then d = dam * (1 - prot) end

The AAD will then trigger off of throw bomb and other alchemist spells - the AAD can still hit the golem, but I'm assuming it hits other minions too so I don't see the problem.

PostPosted: Sun Mar 25, 2018 3:27 am 

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 311
Making AAD at least work when hit by your bombs would be a big deal for Alchemist, not to mention it's probably a good match with lore. It's probably the class that can benefit the most from it, as long as the golem is managed anyway.

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